Files
Erupe/config/config.go
2022-08-05 07:42:45 +10:00

150 lines
4.2 KiB
Go

package config
import (
"log"
"net"
"github.com/spf13/viper"
)
// Config holds the global server-wide config.
type Config struct {
Host string `mapstructure:"Host"`
BinPath string `mapstructure:"BinPath"`
DisableSoftCrash bool // Disables the 'Press Return to exit' dialog allowing scripts to reboot the server automatically
DevMode bool
DevModeOptions DevModeOptions
Discord Discord
Database Database
Launcher Launcher
Sign Sign
Entrance Entrance
}
// DevModeOptions holds various debug/temporary options for use while developing Erupe.
type DevModeOptions struct {
ServerName string // To get specific instance server about (Current Players/Event Week)
HideLoginNotice bool // Hide the Erupe notice on login
LoginNotice string // MHFML string of the login notice displayed
CleanDB bool // Automatically wipes the DB on server reset.
MaxLauncherHR bool // Sets the HR returned in the launcher to HR9 so that you can join non-beginner worlds.
FixedStageID bool // Causes all move_stage to use the ID sl1Ns200p0a0u0 to get you into all stages
LogInboundMessages bool // Log all messages sent to the server
LogOutboundMessages bool // Log all messages sent to the clients
MaxHexdumpLength int // Maximum number of bytes printed when logs are enabled
DivaEvent int // Diva Defense event status
FestaEvent int // Hunter's Festa event status
TournamentEvent int // VS Tournament event status
MezFesEvent bool // MezFes status
MezFesAlt bool // Swaps out Volpakkun for Tokotoko
DisableTokenCheck bool // Disables checking login token exists in the DB (security risk!)
DisableMailItems bool // Hack to prevent english versions of MHF from crashing
SaveDumps SaveDumpOptions
}
type SaveDumpOptions struct {
Enabled bool
OutputDir string
}
// Discord holds the discord integration config.
type Discord struct {
Enabled bool
BotToken string
ServerID string
RealtimeChannelID string
DevRoles []string
DevMode bool
}
// Database holds the postgres database config.
type Database struct {
Host string
Port int
User string
Password string
Database string
}
// Launcher holds the launcher server config.
type Launcher struct {
Port int
UseOriginalLauncherFiles bool
}
// Sign holds the sign server config.
type Sign struct {
Port int
}
// Entrance holds the entrance server config.
type Entrance struct {
Port uint16
Entries []EntranceServerInfo
}
// EntranceServerInfo represents an entry in the serverlist.
type EntranceServerInfo struct {
IP string
Type uint8 // Server type. 0=?, 1=open, 2=cities, 3=newbie, 4=bar
Season uint8 // Server activity. 0 = green, 1 = orange, 2 = blue
Recommended uint8 // Something to do with server recommendation on 0, 3, and 5.
Name string // Server name, 66 byte null terminated Shift-JIS(JP) or Big5(TW).
Description string // Server description
// 4096(PC, PS3/PS4)?, 8258(PC, PS3/PS4)?, 8192 == nothing?
// THIS ONLY EXISTS IF Binary8Header.type == "SV2", NOT "SVR"!
AllowedClientFlags uint32
Channels []EntranceChannelInfo
}
// EntranceChannelInfo represents an entry in a server's channel list.
type EntranceChannelInfo struct {
Port uint16
MaxPlayers uint16
CurrentPlayers uint16
}
// getOutboundIP4 gets the preferred outbound ip4 of this machine
// From https://stackoverflow.com/a/37382208
func getOutboundIP4() net.IP {
conn, err := net.Dial("udp4", "8.8.8.8:80")
if err != nil {
log.Fatal(err)
}
defer conn.Close()
localAddr := conn.LocalAddr().(*net.UDPAddr)
return localAddr.IP.To4()
}
// LoadConfig loads the given config toml file.
func LoadConfig() (*Config, error) {
viper.SetConfigName("config")
viper.AddConfigPath(".")
viper.SetDefault("DevModeOptions.SaveDumps", SaveDumpOptions{
Enabled: false,
OutputDir: "savedata",
})
err := viper.ReadInConfig()
if err != nil {
return nil, err
}
c := &Config{}
err = viper.Unmarshal(c)
if err != nil {
return nil, err
}
if c.Host == "" {
c.Host = getOutboundIP4().To4().String()
}
return c, nil
}