Files
Erupe/server/channelserver/handlers_tower.go
Houmgaor f17cb96b52 refactor(config): rename package _config to config with cfg alias
The config package used `package _config` with a leading underscore,
which is unconventional in Go. Rename to `package config` (matching the
directory name) and use `cfg` as the standard import alias across all
93 importing files.
2026-02-21 13:20:15 +01:00

530 lines
14 KiB
Go

package channelserver
import (
cfg "erupe-ce/config"
"math"
"strings"
"time"
"go.uber.org/zap"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
)
// TowerInfoTRP represents tower RP (points) info.
type TowerInfoTRP struct {
TR int32
TRP int32
}
// TowerInfoSkill represents tower skill info.
type TowerInfoSkill struct {
TSP int32
Skills []int16 // 64
}
// TowerInfoHistory represents tower clear history.
type TowerInfoHistory struct {
Unk0 []int16 // 5
Unk1 []int16 // 5
}
// TowerInfoLevel represents tower level info.
type TowerInfoLevel struct {
Floors int32
Unk1 int32
Unk2 int32
Unk3 int32
}
// EmptyTowerCSV creates an empty CSV string of the given length.
func EmptyTowerCSV(len int) string {
temp := make([]string, len)
for i := range temp {
temp[i] = "0"
}
return strings.Join(temp, ",")
}
func handleMsgMhfGetTowerInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetTowerInfo)
var data []*byteframe.ByteFrame
type TowerInfo struct {
TRP []TowerInfoTRP
Skill []TowerInfoSkill
History []TowerInfoHistory
Level []TowerInfoLevel
}
towerInfo := TowerInfo{
TRP: []TowerInfoTRP{{0, 0}},
Skill: []TowerInfoSkill{{0, make([]int16, 64)}},
History: []TowerInfoHistory{{make([]int16, 5), make([]int16, 5)}},
Level: []TowerInfoLevel{{0, 0, 0, 0}, {0, 0, 0, 0}},
}
td, err := s.server.towerRepo.GetTowerData(s.charID)
if err != nil {
s.logger.Error("Failed to initialize tower data", zap.Error(err))
} else {
towerInfo.TRP[0].TR = td.TR
towerInfo.TRP[0].TRP = td.TRP
towerInfo.Skill[0].TSP = td.TSP
towerInfo.Level[0].Floors = td.Block1
towerInfo.Level[1].Floors = td.Block2
}
if s.server.erupeConfig.RealClientMode <= cfg.G7 {
towerInfo.Level = towerInfo.Level[:1]
}
for i, skill := range stringsupport.CSVElems(td.Skills) {
if skill < math.MinInt16 || skill > math.MaxInt16 {
continue
}
towerInfo.Skill[0].Skills[i] = int16(skill)
}
switch pkt.InfoType {
case 1:
for _, trp := range towerInfo.TRP {
bf := byteframe.NewByteFrame()
bf.WriteInt32(trp.TR)
bf.WriteInt32(trp.TRP)
data = append(data, bf)
}
case 2:
for _, skills := range towerInfo.Skill {
bf := byteframe.NewByteFrame()
bf.WriteInt32(skills.TSP)
for i := range skills.Skills {
bf.WriteInt16(skills.Skills[i])
}
data = append(data, bf)
}
case 4:
for _, history := range towerInfo.History {
bf := byteframe.NewByteFrame()
for i := range history.Unk0 {
bf.WriteInt16(history.Unk0[i])
}
for i := range history.Unk1 {
bf.WriteInt16(history.Unk1[i])
}
data = append(data, bf)
}
case 3, 5:
for _, level := range towerInfo.Level {
bf := byteframe.NewByteFrame()
bf.WriteInt32(level.Floors)
bf.WriteInt32(level.Unk1)
bf.WriteInt32(level.Unk2)
bf.WriteInt32(level.Unk3)
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostTowerInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostTowerInfo)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint32("InfoType", pkt.InfoType),
zap.Uint32("Unk1", pkt.Unk1),
zap.Int32("Skill", pkt.Skill),
zap.Int32("TR", pkt.TR),
zap.Int32("TRP", pkt.TRP),
zap.Int32("Cost", pkt.Cost),
zap.Int32("Unk6", pkt.Unk6),
zap.Int32("Unk7", pkt.Unk7),
zap.Int32("Block1", pkt.Block1),
zap.Int64("Unk9", pkt.Unk9),
)
}
switch pkt.InfoType {
case 2:
skills, _ := s.server.towerRepo.GetSkills(s.charID)
newSkills := stringsupport.CSVSetIndex(skills, int(pkt.Skill), stringsupport.CSVGetIndex(skills, int(pkt.Skill))+1)
if err := s.server.towerRepo.UpdateSkills(s.charID, newSkills, pkt.Cost); err != nil {
s.logger.Error("Failed to update tower skills", zap.Error(err))
}
case 1, 7:
// This might give too much TSP? No idea what the rate is supposed to be
if err := s.server.towerRepo.UpdateProgress(s.charID, pkt.TR, pkt.TRP, pkt.Cost, pkt.Block1); err != nil {
s.logger.Error("Failed to update tower progress", zap.Error(err))
}
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
// Default missions
var tenrouiraiData = []TenrouiraiData{
{1, 1, 80, 0, 2, 2, 1, 1, 2, 2},
{1, 4, 16, 0, 2, 2, 1, 1, 2, 2},
{1, 6, 50, 0, 2, 2, 1, 0, 2, 2},
{1, 4, 12, 50, 2, 2, 1, 1, 2, 2},
{1, 3, 50, 0, 2, 2, 1, 1, 2, 2},
{2, 5, 40000, 0, 2, 2, 1, 0, 2, 2},
{1, 5, 50000, 50, 2, 2, 1, 1, 2, 2},
{2, 1, 60, 0, 2, 2, 1, 1, 2, 2},
{2, 3, 50, 0, 2, 1, 1, 0, 1, 2},
{2, 3, 40, 50, 2, 1, 1, 1, 1, 2},
{2, 4, 12, 0, 2, 1, 1, 1, 1, 2},
{2, 6, 40, 0, 2, 1, 1, 0, 1, 2},
{1, 1, 60, 50, 2, 1, 2, 1, 1, 2},
{1, 5, 50000, 0, 3, 1, 2, 1, 1, 2},
{1, 6, 50, 0, 3, 1, 2, 0, 1, 2},
{1, 4, 16, 50, 3, 1, 2, 1, 1, 2},
{1, 5, 50000, 0, 3, 1, 2, 1, 1, 2},
{2, 3, 40, 0, 3, 1, 2, 0, 1, 2},
{1, 3, 50, 50, 3, 1, 2, 1, 1, 2},
{2, 5, 40000, 0, 3, 1, 2, 1, 1, 1},
{2, 6, 40, 0, 3, 1, 2, 0, 1, 1},
{2, 1, 60, 50, 3, 1, 2, 1, 1, 1},
{2, 6, 50, 0, 3, 1, 2, 1, 1, 1},
{2, 4, 12, 0, 3, 1, 2, 0, 1, 1},
{1, 1, 80, 50, 3, 1, 2, 1, 1, 1},
{1, 5, 40000, 0, 3, 1, 2, 1, 1, 1},
{1, 3, 50, 0, 3, 1, 2, 0, 1, 1},
{1, 4, 16, 50, 3, 1, 0, 1, 1, 1},
{1, 6, 50, 0, 3, 1, 0, 1, 1, 1},
{2, 3, 40, 0, 3, 1, 0, 1, 1, 1},
{1, 1, 80, 50, 3, 1, 0, 0, 1, 1},
{2, 5, 40000, 0, 3, 1, 0, 0, 1, 1},
{2, 6, 40, 0, 3, 1, 0, 0, 1, 1},
}
// TenrouiraiProgress represents Tenrouirai (sky corridor) progress.
type TenrouiraiProgress struct {
Page uint8
Mission1 uint16
Mission2 uint16
Mission3 uint16
}
// TenrouiraiReward represents a Tenrouirai reward.
type TenrouiraiReward struct {
Index uint8
Item []uint16 // 5
Quantity []uint8 // 5
}
// TenrouiraiKeyScore represents a Tenrouirai key score.
type TenrouiraiKeyScore struct {
Unk0 uint8
Unk1 int32
}
// TenrouiraiData represents Tenrouirai data.
type TenrouiraiData struct {
Block uint8
Mission uint8
// 1 = Floors climbed
// 2 = Collect antiques
// 3 = Open chests
// 4 = Cats saved
// 5 = TRP acquisition
// 6 = Monster slays
Goal uint16
Cost uint16
Skill1 uint8 // 80
Skill2 uint8 // 40
Skill3 uint8 // 40
Skill4 uint8 // 20
Skill5 uint8 // 40
Skill6 uint8 // 50
}
// TenrouiraiCharScore represents a Tenrouirai per-character score.
type TenrouiraiCharScore struct {
Score int32
Name string
}
// TenrouiraiTicket represents a Tenrouirai ticket entry.
type TenrouiraiTicket struct {
Unk0 uint8
RP uint32
Unk2 uint32
}
// Tenrouirai represents complete Tenrouirai data.
type Tenrouirai struct {
Progress []TenrouiraiProgress
Reward []TenrouiraiReward
KeyScore []TenrouiraiKeyScore
Data []TenrouiraiData
CharScore []TenrouiraiCharScore
Ticket []TenrouiraiTicket
}
func handleMsgMhfGetTenrouirai(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetTenrouirai)
var data []*byteframe.ByteFrame
tenrouirai := Tenrouirai{
Progress: []TenrouiraiProgress{{1, 0, 0, 0}},
Data: tenrouiraiData,
Ticket: []TenrouiraiTicket{{0, 0, 0}},
}
switch pkt.DataType {
case 1:
for _, tdata := range tenrouirai.Data {
bf := byteframe.NewByteFrame()
bf.WriteUint8(tdata.Block)
bf.WriteUint8(tdata.Mission)
bf.WriteUint16(tdata.Goal)
bf.WriteUint16(tdata.Cost)
bf.WriteUint8(tdata.Skill1)
bf.WriteUint8(tdata.Skill2)
bf.WriteUint8(tdata.Skill3)
bf.WriteUint8(tdata.Skill4)
bf.WriteUint8(tdata.Skill5)
bf.WriteUint8(tdata.Skill6)
data = append(data, bf)
}
case 2:
for _, reward := range tenrouirai.Reward {
bf := byteframe.NewByteFrame()
bf.WriteUint8(reward.Index)
bf.WriteUint16(reward.Item[0])
bf.WriteUint16(reward.Item[1])
bf.WriteUint16(reward.Item[2])
bf.WriteUint16(reward.Item[3])
bf.WriteUint16(reward.Item[4])
bf.WriteUint8(reward.Quantity[0])
bf.WriteUint8(reward.Quantity[1])
bf.WriteUint8(reward.Quantity[2])
bf.WriteUint8(reward.Quantity[3])
bf.WriteUint8(reward.Quantity[4])
data = append(data, bf)
}
case 4:
progress, err := s.server.towerRepo.GetTenrouiraiProgress(pkt.GuildID)
if err != nil {
s.logger.Error("Failed to read tower mission page", zap.Error(err))
} else {
tenrouirai.Progress[0].Page = progress.Page
tenrouirai.Progress[0].Mission1 = progress.Mission1
tenrouirai.Progress[0].Mission2 = progress.Mission2
tenrouirai.Progress[0].Mission3 = progress.Mission3
}
if tenrouirai.Progress[0].Page < 1 {
tenrouirai.Progress[0].Page = 1
}
if tenrouirai.Progress[0].Mission1 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-3].Goal {
tenrouirai.Progress[0].Mission1 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-3].Goal
}
if tenrouirai.Progress[0].Mission2 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-2].Goal {
tenrouirai.Progress[0].Mission2 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-2].Goal
}
if tenrouirai.Progress[0].Mission3 > tenrouiraiData[(tenrouirai.Progress[0].Page*3)-1].Goal {
tenrouirai.Progress[0].Mission3 = tenrouiraiData[(tenrouirai.Progress[0].Page*3)-1].Goal
}
for _, progress := range tenrouirai.Progress {
bf := byteframe.NewByteFrame()
bf.WriteUint8(progress.Page)
bf.WriteUint16(progress.Mission1)
bf.WriteUint16(progress.Mission2)
bf.WriteUint16(progress.Mission3)
data = append(data, bf)
}
case 5:
scores, err := s.server.towerRepo.GetTenrouiraiMissionScores(pkt.GuildID, pkt.MissionIndex)
if err != nil {
s.logger.Error("Failed to query tower mission scores", zap.Error(err))
}
for _, charScore := range scores {
bf := byteframe.NewByteFrame()
bf.WriteInt32(charScore.Score)
bf.WriteBytes(stringsupport.PaddedString(charScore.Name, 14, true))
data = append(data, bf)
}
case 6:
rp, _ := s.server.towerRepo.GetGuildTowerRP(pkt.GuildID)
tenrouirai.Ticket[0].RP = rp
for _, ticket := range tenrouirai.Ticket {
bf := byteframe.NewByteFrame()
bf.WriteUint8(ticket.Unk0)
bf.WriteUint32(ticket.RP)
bf.WriteUint32(ticket.Unk2)
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostTenrouirai(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostTenrouirai)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint8("Unk0", pkt.Unk0),
zap.Uint8("Op", pkt.Op),
zap.Uint32("GuildID", pkt.GuildID),
zap.Uint8("Unk1", pkt.Unk1),
zap.Uint16("Floors", pkt.Floors),
zap.Uint16("Antiques", pkt.Antiques),
zap.Uint16("Chests", pkt.Chests),
zap.Uint16("Cats", pkt.Cats),
zap.Uint16("TRP", pkt.TRP),
zap.Uint16("Slays", pkt.Slays),
)
}
if pkt.Op == 2 {
page, donated, err := s.server.towerRepo.GetGuildTowerPageAndRP(pkt.GuildID)
if err != nil {
s.logger.Error("Failed to read guild tower state for donation", zap.Error(err))
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var requirement int
for i := 0; i < (page*3)+1; i++ {
requirement += int(tenrouiraiData[i].Cost)
}
bf := byteframe.NewByteFrame()
sd, err := GetCharacterSaveData(s, s.charID)
if err == nil && sd != nil {
sd.RP -= pkt.DonatedRP
sd.Save(s)
if donated+int(pkt.DonatedRP) >= requirement {
if err := s.server.towerRepo.AdvanceTenrouiraiPage(pkt.GuildID); err != nil {
s.logger.Error("Failed to advance tower mission page", zap.Error(err))
}
pkt.DonatedRP = uint16(requirement - donated)
}
bf.WriteUint32(uint32(pkt.DonatedRP))
if err := s.server.towerRepo.DonateGuildTowerRP(pkt.GuildID, pkt.DonatedRP); err != nil {
s.logger.Error("Failed to update guild tower RP", zap.Error(err))
}
} else {
bf.WriteUint32(0)
}
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
} else {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
}
func handleMsgMhfPresentBox(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPresentBox)
var data []*byteframe.ByteFrame
/*
bf.WriteUint32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
*/
doAckEarthSucceed(s, pkt.AckHandle, data)
}
// GemInfo represents gem (decoration) info.
type GemInfo struct {
Gem uint16
Quantity uint16
}
// GemHistory represents gem usage history.
type GemHistory struct {
Gem uint16
Message uint16
Timestamp time.Time
Sender string
}
func handleMsgMhfGetGemInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGemInfo)
var data []*byteframe.ByteFrame
gemInfo := []GemInfo{}
gemHistory := []GemHistory{}
tempGems, _ := s.server.towerRepo.GetGems(s.charID)
for i, v := range stringsupport.CSVElems(tempGems) {
if v < 0 || v > math.MaxUint16 {
continue
}
gemInfo = append(gemInfo, GemInfo{uint16((i / 5 << 8) + (i%5 + 1)), uint16(v)})
}
switch pkt.QueryType {
case 1:
for _, info := range gemInfo {
bf := byteframe.NewByteFrame()
bf.WriteUint16(info.Gem)
bf.WriteUint16(info.Quantity)
data = append(data, bf)
}
case 2:
for _, history := range gemHistory {
bf := byteframe.NewByteFrame()
bf.WriteUint16(history.Gem)
bf.WriteUint16(history.Message)
bf.WriteUint32(uint32(history.Timestamp.Unix()))
bf.WriteBytes(stringsupport.PaddedString(history.Sender, 14, true))
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostGemInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostGemInfo)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint32("Op", pkt.Op),
zap.Uint32("Unk1", pkt.Unk1),
zap.Int32("Gem", pkt.Gem),
zap.Int32("Quantity", pkt.Quantity),
zap.Int32("CID", pkt.CID),
zap.Int32("Message", pkt.Message),
zap.Int32("Unk6", pkt.Unk6),
)
}
switch pkt.Op {
case 1: // Add gem
i := int((pkt.Gem >> 8 * 5) + (pkt.Gem - pkt.Gem&0xFF00 - 1%5))
if err := s.server.towerRepo.AddGem(s.charID, i, int(pkt.Quantity)); err != nil {
s.logger.Error("Failed to update tower gems", zap.Error(err))
}
case 2: // Transfer gem
// no way im doing this for now
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetNotice(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetNotice)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfPostNotice(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostNotice)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}