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https://github.com/Mezeporta/Erupe.git
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Add 16 test files across 4 packages covering previously untested handler paths: guild board operations, house/warehouse management, tower/tenrouirai progress, diva schedule, festa info, cafe duration, API error paths, sign server responses, and byteframe boundaries.
271 lines
5.9 KiB
Go
271 lines
5.9 KiB
Go
package signserver
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import (
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"fmt"
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"strings"
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"testing"
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"time"
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cfg "erupe-ce/config"
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"go.uber.org/zap"
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)
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func TestMakeSignResponse_PS3Client(t *testing.T) {
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config := &cfg.Config{
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PatchServerFile: "http://patch.example.com/file",
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PatchServerManifest: "http://patch.example.com/manifest",
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{
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{ID: 1, Name: "TestHunter", HR: 100, GR: 50, WeaponType: 3, LastLogin: 1700000000},
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},
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}
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PS3,
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}
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want %d (SIGN_SUCCESS)", result[0], SIGN_SUCCESS)
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}
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}
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func TestMakeSignResponse_PS3NoPatchServer(t *testing.T) {
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config := &cfg.Config{
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PatchServerFile: "",
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PatchServerManifest: "",
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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}
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server := newMakeSignResponseServer(config)
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PS3,
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}
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Fatal("makeSignResponse() returned empty result")
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}
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if result[0] != uint8(SIGN_EABORT) {
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t.Errorf("first byte = %d, want %d (SIGN_EABORT)", result[0], SIGN_EABORT)
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}
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}
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func TestMakeSignResponse_HideLoginNotice(t *testing.T) {
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config := &cfg.Config{
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HideLoginNotice: true,
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{
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{ID: 1, Name: "TestHunter", HR: 50},
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},
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}
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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defer func() {
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if r := recover(); r != nil {
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panicStr := fmt.Sprintf("%v", r)
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if strings.Contains(panicStr, "index out of range") {
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t.Errorf("array bounds panic: %v", r)
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}
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}
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}()
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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func TestMakeSignResponse_MaxLauncherHR(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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MaxLauncherHR: true,
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{
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{ID: 1, Name: "TestHunter", HR: 50},
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},
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}
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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defer func() {
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if r := recover(); r != nil {
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panicStr := fmt.Sprintf("%v", r)
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if strings.Contains(panicStr, "index out of range") {
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t.Errorf("array bounds panic: %v", r)
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}
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}
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}()
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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func TestMakeSignResponse_FriendsOverflow(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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// Create 300 friends (> 255)
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friends := make([]members, 300)
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for i := range friends {
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friends[i] = members{CID: uint32(i + 1), ID: uint32(i + 1000), Name: fmt.Sprintf("Friend%d", i)}
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{
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{ID: 1, Name: "TestHunter", HR: 50},
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},
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friends: friends,
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}
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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defer func() {
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if r := recover(); r != nil {
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panicStr := fmt.Sprintf("%v", r)
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if strings.Contains(panicStr, "index out of range") {
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t.Errorf("array bounds panic: %v", r)
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}
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}
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}()
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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func TestMakeSignResponse_GuildmatesOverflow(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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guildmates := make([]members, 260)
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for i := range guildmates {
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guildmates[i] = members{CID: uint32(i + 1), ID: uint32(i + 1000), Name: fmt.Sprintf("Mate%d", i)}
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{
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{ID: 1, Name: "TestHunter", HR: 50},
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},
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guildmates: guildmates,
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}
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server.userRepo = &mockSignUserRepo{
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returnExpiry: time.Now().Add(time.Hour * 24 * 30),
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lastLogin: time.Now(),
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}
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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defer func() {
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if r := recover(); r != nil {
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panicStr := fmt.Sprintf("%v", r)
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if strings.Contains(panicStr, "index out of range") {
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t.Errorf("array bounds panic: %v", r)
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}
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}
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}()
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result := session.makeSignResponse(1)
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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