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Alliance applications were hardcoded to always-open. Add a `recruiting` column to guild_alliances and handle OperateJoint actions 0x06 (Allow) and 0x07 (Deny) confirmed via Wii U debug symbols. Only the parent guild leader can toggle the setting, matching the existing disband guard.
53 lines
1.4 KiB
Go
53 lines
1.4 KiB
Go
package mhfpacket
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import (
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"errors"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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)
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// OperateJointAction identifies the alliance (joint) operation to perform.
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type OperateJointAction uint8
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const (
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OPERATE_JOINT_DISBAND = 0x01
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OPERATE_JOINT_LEAVE = 0x03
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OPERATE_JOINT_ALLOW = 0x06
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OPERATE_JOINT_DENY = 0x07
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OPERATE_JOINT_KICK = 0x09
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)
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// MsgMhfOperateJoint represents the MSG_MHF_OPERATE_JOINT
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type MsgMhfOperateJoint struct {
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AckHandle uint32
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AllianceID uint32
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GuildID uint32
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Action OperateJointAction
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Data1 *byteframe.ByteFrame
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Data2 *byteframe.ByteFrame
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}
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// Opcode returns the ID associated with this packet type.
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func (m *MsgMhfOperateJoint) Opcode() network.PacketID {
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return network.MSG_MHF_OPERATE_JOINT
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}
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// Parse parses the packet from binary
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func (m *MsgMhfOperateJoint) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.AllianceID = bf.ReadUint32()
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m.GuildID = bf.ReadUint32()
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m.Action = OperateJointAction(bf.ReadUint8())
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dataLen := uint(bf.ReadUint8())
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m.Data1 = byteframe.NewByteFrameFromBytes(bf.ReadBytes(4))
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m.Data2 = byteframe.NewByteFrameFromBytes(bf.ReadBytes(dataLen))
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return nil
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}
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// Build builds a binary packet from the current data.
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func (m *MsgMhfOperateJoint) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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return errors.New("NOT IMPLEMENTED")
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}
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