mirror of
https://github.com/Mezeporta/Erupe.git
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getRandomEntries panics with rand.Intn(0) when box gacha has more rolls than available entries. Fix by clamping rolls, guarding empty entries and zero-weight pools, and fixing an out-of-bounds slice in the receive handler overflow path.
232 lines
7.0 KiB
Go
232 lines
7.0 KiB
Go
package channelserver
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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// Gacha represents a gacha lottery definition.
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type Gacha struct {
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ID uint32 `db:"id"`
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MinGR uint32 `db:"min_gr"`
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MinHR uint32 `db:"min_hr"`
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Name string `db:"name"`
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URLBanner string `db:"url_banner"`
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URLFeature string `db:"url_feature"`
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URLThumbnail string `db:"url_thumbnail"`
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Wide bool `db:"wide"`
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Recommended bool `db:"recommended"`
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GachaType uint8 `db:"gacha_type"`
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Hidden bool `db:"hidden"`
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}
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// GachaEntry represents a gacha entry (step/box).
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type GachaEntry struct {
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EntryType uint8 `db:"entry_type"`
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ID uint32 `db:"id"`
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ItemType uint8 `db:"item_type"`
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ItemNumber uint32 `db:"item_number"`
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ItemQuantity uint16 `db:"item_quantity"`
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Weight float64 `db:"weight"`
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Rarity uint8 `db:"rarity"`
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Rolls uint8 `db:"rolls"`
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FrontierPoints uint16 `db:"frontier_points"`
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DailyLimit uint8 `db:"daily_limit"`
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Name string `db:"name"`
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}
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// GachaItem represents a single item in a gacha pool.
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type GachaItem struct {
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ItemType uint8 `db:"item_type"`
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ItemID uint16 `db:"item_id"`
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Quantity uint16 `db:"quantity"`
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}
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func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(1)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
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fp, gp, gt, err := s.server.userRepo.GetGachaPoints(s.userID)
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if err != nil {
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s.logger.Error("Failed to get gacha points", zap.Error(err))
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 12))
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return
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(gp)
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resp.WriteUint32(gt)
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resp.WriteUint32(fp)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfUseGachaPoint)
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if pkt.TrialCoins > 0 {
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if err := s.server.userRepo.DeductTrialCoins(s.userID, pkt.TrialCoins); err != nil {
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s.logger.Error("Failed to deduct gacha trial coins", zap.Error(err))
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}
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}
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if pkt.PremiumCoins > 0 {
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if err := s.server.userRepo.DeductPremiumCoins(s.userID, pkt.PremiumCoins); err != nil {
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s.logger.Error("Failed to deduct gacha premium coins", zap.Error(err))
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}
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem)
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data, err := s.server.charRepo.LoadColumnWithDefault(s.charID, "gacha_items", []byte{0x00})
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if err != nil {
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data = []byte{0x00}
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}
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// Handle overflow: the client can only display 36 items (36 * 5 + 1 count byte = 181 bytes).
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// If there are more, send the first 36 and keep the rest for next time.
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isOverflow := len(data) > 181 && data[0] > 36
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if isOverflow {
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resp := byteframe.NewByteFrame()
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resp.WriteUint8(36)
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resp.WriteBytes(data[1:181])
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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} else {
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doAckBufSucceed(s, pkt.AckHandle, data)
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}
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if !pkt.Freeze {
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if isOverflow {
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update := byteframe.NewByteFrame()
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update.WriteUint8(uint8(len(data[181:]) / 5))
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update.WriteBytes(data[181:])
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if err := s.server.charRepo.SaveColumn(s.charID, "gacha_items", update.Data()); err != nil {
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s.logger.Error("Failed to update gacha items overflow", zap.Error(err))
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}
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} else {
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if err := s.server.charRepo.SaveColumn(s.charID, "gacha_items", nil); err != nil {
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s.logger.Error("Failed to clear gacha items", zap.Error(err))
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}
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}
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}
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}
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func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha)
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result, err := s.server.gachaService.PlayNormalGacha(s.userID, s.charID, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(result.Rewards)))
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for _, r := range result.Rewards {
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bf.WriteUint8(r.ItemType)
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bf.WriteUint16(r.ItemID)
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bf.WriteUint16(r.Quantity)
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bf.WriteUint8(r.Rarity)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
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result, err := s.server.gachaService.PlayStepupGacha(s.userID, s.charID, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(result.RandomRewards) + len(result.GuaranteedRewards)))
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bf.WriteUint8(uint8(len(result.RandomRewards)))
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for _, item := range result.GuaranteedRewards {
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bf.WriteUint8(item.ItemType)
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bf.WriteUint16(item.ItemID)
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bf.WriteUint16(item.Quantity)
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bf.WriteUint8(item.Rarity)
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}
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for _, r := range result.RandomRewards {
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bf.WriteUint8(r.ItemType)
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bf.WriteUint16(r.ItemID)
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bf.WriteUint16(r.Quantity)
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bf.WriteUint8(r.Rarity)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
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status, err := s.server.gachaService.GetStepupStatus(pkt.GachaID, s.charID, TimeAdjusted())
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if err != nil {
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s.logger.Error("Failed to get stepup status", zap.Error(err))
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(status.Step)
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bf.WriteUint32(uint32(TimeAdjusted().Unix()))
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetBoxGachaInfo)
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entryIDs, err := s.server.gachaService.GetBoxInfo(pkt.GachaID, s.charID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(entryIDs)))
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for i := range entryIDs {
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bf.WriteUint32(entryIDs[i])
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bf.WriteBool(true)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
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result, err := s.server.gachaService.PlayBoxGacha(s.userID, s.charID, pkt.GachaID, pkt.RollType)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(result.Rewards)))
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for _, r := range result.Rewards {
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bf.WriteUint8(r.ItemType)
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bf.WriteUint16(r.ItemID)
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bf.WriteUint16(r.Quantity)
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bf.WriteUint8(r.Rarity)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfResetBoxGachaInfo)
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if err := s.server.gachaService.ResetBox(pkt.GachaID, s.charID); err != nil {
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s.logger.Error("Failed to reset gacha box", zap.Error(err))
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfPlayFreeGacha)
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(1)
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doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
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}
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