Files
Erupe/server/channelserver/handlers_register.go
2023-08-09 23:20:50 +10:00

300 lines
8.0 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
"erupe-ce/network/mhfpacket"
"strings"
)
func handleMsgSysOperateRegister(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysOperateRegister)
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
s.server.raviente.Lock()
switch pkt.SemaphoreID {
case 4:
resp := byteframe.NewByteFrame()
size := 6
for i := 0; i < len(bf.Data())-1; i += size {
op := bf.ReadUint8()
dest := bf.ReadUint8()
data := bf.ReadUint32()
resp.WriteUint8(1)
resp.WriteUint8(dest)
ref := &s.server.raviente.state.stateData[dest]
damageMultiplier := s.server.raviente.GetRaviMultiplier(s.server)
switch op {
case 2:
resp.WriteUint32(*ref)
if dest == 28 { // Berserk resurrection tracker
resp.WriteUint32(*ref + data)
*ref += data
} else if dest == 17 { // Berserk poison tracker
if damageMultiplier == 1 {
resp.WriteUint32(*ref + data)
*ref += data
} else {
resp.WriteUint32(*ref)
}
} else {
data = uint32(float64(data) * damageMultiplier)
resp.WriteUint32(*ref + data)
*ref += data
}
case 13:
fallthrough
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
}
}
resp.WriteUint8(0)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 5:
resp := byteframe.NewByteFrame()
size := 6
for i := 0; i < len(bf.Data())-1; i += size {
op := bf.ReadUint8()
dest := bf.ReadUint8()
data := bf.ReadUint32()
resp.WriteUint8(1)
resp.WriteUint8(dest)
ref := &s.server.raviente.support.supportData[dest]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
fallthrough
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
}
}
resp.WriteUint8(0)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 6:
resp := byteframe.NewByteFrame()
size := 6
for i := 0; i < len(bf.Data())-1; i += size {
op := bf.ReadUint8()
dest := bf.ReadUint8()
data := bf.ReadUint32()
resp.WriteUint8(1)
resp.WriteUint8(dest)
switch dest {
case 0:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.nextTime = data
case 1:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.startTime = data
case 2:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.killedTime = data
case 3:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.postTime = data
case 4:
ref := &s.server.raviente.register.register[0]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
}
case 5:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.carveQuest = data
case 6:
ref := &s.server.raviente.register.register[1]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
}
case 7:
ref := &s.server.raviente.register.register[2]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
}
case 8:
ref := &s.server.raviente.register.register[3]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
}
case 9:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.maxPlayers = data
case 10:
resp.WriteUint32(0)
resp.WriteUint32(data)
s.server.raviente.register.ravienteType = data
case 11:
ref := &s.server.raviente.register.register[4]
switch op {
case 2:
resp.WriteUint32(*ref)
resp.WriteUint32(*ref + data)
*ref += data
case 13:
resp.WriteUint32(0)
resp.WriteUint32(data)
*ref = data
case 14:
resp.WriteUint32(0)
resp.WriteUint32(data)
}
default:
resp.WriteUint32(0)
resp.WriteUint32(0)
}
}
resp.WriteUint8(0)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
if s.server.erupeConfig.GameplayOptions.LowLatencyRaviente {
s.notifyRavi()
}
s.server.raviente.Unlock()
}
func handleMsgSysLoadRegister(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysLoadRegister)
r := pkt.Unk1
switch r {
case 12:
resp := byteframe.NewByteFrame()
resp.WriteUint8(0)
resp.WriteUint8(12)
resp.WriteUint32(s.server.raviente.register.nextTime)
resp.WriteUint32(s.server.raviente.register.startTime)
resp.WriteUint32(s.server.raviente.register.killedTime)
resp.WriteUint32(s.server.raviente.register.postTime)
resp.WriteUint32(s.server.raviente.register.register[0])
resp.WriteUint32(s.server.raviente.register.carveQuest)
resp.WriteUint32(s.server.raviente.register.register[1])
resp.WriteUint32(s.server.raviente.register.register[2])
resp.WriteUint32(s.server.raviente.register.register[3])
resp.WriteUint32(s.server.raviente.register.maxPlayers)
resp.WriteUint32(s.server.raviente.register.ravienteType)
resp.WriteUint32(s.server.raviente.register.register[4])
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 29:
resp := byteframe.NewByteFrame()
resp.WriteUint8(0)
resp.WriteUint8(29)
for _, v := range s.server.raviente.state.stateData {
resp.WriteUint32(v)
}
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 25:
resp := byteframe.NewByteFrame()
resp.WriteUint8(0)
resp.WriteUint8(25)
for _, v := range s.server.raviente.support.supportData {
resp.WriteUint32(v)
}
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
}
func (s *Session) notifyRavi() {
sema := getRaviSemaphore(s.server)
if sema == nil {
return
}
var temp mhfpacket.MHFPacket
raviNotif := byteframe.NewByteFrame()
temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 4}
raviNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(raviNotif, s.clientContext)
temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 5}
raviNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(raviNotif, s.clientContext)
temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 6}
raviNotif.WriteUint16(uint16(temp.Opcode()))
temp.Build(raviNotif, s.clientContext)
raviNotif.WriteUint16(0x0010) // End it.
if s.server.erupeConfig.GameplayOptions.LowLatencyRaviente {
for session := range sema.clients {
session.QueueSend(raviNotif.Data())
}
} else {
for session := range sema.clients {
if session.charID == s.charID {
session.QueueSend(raviNotif.Data())
}
}
}
}
func getRaviSemaphore(s *Server) *Semaphore {
for _, semaphore := range s.semaphore {
if strings.HasPrefix(semaphore.id_semaphore, "hs_l0u3B5") && strings.HasSuffix(semaphore.id_semaphore, "3") {
return semaphore
}
}
return nil
}
func resetRavi(s *Session) {
s.server.raviente.Lock()
s.server.raviente.register.nextTime = 0
s.server.raviente.register.startTime = 0
s.server.raviente.register.killedTime = 0
s.server.raviente.register.postTime = 0
s.server.raviente.register.ravienteType = 0
s.server.raviente.register.maxPlayers = 0
s.server.raviente.register.carveQuest = 0
s.server.raviente.register.register = []uint32{0, 0, 0, 0, 0}
s.server.raviente.state.stateData = []uint32{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
s.server.raviente.support.supportData = []uint32{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
s.server.raviente.Unlock()
}
func handleMsgSysNotifyRegister(s *Session, p mhfpacket.MHFPacket) {}