Files
Erupe/cmd/protbot/main.go
Houmgaor 0e84377e21 feat(protbot): add headless MHF protocol bot as cmd/protbot
Copy MHBridge into the Erupe module as cmd/protbot/ so it can be
built, tested, and maintained alongside the server. The bot
implements the full sign → entrance → channel login flow and
supports lobby entry, chat, session setup, and quest enumeration.

The conn/ package keeps its own Blowfish crypto primitives to avoid
importing erupe-ce/config (which requires a config file at init).
2026-02-20 02:49:23 +01:00

155 lines
4.6 KiB
Go

// protbot is a headless MHF protocol bot for testing Erupe server instances.
//
// Usage:
//
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action login
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action lobby
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action session
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action chat --message "Hello"
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action quests
package main
import (
"flag"
"fmt"
"os"
"os/signal"
"syscall"
"erupe-ce/cmd/protbot/scenario"
)
func main() {
signAddr := flag.String("sign-addr", "127.0.0.1:53312", "Sign server address (host:port)")
user := flag.String("user", "", "Username")
pass := flag.String("pass", "", "Password")
action := flag.String("action", "login", "Action to perform: login, lobby, session, chat, quests")
message := flag.String("message", "", "Chat message to send (used with --action chat)")
flag.Parse()
if *user == "" || *pass == "" {
fmt.Fprintln(os.Stderr, "error: --user and --pass are required")
flag.Usage()
os.Exit(1)
}
switch *action {
case "login":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
fmt.Println("[done] Login successful!")
result.Channel.Close()
case "lobby":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
fmt.Println("[done] Lobby entry successful!")
result.Channel.Close()
case "session":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
charID := result.Sign.CharIDs[0]
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
fmt.Println("[session] Connected. Press Ctrl+C to disconnect.")
waitForSignal()
scenario.Logout(result.Channel)
case "chat":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
charID := result.Sign.CharIDs[0]
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
// Register chat listener.
scenario.ListenChat(result.Channel, func(msg scenario.ChatMessage) {
fmt.Printf("[chat] <%s> (type=%d): %s\n", msg.SenderName, msg.ChatType, msg.Message)
})
// Send a message if provided.
if *message != "" {
if err := scenario.SendChat(result.Channel, 0x03, 1, *message, *user); err != nil {
fmt.Fprintf(os.Stderr, "send chat failed: %v\n", err)
}
}
fmt.Println("[chat] Listening for chat messages. Press Ctrl+C to disconnect.")
waitForSignal()
scenario.Logout(result.Channel)
case "quests":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
charID := result.Sign.CharIDs[0]
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
result.Channel.Close()
os.Exit(1)
}
data, err := scenario.EnumerateQuests(result.Channel, 0, 0)
if err != nil {
fmt.Fprintf(os.Stderr, "enumerate quests failed: %v\n", err)
scenario.Logout(result.Channel)
os.Exit(1)
}
fmt.Printf("[quests] Received %d bytes of quest data\n", len(data))
scenario.Logout(result.Channel)
default:
fmt.Fprintf(os.Stderr, "unknown action: %s (supported: login, lobby, session, chat, quests)\n", *action)
os.Exit(1)
}
}
// waitForSignal blocks until SIGINT or SIGTERM is received.
func waitForSignal() {
sig := make(chan os.Signal, 1)
signal.Notify(sig, syscall.SIGINT, syscall.SIGTERM)
<-sig
fmt.Println("\n[signal] Shutting down...")
}