mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 23:54:33 +01:00
Move business logic for guild disband, resign leadership, leave, post scout, and answer scout from handlers into GuildService methods. Handlers now delegate to the service layer and handle only protocol concerns (packet parsing, ACK responses, cross-channel notifications). Adds 22 new table-driven service tests and sentinel errors for typed error handling (ErrNoEligibleLeader, ErrAlreadyInvited, etc.). DonateRP left in handler due to Session coupling.
185 lines
4.9 KiB
Go
185 lines
4.9 KiB
Go
package channelserver
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import (
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"errors"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/stringsupport"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPostGuildScout)
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err := s.server.guildService.PostScout(s.charID, pkt.CharID, ScoutInviteStrings{
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Title: s.server.i18n.guild.invite.title,
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Body: s.server.i18n.guild.invite.body,
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})
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if errors.Is(err, ErrAlreadyInvited) {
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x04})
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return
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}
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if err != nil {
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s.logger.Error("Failed to post guild scout", zap.Error(err))
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfCancelGuildScout)
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guildCharData, err := s.server.guildRepo.GetCharacterMembership(s.charID)
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if err != nil {
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s.logger.Error("Failed to get character guild data for cancel scout", zap.Error(err))
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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if guildCharData == nil || !guildCharData.CanRecruit() {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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guild, err := s.server.guildRepo.GetByID(guildCharData.GuildID)
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if err != nil {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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err = s.server.guildRepo.CancelInvitation(guild.ID, pkt.InvitationID)
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if err != nil {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAnswerGuildScout)
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i := s.server.i18n.guild.invite
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result, err := s.server.guildService.AnswerScout(s.charID, pkt.LeaderID, pkt.Answer, AnswerScoutStrings{
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SuccessTitle: i.success.title,
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SuccessBody: i.success.body,
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AcceptedTitle: i.accepted.title,
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AcceptedBody: i.accepted.body,
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RejectedTitle: i.rejected.title,
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RejectedBody: i.rejected.body,
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DeclinedTitle: i.declined.title,
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DeclinedBody: i.declined.body,
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})
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if err != nil && !errors.Is(err, ErrApplicationMissing) {
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s.logger.Error("Failed to answer guild scout", zap.Error(err))
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doAckBufFail(s, pkt.AckHandle, nil)
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return
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}
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bf := byteframe.NewByteFrame()
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if result != nil && result.Success {
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bf.WriteUint32(0)
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} else {
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if errors.Is(err, ErrApplicationMissing) {
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s.logger.Warn("Guild invite missing, deleted?",
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zap.Uint32("charID", s.charID))
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}
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bf.WriteUint32(7)
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}
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bf.WriteUint32(result.GuildID)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGuildScoutList)
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guildInfo, _ := s.server.guildRepo.GetByCharID(s.charID)
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if guildInfo == nil && s.prevGuildID == 0 {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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} else {
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guildInfo, err := s.server.guildRepo.GetByID(s.prevGuildID)
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if guildInfo == nil || err != nil {
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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}
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chars, err := s.server.guildRepo.ListInvitedCharacters(guildInfo.ID)
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if err != nil {
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s.logger.Error("failed to retrieve scouted characters", zap.Error(err))
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.SetBE()
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bf.WriteUint32(uint32(len(chars)))
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for _, sc := range chars {
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// This seems to be used as a unique ID for the invitation sent
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// we can just use the charID and then filter on guild_id+charID when performing operations
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// this might be a problem later with mails sent referencing IDs but we'll see.
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bf.WriteUint32(sc.CharID)
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bf.WriteUint32(sc.ActorID)
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bf.WriteUint32(sc.CharID)
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bf.WriteUint32(uint32(TimeAdjusted().Unix()))
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bf.WriteUint16(sc.HR)
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bf.WriteUint16(sc.GR)
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bf.WriteBytes(stringsupport.PaddedString(sc.Name, 32, true))
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetRejectGuildScout)
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currentStatus, err := s.server.charRepo.ReadBool(s.charID, "restrict_guild_scout")
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if err != nil {
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s.logger.Error(
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"failed to retrieve character guild scout status",
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zap.Error(err),
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zap.Uint32("charID", s.charID),
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)
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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response := uint8(0x00)
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if currentStatus {
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response = 0x01
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}
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, response})
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}
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func handleMsgMhfSetRejectGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfSetRejectGuildScout)
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err := s.server.charRepo.SaveBool(s.charID, "restrict_guild_scout", pkt.Reject)
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if err != nil {
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s.logger.Error(
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"failed to update character guild scout status",
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zap.Error(err),
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zap.Uint32("charID", s.charID),
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)
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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doAckSimpleSucceed(s, pkt.AckHandle, nil)
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}
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