Files
Erupe/server/channelserver/sys_discord.go
2024-10-28 23:49:18 +11:00

171 lines
5.1 KiB
Go

package channelserver
import (
"erupe-ce/config"
"erupe-ce/utils/database"
"fmt"
"sort"
"strings"
"unicode"
"github.com/bwmarrin/discordgo"
"golang.org/x/crypto/bcrypt"
)
type Player struct {
CharName string
QuestID int
}
func getPlayerSlice(server *ChannelServer) []Player {
var p []Player
var questIndex int
for _, channel := range server.Channels {
for _, stage := range channel.stages {
if len(stage.Clients) == 0 {
continue
}
questID := 0
if stage.IsQuest() {
questIndex++
questID = questIndex
}
for client := range stage.Clients {
p = append(p, Player{
CharName: client.GetName(),
QuestID: questID,
})
}
}
}
return p
}
func getCharacterList(server *ChannelServer) string {
questEmojis := []string{
":person_in_lotus_position:",
":white_circle:",
":red_circle:",
":blue_circle:",
":brown_circle:",
":green_circle:",
":purple_circle:",
":yellow_circle:",
":orange_circle:",
":black_circle:",
}
playerSlice := getPlayerSlice(server)
sort.SliceStable(playerSlice, func(i, j int) bool {
return playerSlice[i].QuestID < playerSlice[j].QuestID
})
message := fmt.Sprintf("===== Online: %d =====\n", len(playerSlice))
for _, player := range playerSlice {
message += fmt.Sprintf("%s %s", questEmojis[player.QuestID], player.CharName)
}
return message
}
// onInteraction handles slash commands
func (server *ChannelServer) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCreate) {
db, err := database.GetDB()
if err != nil {
server.logger.Fatal(fmt.Sprintf("Failed to get database instance: %s", err))
}
switch i.Interaction.ApplicationCommandData().Name {
case "link":
var temp string
err := db.QueryRow(`UPDATE users SET discord_id = $1 WHERE discord_token = $2 RETURNING discord_id`, i.Member.User.ID, i.ApplicationCommandData().Options[0].StringValue()).Scan(&temp)
if err == nil {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Your Erupe account was linked successfully.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
} else {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to link Erupe account.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
case "password":
password, _ := bcrypt.GenerateFromPassword([]byte(i.ApplicationCommandData().Options[0].StringValue()), 10)
_, err := db.Exec(`UPDATE users SET password = $1 WHERE discord_id = $2`, password, i.Member.User.ID)
if err == nil {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Your Erupe account password has been updated.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
} else {
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
Type: discordgo.InteractionResponseChannelMessageWithSource,
Data: &discordgo.InteractionResponseData{
Content: "Failed to update Erupe account password.",
Flags: discordgo.MessageFlagsEphemeral,
},
})
}
}
}
// onDiscordMessage handles receiving messages from discord and forwarding them ingame.
func (server *ChannelServer) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCreate) {
// Ignore messages from bots, or messages that are not in the correct channel.
if m.Author.Bot || m.ChannelID != server.erupeConfig.Discord.RelayChannel.RelayChannelID {
return
}
paddedName := strings.TrimSpace(strings.Map(func(r rune) rune {
if r > unicode.MaxASCII {
return -1
}
return r
}, m.Author.Username))
for i := 0; i < 8-len(m.Author.Username); i++ {
paddedName += " "
}
message := server.discordBot.NormalizeDiscordMessage(fmt.Sprintf("[D] %s > %s", paddedName, m.Content))
if len(message) > server.erupeConfig.Discord.RelayChannel.MaxMessageLength {
return
}
var messages []string
lineLength := 61
for i := 0; i < len(message); i += lineLength {
end := i + lineLength
if end > len(message) {
end = len(message)
}
messages = append(messages, message[i:end])
}
for i := range messages {
server.BroadcastChatMessage(messages[i])
}
}
func (server *ChannelServer) DiscordChannelSend(charName string, content string) {
if config.GetConfig().Discord.Enabled && server.discordBot != nil {
message := fmt.Sprintf("**%s**: %s", charName, content)
server.discordBot.RealtimeChannelSend(message)
}
}
func (server *ChannelServer) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
if config.GetConfig().Discord.Enabled && server.discordBot != nil {
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", config.GetConfig().Screenshots.Host, config.GetConfig().Screenshots.Port, articleToken)
message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
server.discordBot.RealtimeChannelSend(message)
}
}