Files
Erupe/server/channelserver/handlers_tactics.go
2023-10-25 22:50:17 +11:00

230 lines
6.9 KiB
Go

package channelserver
import (
"encoding/json"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"time"
)
func handleMsgMhfGetUdTacticsPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsPoint)
personalPoints := make(map[uint16]int32)
var totalPoints int32
var temp []byte
s.server.db.QueryRow(`SELECT interception_points FROM guild_characters WHERE id=$1`, s.charID).Scan(&temp)
json.Unmarshal(temp, &personalPoints)
for _, i := range personalPoints {
totalPoints += i
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // No error
bf.WriteInt32(totalPoints)
bf.WriteUint8(uint8(len(personalPoints)))
for i := range personalPoints {
bf.WriteUint16(i)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfAddUdTacticsPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAddUdTacticsPoint)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil || guild == nil {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
isApplicant, _ := guild.HasApplicationForCharID(s, s.charID)
if err != nil || isApplicant {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var personalPoints map[uint16]int32
var temp []byte
s.server.db.QueryRow(`SELECT interception_points FROM guild_characters WHERE id=$1`, s.charID).Scan(&temp)
json.Unmarshal(temp, &personalPoints)
if personalPoints == nil {
personalPoints = make(map[uint16]int32)
personalPoints[pkt.QuestFileID] = pkt.Points
} else {
personalPoints[pkt.QuestFileID] += pkt.Points
}
val, _ := json.Marshal(personalPoints)
s.server.db.Exec(`UPDATE guild_characters SET interception_points=$1 WHERE id=$2`, val, s.charID)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // Unk
bf.WriteUint8(uint8(len(personalPoints)))
for i := range personalPoints {
bf.WriteUint16(i)
}
if pkt.QuestFileID < 58079 || pkt.QuestFileID > 58083 {
pkt.QuestFileID = 0
}
var mapData *InterceptionMaps
s.server.db.QueryRow(`SELECT interception_maps FROM guilds WHERE id = $1`, guild.ID).Scan(&mapData)
currID, _ := mapData.CurrPrevID()
for i := range mapData.Maps {
if mapData.Maps[i].ID == currID {
mapData.Maps[i].Points[pkt.QuestFileID] += pkt.Points
}
}
s.server.db.Exec(`UPDATE guilds SET interception_maps = $1 WHERE id = $2`, mapData, guild.ID)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
type DivaReward struct {
Points uint32 `db:"points_req"`
ItemType uint8 `db:"item_type"`
ItemID uint16 `db:"item_id"`
Quantity uint16 `db:"quantity"`
GR bool `db:"gr"`
Repeatable bool `db:"repeatable"`
}
type DivaRankReward struct {
Unk0 uint8
Unk1 uint16
Unk2 uint16
MaxRank uint32
MinRank uint32
}
func handleMsgMhfGetUdTacticsRewardList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsRewardList)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // No error
var personalRewards, guildRewards []DivaReward
var rankRewards []DivaRankReward
var tempReward DivaReward
rows, err := s.server.db.Queryx(`SELECT points_req, item_type, item_id, quantity, gr, repeatable FROM diva_prizes WHERE type='personal'`)
if err == nil {
for rows.Next() {
rows.StructScan(&tempReward)
personalRewards = append(personalRewards, tempReward)
}
}
rows, err = s.server.db.Queryx(`SELECT points_req, item_type, item_id, quantity, gr, repeatable FROM diva_prizes WHERE type='guild'`)
if err == nil {
for rows.Next() {
rows.StructScan(&tempReward)
guildRewards = append(guildRewards, tempReward)
}
}
bf.WriteUint16(uint16(len(personalRewards)))
for _, reward := range personalRewards {
bf.WriteUint32(reward.Points)
bf.WriteUint8(reward.ItemType)
bf.WriteUint16(reward.ItemID)
bf.WriteUint16(reward.Quantity)
bf.WriteBool(reward.GR)
bf.WriteBool(reward.Repeatable)
}
bf.WriteUint16(uint16(len(guildRewards)))
for _, reward := range guildRewards {
bf.WriteUint32(reward.Points)
bf.WriteUint8(reward.ItemType)
bf.WriteUint16(reward.ItemID)
bf.WriteUint16(reward.Quantity)
bf.WriteBool(reward.GR)
bf.WriteBool(reward.Repeatable)
}
bf.WriteUint16(uint16(len(rankRewards)))
for _, reward := range rankRewards {
bf.WriteUint8(reward.Unk0)
bf.WriteUint16(reward.Unk1)
bf.WriteUint16(reward.Unk2)
bf.WriteUint32(reward.MaxRank)
bf.WriteUint32(reward.MinRank)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdTacticsFollower(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsFollower)
bf := byteframe.NewByteFrame()
bf.WriteUint16(0)
bf.WriteUint16(0)
bf.WriteUint16(0)
bf.WriteUint16(0)
bf.WriteUint32(0)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdTacticsBonusQuest(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsBonusQuest)
bonusQuests := []struct {
QuestFileID uint16
Start time.Time
End time.Time
Points uint16
}{}
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(bonusQuests)))
for _, quest := range bonusQuests {
bf.WriteUint16(quest.QuestFileID)
bf.WriteUint32(uint32(quest.Start.Unix()))
bf.WriteUint32(uint32(quest.End.Unix()))
bf.WriteUint16(quest.Points)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdTacticsFirstQuestBonus(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsFirstQuestBonus)
bonus := []struct {
ID uint8
Points uint32
}{
{0, 1500},
{1, 2000},
{2, 2500},
{3, 3000},
{4, 4500},
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(bonus)))
for i := range bonus {
bf.WriteUint8(bonus[i].ID)
bf.WriteUint32(bonus[i].Points)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdTacticsRemainingPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsRemainingPoint)
bf := byteframe.NewByteFrame()
bf.WriteUint32(0) // Points until Special Guild Hall earned
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdTacticsRanking(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsRanking)
bf := byteframe.NewByteFrame()
bf.WriteUint32(0) // Own Rank
bf.WriteUint32(0) // Own Score (Areas)
bf.WriteBytes(stringsupport.PaddedString("", 32, true))
bf.WriteUint8(0) // Num other ranks
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfSetUdTacticsFollower(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetUdTacticsFollower)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetUdTacticsLog(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdTacticsLog)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // Logs
// Log format:
// uint8 LogType, 0=addPoints, 1=tileClaimed, 5=newDate, 6=branchFinished
// uint8 Unk
// uint32 CharID
// []byte CharName[32]
// uint32 Value
// uint32 Timestamp
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}