Files
Erupe/server/signserver/dsgn_resp_test.go
Houmgaor 156b5c53f7 test(signserver): push coverage from 62.9% to 70.3%
Add handlePacket dispatch tests for all switch cases (DSGN, SIGN,
DLTSKEYSIGN, PS4SGN, PS3SGN, VITASGN, WIIUSGN, COGLNK, VITACOGLNK,
DELETE). Add makeSignResponse branch tests covering PSN client PSNID
field, CapLink key/host paths, MezFes minigame switch, non-localhost
remote addr, and PSN token registration. Add startSignCapture
enabled-path tests with temp dir and default output dir.
2026-02-27 13:07:12 +01:00

574 lines
15 KiB
Go

package signserver
import (
"fmt"
"net"
"strings"
"testing"
"time"
"go.uber.org/zap"
cfg "erupe-ce/config"
)
// newMakeSignResponseServer creates a Server with mock repos for makeSignResponse tests.
func newMakeSignResponseServer(config *cfg.Config) *Server {
return &Server{
erupeConfig: config,
logger: zap.NewNop(),
charRepo: &mockSignCharacterRepo{
characters: []character{},
friends: nil,
guildmates: nil,
},
userRepo: &mockSignUserRepo{
returnExpiry: time.Now().Add(time.Hour * 24 * 30),
lastLogin: time.Now(),
},
sessionRepo: &mockSignSessionRepo{
registerUIDTokenID: 1,
},
}
}
// TestMakeSignResponse_EmptyCapLinkValues verifies the crash is FIXED when CapLink.Values is empty
// Previously panicked: runtime error: index out of range [0] with length 0
// From erupe.log.1:659796 and 659853
// After fix: Should handle empty array gracefully with defaults
func TestMakeSignResponse_EmptyCapLinkValues(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{}, // Empty array - should now use defaults instead of panicking
Key: "test",
Host: "localhost",
Port: 8080,
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
ClanMemberLimits: [][]uint8{
{1, 10},
{2, 20},
{3, 30},
},
},
}
session := &Session{
logger: zap.NewNop(),
server: newMakeSignResponseServer(config),
client: PC100,
}
// Set up defer to catch ANY panic - we should NOT get array bounds panic anymore
defer func() {
if r := recover(); r != nil {
// If panic occurs, it should NOT be from array access
panicStr := fmt.Sprintf("%v", r)
if strings.Contains(panicStr, "index out of range") {
t.Errorf("Array bounds panic NOT fixed! Still getting: %v", r)
} else {
// Other panic is acceptable (DB, etc) - we only care about array bounds
t.Logf("Non-array-bounds panic (acceptable): %v", r)
}
}
}()
// This should NOT panic on array bounds anymore
result := session.makeSignResponse(0)
if len(result) > 0 {
t.Log("makeSignResponse handled empty CapLink.Values without array bounds panic")
}
}
// TestMakeSignResponse_InsufficientCapLinkValues verifies the crash is FIXED when CapLink.Values is too small
// Previously panicked: runtime error: index out of range [1]
// After fix: Should handle small array gracefully with defaults
func TestMakeSignResponse_InsufficientCapLinkValues(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{51728}, // Only 1 element, code used to panic accessing [1]
Key: "test",
Host: "localhost",
Port: 8080,
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
ClanMemberLimits: [][]uint8{
{1, 10},
},
},
}
session := &Session{
logger: zap.NewNop(),
server: newMakeSignResponseServer(config),
client: PC100,
}
defer func() {
if r := recover(); r != nil {
panicStr := fmt.Sprintf("%v", r)
if strings.Contains(panicStr, "index out of range") {
t.Errorf("Array bounds panic NOT fixed! Still getting: %v", r)
} else {
t.Logf("Non-array-bounds panic (acceptable): %v", r)
}
}
}()
// This should NOT panic on array bounds anymore
result := session.makeSignResponse(0)
if len(result) > 0 {
t.Log("makeSignResponse handled insufficient CapLink.Values without array bounds panic")
}
}
// TestMakeSignResponse_MissingCapLinkValues234 verifies the crash is FIXED when CapLink.Values doesn't have 5 elements
// Previously panicked: runtime error: index out of range [2/3/4]
// After fix: Should handle small array gracefully with defaults
func TestMakeSignResponse_MissingCapLinkValues234(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{100, 200}, // Only 2 elements, code used to panic accessing [2][3][4]
Key: "test",
Host: "localhost",
Port: 8080,
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
ClanMemberLimits: [][]uint8{
{1, 10},
},
},
}
session := &Session{
logger: zap.NewNop(),
server: newMakeSignResponseServer(config),
client: PC100,
}
defer func() {
if r := recover(); r != nil {
panicStr := fmt.Sprintf("%v", r)
if strings.Contains(panicStr, "index out of range") {
t.Errorf("Array bounds panic NOT fixed! Still getting: %v", r)
} else {
t.Logf("Non-array-bounds panic (acceptable): %v", r)
}
}
}()
// This should NOT panic on array bounds anymore
result := session.makeSignResponse(0)
if len(result) > 0 {
t.Log("makeSignResponse handled missing CapLink.Values[2/3/4] without array bounds panic")
}
}
// TestCapLinkValuesBoundsChecking verifies bounds checking logic for CapLink.Values
// Tests the specific logic that was fixed without needing full database setup
func TestCapLinkValuesBoundsChecking(t *testing.T) {
// Test the bounds checking logic directly
testCases := []struct {
name string
values []uint16
expectDefault bool
}{
{"empty array", []uint16{}, true},
{"1 element", []uint16{100}, true},
{"2 elements", []uint16{100, 200}, true},
{"3 elements", []uint16{100, 200, 300}, true},
{"4 elements", []uint16{100, 200, 300, 400}, true},
{"5 elements (valid)", []uint16{100, 200, 300, 400, 500}, false},
{"6 elements (valid)", []uint16{100, 200, 300, 400, 500, 600}, false},
}
for _, tc := range testCases {
t.Run(tc.name, func(t *testing.T) {
// Replicate the bounds checking logic from the fix
capLinkValues := tc.values
if len(capLinkValues) < 5 {
capLinkValues = []uint16{0, 0, 0, 0, 0}
}
// Verify all 5 indices are now safe to access
_ = capLinkValues[0]
_ = capLinkValues[1]
_ = capLinkValues[2]
_ = capLinkValues[3]
_ = capLinkValues[4]
// Verify correct behavior
if tc.expectDefault {
if capLinkValues[0] != 0 || capLinkValues[1] != 0 {
t.Errorf("Expected default values, got %v", capLinkValues)
}
} else {
if capLinkValues[0] == 0 && tc.values[0] != 0 {
t.Errorf("Expected original values, got defaults")
}
}
t.Logf("%s: All 5 indices accessible without panic", tc.name)
})
}
}
// TestMakeSignResponse_FullFlow tests the complete makeSignResponse with mock repos.
func TestMakeSignResponse_FullFlow(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
// Give the server some characters
server.charRepo = &mockSignCharacterRepo{
characters: []character{
{ID: 1, Name: "TestHunter", HR: 100, GR: 50, WeaponType: 3, LastLogin: 1700000000},
},
}
conn := newMockConn()
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: conn,
client: PC100,
}
result := session.makeSignResponse(1)
if len(result) == 0 {
t.Error("makeSignResponse() returned empty result")
}
// First byte should be SIGN_SUCCESS
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("makeSignResponse() first byte = %d, want %d (SIGN_SUCCESS)", result[0], SIGN_SUCCESS)
}
}
// TestMakeSignResponse_PSNClientWritesPSNID verifies PSN client appends PSNID field.
func TestMakeSignResponse_PSNClientWritesPSNID(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
server.charRepo = &mockSignCharacterRepo{
characters: []character{{ID: 1, Name: "PSNHunter", HR: 50}},
}
server.userRepo = &mockSignUserRepo{
returnExpiry: time.Now().Add(time.Hour * 24 * 30),
lastLogin: time.Now(),
psnIDForUser: "MyPSNID",
}
// PC response
pcConn := newMockConn()
pcSession := &Session{
logger: zap.NewNop(),
server: server,
rawConn: pcConn,
client: PC100,
}
pcResult := pcSession.makeSignResponse(1)
// PS4 response
ps4Conn := newMockConn()
ps4Session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: ps4Conn,
client: PS4,
}
ps4Result := ps4Session.makeSignResponse(1)
// PSN response should be longer due to 20-byte PSNID field
if len(ps4Result) <= len(pcResult) {
t.Errorf("PS4 response len (%d) should be > PC response len (%d)", len(ps4Result), len(pcResult))
}
}
// TestMakeSignResponse_CapLink51728_20000 verifies CapLink key is written.
func TestMakeSignResponse_CapLink51728_20000(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{51728, 20000, 0, 0, 0},
Key: "caplink-key-test",
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
conn := newMockConn()
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: conn,
client: PC100,
}
result := session.makeSignResponse(1)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
// The response with CapLink key should be longer than without
configNoKey := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
serverNoKey := newMakeSignResponseServer(configNoKey)
sessionNoKey := &Session{
logger: zap.NewNop(),
server: serverNoKey,
rawConn: newMockConn(),
client: PC100,
}
resultNoKey := sessionNoKey.makeSignResponse(1)
if len(result) <= len(resultNoKey) {
t.Errorf("CapLink 51728/20000 response len (%d) should be > base response len (%d)", len(result), len(resultNoKey))
}
}
// TestMakeSignResponse_CapLink51728_20002 verifies the 20002 variant also writes key.
func TestMakeSignResponse_CapLink51728_20002(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{51728, 20002, 0, 0, 0},
Key: "caplink-key-20002",
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: newMockConn(),
client: PC100,
}
result := session.makeSignResponse(1)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
if len(result) == 0 {
t.Error("makeSignResponse() returned empty result")
}
}
// TestMakeSignResponse_CapLink51729Combo verifies the 51729 host:port write.
func TestMakeSignResponse_CapLink51729Combo(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 51729, 1, 20000},
Host: "caplink.example.com",
Port: 9999,
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: newMockConn(),
client: PC100,
}
result := session.makeSignResponse(1)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
// Response with 51729 combo should include host:port string, making it longer
configNoCap := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
serverNoCap := newMakeSignResponseServer(configNoCap)
sessionNoCap := &Session{
logger: zap.NewNop(),
server: serverNoCap,
rawConn: newMockConn(),
client: PC100,
}
resultNoCap := sessionNoCap.makeSignResponse(1)
if len(result) <= len(resultNoCap) {
t.Errorf("CapLink 51729 combo response len (%d) should be > base len (%d)", len(result), len(resultNoCap))
}
}
// TestMakeSignResponse_MezFesSwitchMinigame verifies stalls[4] is set to 2.
func TestMakeSignResponse_MezFesSwitchMinigame(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
MezFesSwitchMinigame: true,
},
}
server := newMakeSignResponseServer(config)
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: newMockConn(),
client: PC100,
}
result := session.makeSignResponse(1)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
if len(result) == 0 {
t.Error("makeSignResponse() returned empty result")
}
}
// mockConnRemote is a mockConn variant with a configurable RemoteAddr.
type mockConnRemote struct {
mockConn
remoteAddr net.Addr
}
func (m *mockConnRemote) RemoteAddr() net.Addr {
return m.remoteAddr
}
// TestMakeSignResponse_NonLocalhostRemote verifies the non-localhost entrance addr path.
func TestMakeSignResponse_NonLocalhostRemote(t *testing.T) {
config := &cfg.Config{
Host: "192.168.1.100",
Entrance: cfg.Entrance{
Port: 53310,
},
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
conn := &mockConnRemote{
mockConn: *newMockConn(),
remoteAddr: &net.TCPAddr{IP: net.ParseIP("10.0.0.5"), Port: 12345},
}
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: conn,
client: PC100,
}
result := session.makeSignResponse(1)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
// Response should contain the Host address (192.168.1.100) rather than 127.0.0.1
resultStr := string(result)
if !strings.Contains(resultStr, "192.168.1.100") {
t.Error("non-localhost response should contain Host address")
}
}
// TestMakeSignResponse_PSNTokenPath verifies the PSN token registration when uid=0 with psn set.
func TestMakeSignResponse_PSNTokenPath(t *testing.T) {
config := &cfg.Config{
DebugOptions: cfg.DebugOptions{
CapLink: cfg.CapLinkOptions{
Values: []uint16{0, 0, 0, 0, 0},
},
},
GameplayOptions: cfg.GameplayOptions{
MezFesSoloTickets: 100,
MezFesGroupTickets: 100,
},
}
server := newMakeSignResponseServer(config)
server.sessionRepo = &mockSignSessionRepo{
registerPSNTokenID: 500,
}
session := &Session{
logger: zap.NewNop(),
server: server,
rawConn: newMockConn(),
client: PS4,
psn: "my_psn_id",
}
result := session.makeSignResponse(0)
if result[0] != uint8(SIGN_SUCCESS) {
t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
}
}