Files
Erupe/server/channelserver/handlers_guild_scout.go
Houmgaor 5361e67b1a feat(i18n): per-session i18n routing and localized scenarios
Phase C of #188 — the last phase of server-side multi-language support.

Adds Session.I18n(), a cached per-session i18n table resolver built via
getLangStringsFor(s.Lang()). The pointer is stable until SetLang
invalidates the cache, so hot-path handlers pay zero allocations on
repeated calls. All 51 s.server.i18n.* call sites across commands,
guild, guild scout, cafe, and cast-binary handlers now route through
s.I18n().*, so chat replies, guild invite mail templates, cafe reset
notices, and quest-timer broadcasts are served in the player's
preferred language instead of the server-wide default.

Scenario JSON gets the same plain-or-map LocalizedString treatment
that quests received in phase B: subheader Strings and inline entry
Text accept either a plain string (backwards compatible) or a
language-keyed object. CompileScenarioJSON takes the compiling
session's language, loadScenarioBinary passes s.Lang(), and
ParseScenarioBinary emits plain-string LocalizedStrings so existing
.bin files round-trip byte-for-byte through the JSON path.

World-wide broadcasts (Raviente siege announcements via
BroadcastRaviente) intentionally stay on the server default — they
have no single-session context to resolve against.
2026-04-06 20:08:27 +02:00

191 lines
4.8 KiB
Go

package channelserver
import (
"errors"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostGuildScout)
err := s.server.guildService.PostScout(s.charID, pkt.CharID, ScoutInviteStrings{
Title: s.I18n().guild.invite.title,
Body: s.I18n().guild.invite.body,
})
if errors.Is(err, ErrAlreadyInvited) {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x04})
return
}
if err != nil {
s.logger.Error("Failed to post guild scout", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCancelGuildScout)
guildCharData, err := s.server.guildRepo.GetCharacterMembership(s.charID)
if err != nil {
s.logger.Error("Failed to get character guild data for cancel scout", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if guildCharData == nil || !guildCharData.CanRecruit() {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guild, err := s.server.guildRepo.GetByID(guildCharData.GuildID)
if err != nil || guild == nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
err = s.server.guildRepo.CancelInvite(pkt.InvitationID)
if err != nil {
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAnswerGuildScout)
i := s.I18n().guild.invite
result, err := s.server.guildService.AnswerScout(s.charID, pkt.LeaderID, pkt.Answer, AnswerScoutStrings{
SuccessTitle: i.success.title,
SuccessBody: i.success.body,
AcceptedTitle: i.accepted.title,
AcceptedBody: i.accepted.body,
RejectedTitle: i.rejected.title,
RejectedBody: i.rejected.body,
DeclinedTitle: i.declined.title,
DeclinedBody: i.declined.body,
})
if err != nil && !errors.Is(err, ErrApplicationMissing) {
s.logger.Error("Failed to answer guild scout", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, nil)
return
}
bf := byteframe.NewByteFrame()
if result != nil && result.Success {
bf.WriteUint32(0)
bf.WriteUint32(result.GuildID)
} else {
if errors.Is(err, ErrApplicationMissing) {
s.logger.Warn("Guild invite missing, deleted?",
zap.Uint32("charID", s.charID))
}
bf.WriteUint32(7)
if result != nil {
bf.WriteUint32(result.GuildID)
} else {
bf.WriteUint32(0)
}
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildScoutList)
guildInfo, err := s.server.guildRepo.GetByCharID(s.charID)
if err != nil {
s.logger.Warn("Failed to get guild for scout list", zap.Error(err))
}
if guildInfo == nil {
if s.prevGuildID == 0 {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
guildInfo, err = s.server.guildRepo.GetByID(s.prevGuildID)
if guildInfo == nil || err != nil {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
}
invites, err := s.server.guildRepo.ListInvites(guildInfo.ID)
if err != nil {
s.logger.Error("failed to retrieve scout invites", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
bf := byteframe.NewByteFrame()
bf.SetBE()
bf.WriteUint32(uint32(len(invites)))
for _, inv := range invites {
bf.WriteUint32(inv.ID)
bf.WriteUint32(inv.ActorID)
bf.WriteUint32(inv.CharID)
bf.WriteUint32(uint32(inv.InvitedAt.Unix()))
bf.WriteUint16(inv.HR)
bf.WriteUint16(inv.GR)
bf.WriteBytes(stringsupport.PaddedString(inv.Name, 32, true))
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetRejectGuildScout)
currentStatus, err := s.server.charRepo.ReadBool(s.charID, "restrict_guild_scout")
if err != nil {
s.logger.Error(
"failed to retrieve character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
response := uint8(0x00)
if currentStatus {
response = 0x01
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, response})
}
func handleMsgMhfSetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetRejectGuildScout)
err := s.server.charRepo.SaveBool(s.charID, "restrict_guild_scout", pkt.Reject)
if err != nil {
s.logger.Error(
"failed to update character guild scout status",
zap.Error(err),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
doAckSimpleSucceed(s, pkt.AckHandle, nil)
}