mirror of
https://github.com/Mezeporta/Erupe.git
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Only the database password is truly mandatory to get started, but config.example.json was 267 lines with 90+ options. Newcomers faced a wall of settings with no indication of what matters. Add registerDefaults() with all sane defaults via Viper so a minimal config (just DB credentials) produces a fully working server. Gameplay multipliers default to 1.0 instead of Go's zero value 0.0, which previously zeroed out all quest rewards for minimal configs. Uses dot-notation defaults for GameplayOptions/DebugOptions so users can override individual fields without losing other defaults. - Shrink config.example.json from 267 to 10 lines - Rename full original to config.reference.json as documentation - Simplify wizard buildDefaultConfig() from ~220 to ~12 lines - Fix latent bug: SaveDumps default used wrong key DevModeOptions - Add tests: minimal config, backward compat, single-field override - Update release workflow, README, CONTRIBUTING, docker/README
691 lines
19 KiB
Go
691 lines
19 KiB
Go
package config
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import (
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"os"
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"path/filepath"
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"strings"
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"testing"
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"github.com/spf13/viper"
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)
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// TestLoadConfigNoFile tests LoadConfig when config file doesn't exist
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func TestLoadConfigNoFile(t *testing.T) {
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// Change to temporary directory to ensure no config file exists
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tmpDir := t.TempDir()
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oldWd, err := os.Getwd()
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if err != nil {
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t.Fatalf("Failed to get working directory: %v", err)
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}
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defer func() { _ = os.Chdir(oldWd) }()
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if err := os.Chdir(tmpDir); err != nil {
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t.Fatalf("Failed to change directory: %v", err)
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}
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// LoadConfig should fail when no config.toml exists
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config, err := LoadConfig()
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if err == nil {
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t.Error("LoadConfig() should return error when config file doesn't exist")
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}
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if config != nil {
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t.Error("LoadConfig() should return nil config on error")
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}
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}
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// TestLoadConfigClientModeMapping tests client mode string to Mode conversion
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func TestLoadConfigClientModeMapping(t *testing.T) {
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// Test that we can identify version strings and map them to modes
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tests := []struct {
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versionStr string
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expectedMode Mode
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shouldHaveDebug bool
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}{
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{"S1.0", S1, true},
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{"S10", S10, true},
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{"G10.1", G101, true},
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{"ZZ", ZZ, false},
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{"Z1", Z1, false},
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}
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for _, tt := range tests {
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t.Run(tt.versionStr, func(t *testing.T) {
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// Find matching version string
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var foundMode Mode
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for i, vstr := range versionStrings {
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if vstr == tt.versionStr {
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foundMode = Mode(i + 1)
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break
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}
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}
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if foundMode != tt.expectedMode {
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t.Errorf("Version string %s: expected mode %v, got %v", tt.versionStr, tt.expectedMode, foundMode)
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}
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// Check debug mode marking (versions <= G101 should have debug marking)
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hasDebug := tt.expectedMode <= G101
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if hasDebug != tt.shouldHaveDebug {
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t.Errorf("Debug mode flag for %v: expected %v, got %v", tt.expectedMode, tt.shouldHaveDebug, hasDebug)
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}
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})
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}
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}
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// TestLoadConfigFeatureWeaponConstraint tests MinFeatureWeapons > MaxFeatureWeapons constraint
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func TestLoadConfigFeatureWeaponConstraint(t *testing.T) {
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tests := []struct {
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name string
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minWeapons int
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maxWeapons int
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expected int
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}{
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{"min < max", 2, 5, 2},
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{"min > max", 10, 5, 5}, // Should be clamped to max
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{"min == max", 3, 3, 3},
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{"min = 0, max = 0", 0, 0, 0},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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// Simulate constraint logic from LoadConfig
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min := tt.minWeapons
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max := tt.maxWeapons
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if min > max {
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min = max
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}
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if min != tt.expected {
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t.Errorf("Feature weapon constraint: expected min=%d, got %d", tt.expected, min)
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}
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})
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}
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}
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// TestLoadConfigDefaultHost tests host assignment
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func TestLoadConfigDefaultHost(t *testing.T) {
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cfg := &Config{
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Host: "",
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}
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// When Host is empty, it should be set to the outbound IP
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if cfg.Host == "" {
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// Simulate the logic: if empty, set to outbound IP
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ip, err := getOutboundIP4()
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if err != nil {
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t.Fatalf("getOutboundIP4() error: %v", err)
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}
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cfg.Host = ip.To4().String()
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if cfg.Host == "" {
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t.Error("Host should be set to outbound IP, got empty string")
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}
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// Verify it looks like an IP address
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parts := len(strings.Split(cfg.Host, "."))
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if parts != 4 {
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t.Errorf("Host doesn't look like IPv4 address: %s", cfg.Host)
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}
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}
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}
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// TestLoadConfigDefaultModeWhenInvalid tests default mode when invalid
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func TestLoadConfigDefaultModeWhenInvalid(t *testing.T) {
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// When RealClientMode is 0 (invalid), it should default to ZZ
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var realMode Mode = 0 // Invalid
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if realMode == 0 {
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realMode = ZZ
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}
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if realMode != ZZ {
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t.Errorf("Invalid mode should default to ZZ, got %v", realMode)
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}
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}
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// TestConfigStruct tests Config structure creation with all fields
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func TestConfigStruct(t *testing.T) {
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cfg := &Config{
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Host: "localhost",
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BinPath: "/opt/erupe",
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Language: "en",
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DisableSoftCrash: false,
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HideLoginNotice: false,
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LoginNotices: []string{"Welcome"},
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PatchServerManifest: "http://patch.example.com/manifest",
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PatchServerFile: "http://patch.example.com/files",
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DeleteOnSaveCorruption: false,
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ClientMode: "ZZ",
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RealClientMode: ZZ,
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QuestCacheExpiry: 3600,
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CommandPrefix: "!",
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AutoCreateAccount: false,
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LoopDelay: 100,
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DefaultCourses: []uint16{1, 2, 3},
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EarthStatus: 0,
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EarthID: 0,
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EarthMonsters: []int32{100, 101, 102},
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SaveDumps: SaveDumpOptions{
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Enabled: true,
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RawEnabled: false,
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OutputDir: "save-backups",
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},
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Screenshots: ScreenshotsOptions{
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Enabled: true,
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Host: "localhost",
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Port: 8080,
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OutputDir: "screenshots",
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UploadQuality: 85,
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},
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DebugOptions: DebugOptions{
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CleanDB: false,
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MaxLauncherHR: false,
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LogInboundMessages: false,
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LogOutboundMessages: false,
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LogMessageData: false,
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},
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GameplayOptions: GameplayOptions{
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MinFeatureWeapons: 1,
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MaxFeatureWeapons: 5,
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},
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}
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// Verify all fields are accessible
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if cfg.Host != "localhost" {
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t.Error("Failed to set Host")
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}
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if cfg.RealClientMode != ZZ {
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t.Error("Failed to set RealClientMode")
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}
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if len(cfg.LoginNotices) != 1 {
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t.Error("Failed to set LoginNotices")
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}
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if cfg.GameplayOptions.MaxFeatureWeapons != 5 {
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t.Error("Failed to set GameplayOptions.MaxFeatureWeapons")
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}
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}
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// TestConfigNilSafety tests that Config can be safely created as nil and populated
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func TestConfigNilSafety(t *testing.T) {
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var cfg *Config
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if cfg != nil {
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t.Error("Config should start as nil")
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}
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cfg = &Config{}
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cfg.Host = "test"
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if cfg.Host != "test" {
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t.Error("Failed to set field on allocated Config")
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}
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}
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// TestEmptyConfigCreation tests creating empty Config struct
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func TestEmptyConfigCreation(t *testing.T) {
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cfg := Config{}
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// Verify zero values
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if cfg.Host != "" {
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t.Error("Empty Config.Host should be empty string")
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}
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if cfg.RealClientMode != 0 {
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t.Error("Empty Config.RealClientMode should be 0")
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}
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if len(cfg.LoginNotices) != 0 {
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t.Error("Empty Config.LoginNotices should be empty slice")
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}
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}
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// TestVersionStringsMapped tests all version strings are present
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func TestVersionStringsMapped(t *testing.T) {
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// Verify all expected version strings are present
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expectedVersions := []string{
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"S1.0", "S1.5", "S2.0", "S2.5", "S3.0", "S3.5", "S4.0", "S5.0", "S5.5", "S6.0", "S7.0",
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"S8.0", "S8.5", "S9.0", "S10", "FW.1", "FW.2", "FW.3", "FW.4", "FW.5", "G1", "G2", "G3",
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"G3.1", "G3.2", "GG", "G5", "G5.1", "G5.2", "G6", "G6.1", "G7", "G8", "G8.1", "G9", "G9.1",
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"G10", "G10.1", "Z1", "Z2", "ZZ",
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}
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if len(versionStrings) != len(expectedVersions) {
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t.Errorf("versionStrings count mismatch: got %d, want %d", len(versionStrings), len(expectedVersions))
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}
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for i, expected := range expectedVersions {
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if i < len(versionStrings) && versionStrings[i] != expected {
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t.Errorf("versionStrings[%d]: got %s, want %s", i, versionStrings[i], expected)
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}
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}
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}
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// TestDefaultSaveDumpsConfig tests default SaveDumps configuration
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func TestDefaultSaveDumpsConfig(t *testing.T) {
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// The LoadConfig function sets default SaveDumps
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// viper.SetDefault("DevModeOptions.SaveDumps", SaveDumpOptions{...})
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opts := SaveDumpOptions{
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Enabled: true,
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OutputDir: "save-backups",
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}
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if !opts.Enabled {
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t.Error("Default SaveDumps should be enabled")
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}
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if opts.OutputDir != "save-backups" {
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t.Error("Default SaveDumps OutputDir should be 'save-backups'")
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}
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}
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// TestEntranceServerConfig tests complete entrance server configuration
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func TestEntranceServerConfig(t *testing.T) {
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entrance := Entrance{
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Enabled: true,
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Port: 10000,
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Entries: []EntranceServerInfo{
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{
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IP: "192.168.1.100",
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Type: 1, // open
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Season: 0, // green
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Recommended: 1,
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Name: "Main Server",
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Description: "Main hunting server",
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AllowedClientFlags: 8192,
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Channels: []EntranceChannelInfo{
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{Port: 10001, MaxPlayers: 4, CurrentPlayers: 2},
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{Port: 10002, MaxPlayers: 4, CurrentPlayers: 1},
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{Port: 10003, MaxPlayers: 4, CurrentPlayers: 4},
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},
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},
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},
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}
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if !entrance.Enabled {
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t.Error("Entrance should be enabled")
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}
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if entrance.Port != 10000 {
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t.Error("Entrance port mismatch")
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}
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if len(entrance.Entries) != 1 {
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t.Error("Entrance should have 1 entry")
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}
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if len(entrance.Entries[0].Channels) != 3 {
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t.Error("Entry should have 3 channels")
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}
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// Verify channel occupancy
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channels := entrance.Entries[0].Channels
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for _, ch := range channels {
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if ch.CurrentPlayers > ch.MaxPlayers {
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t.Errorf("Channel %d has more current players than max", ch.Port)
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}
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}
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}
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// TestDiscordConfiguration tests Discord integration configuration
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func TestDiscordConfiguration(t *testing.T) {
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discord := Discord{
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Enabled: true,
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BotToken: "MTA4NTYT3Y0NzY0NTEwNjU0Ng.GMJX5x.example",
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RelayChannel: DiscordRelay{
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Enabled: true,
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MaxMessageLength: 2000,
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RelayChannelID: "987654321098765432",
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},
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}
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if !discord.Enabled {
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t.Error("Discord should be enabled")
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}
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if discord.BotToken == "" {
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t.Error("Discord BotToken should be set")
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}
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if !discord.RelayChannel.Enabled {
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t.Error("Discord relay should be enabled")
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}
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if discord.RelayChannel.MaxMessageLength != 2000 {
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t.Error("Discord relay max message length should be 2000")
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}
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}
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// TestMultipleEntranceServers tests configuration with multiple entrance servers
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func TestMultipleEntranceServers(t *testing.T) {
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entrance := Entrance{
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Enabled: true,
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Port: 10000,
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Entries: []EntranceServerInfo{
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{IP: "192.168.1.100", Type: 1, Name: "Beginner"},
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{IP: "192.168.1.101", Type: 2, Name: "Cities"},
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{IP: "192.168.1.102", Type: 3, Name: "Advanced"},
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},
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}
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if len(entrance.Entries) != 3 {
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t.Errorf("Expected 3 servers, got %d", len(entrance.Entries))
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}
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types := []uint8{1, 2, 3}
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for i, entry := range entrance.Entries {
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if entry.Type != types[i] {
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t.Errorf("Server %d type mismatch", i)
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}
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}
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}
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// TestGameplayMultiplierBoundaries tests gameplay multiplier values
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func TestGameplayMultiplierBoundaries(t *testing.T) {
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tests := []struct {
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name string
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value float32
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ok bool
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}{
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{"zero multiplier", 0.0, true},
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{"one multiplier", 1.0, true},
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{"half multiplier", 0.5, true},
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{"double multiplier", 2.0, true},
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{"high multiplier", 10.0, true},
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{"negative multiplier", -1.0, true}, // No validation in code
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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opts := GameplayOptions{
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HRPMultiplier: tt.value,
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}
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// Just verify the value can be set
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if opts.HRPMultiplier != tt.value {
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t.Errorf("Multiplier not set correctly: expected %f, got %f", tt.value, opts.HRPMultiplier)
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}
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})
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}
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}
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// TestCommandConfiguration tests command configuration
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func TestCommandConfiguration(t *testing.T) {
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commands := []Command{
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{Name: "help", Enabled: true, Description: "Show help", Prefix: "!"},
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{Name: "quest", Enabled: true, Description: "Quest commands", Prefix: "!"},
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{Name: "admin", Enabled: false, Description: "Admin commands", Prefix: "/"},
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}
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enabledCount := 0
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for _, cmd := range commands {
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if cmd.Enabled {
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enabledCount++
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}
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}
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if enabledCount != 2 {
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t.Errorf("Expected 2 enabled commands, got %d", enabledCount)
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}
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}
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// TestCourseConfiguration tests course configuration
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func TestCourseConfiguration(t *testing.T) {
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courses := []Course{
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{Name: "Rookie Road", Enabled: true},
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{Name: "High Rank", Enabled: true},
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{Name: "G Rank", Enabled: true},
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{Name: "Z Rank", Enabled: false},
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}
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activeCount := 0
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for _, course := range courses {
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if course.Enabled {
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activeCount++
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}
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}
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if activeCount != 3 {
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t.Errorf("Expected 3 active courses, got %d", activeCount)
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}
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}
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// TestAPIBannersAndLinks tests API configuration with banners and links
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func TestAPIBannersAndLinks(t *testing.T) {
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api := API{
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Enabled: true,
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Port: 8080,
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PatchServer: "http://patch.example.com",
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Banners: []APISignBanner{
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{Src: "banner1.jpg", Link: "http://example.com"},
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{Src: "banner2.jpg", Link: "http://example.com/2"},
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},
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Links: []APISignLink{
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{Name: "Forum", Icon: "forum", Link: "http://forum.example.com"},
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{Name: "Wiki", Icon: "wiki", Link: "http://wiki.example.com"},
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},
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}
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if len(api.Banners) != 2 {
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t.Errorf("Expected 2 banners, got %d", len(api.Banners))
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}
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if len(api.Links) != 2 {
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t.Errorf("Expected 2 links, got %d", len(api.Links))
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}
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for i, banner := range api.Banners {
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if banner.Link == "" {
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t.Errorf("Banner %d has empty link", i)
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}
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}
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}
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// TestClanMemberLimits tests ClanMemberLimits configuration
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func TestClanMemberLimits(t *testing.T) {
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opts := GameplayOptions{
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ClanMemberLimits: [][]uint8{
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{1, 10},
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{2, 20},
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{3, 30},
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{4, 40},
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{5, 50},
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},
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}
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if len(opts.ClanMemberLimits) != 5 {
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t.Errorf("Expected 5 clan member limits, got %d", len(opts.ClanMemberLimits))
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}
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for i, limits := range opts.ClanMemberLimits {
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if limits[0] != uint8(i+1) {
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t.Errorf("Rank mismatch at index %d", i)
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}
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}
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}
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// BenchmarkConfigCreation benchmarks creating a full Config
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func BenchmarkConfigCreation(b *testing.B) {
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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_ = &Config{
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Host: "localhost",
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Language: "en",
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ClientMode: "ZZ",
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RealClientMode: ZZ,
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}
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}
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}
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// writeMinimalConfig writes a minimal config.json to dir and returns its path.
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func writeMinimalConfig(t *testing.T, dir, content string) {
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t.Helper()
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if err := os.WriteFile(filepath.Join(dir, "config.json"), []byte(content), 0644); err != nil {
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t.Fatalf("writing config.json: %v", err)
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}
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}
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// TestMinimalConfigDefaults verifies that a minimal config.json produces a fully
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// populated Config with sane defaults (multipliers not zero, entrance entries present, etc).
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func TestMinimalConfigDefaults(t *testing.T) {
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viper.Reset()
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dir := t.TempDir()
|
|
origDir, _ := os.Getwd()
|
|
defer func() { _ = os.Chdir(origDir) }()
|
|
if err := os.Chdir(dir); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
writeMinimalConfig(t, dir, `{
|
|
"Database": { "Password": "test" }
|
|
}`)
|
|
|
|
cfg, err := LoadConfig()
|
|
if err != nil {
|
|
t.Fatalf("LoadConfig() error: %v", err)
|
|
}
|
|
|
|
// Multipliers must be 1.0 (not Go's zero value 0.0)
|
|
multipliers := map[string]float32{
|
|
"HRPMultiplier": cfg.GameplayOptions.HRPMultiplier,
|
|
"SRPMultiplier": cfg.GameplayOptions.SRPMultiplier,
|
|
"GRPMultiplier": cfg.GameplayOptions.GRPMultiplier,
|
|
"ZennyMultiplier": cfg.GameplayOptions.ZennyMultiplier,
|
|
"MaterialMultiplier": cfg.GameplayOptions.MaterialMultiplier,
|
|
"GCPMultiplier": cfg.GameplayOptions.GCPMultiplier,
|
|
"GMaterialMultiplier": cfg.GameplayOptions.GMaterialMultiplier,
|
|
}
|
|
for name, val := range multipliers {
|
|
if val != 1.0 {
|
|
t.Errorf("%s = %v, want 1.0", name, val)
|
|
}
|
|
}
|
|
|
|
// Entrance entries should be present
|
|
if len(cfg.Entrance.Entries) != 6 {
|
|
t.Errorf("Entrance.Entries = %d, want 6", len(cfg.Entrance.Entries))
|
|
}
|
|
|
|
// Commands should be present
|
|
if len(cfg.Commands) != 12 {
|
|
t.Errorf("Commands = %d, want 12", len(cfg.Commands))
|
|
}
|
|
|
|
// Courses should be present
|
|
if len(cfg.Courses) != 11 {
|
|
t.Errorf("Courses = %d, want 11", len(cfg.Courses))
|
|
}
|
|
|
|
// Standard ports
|
|
if cfg.Sign.Port != 53312 {
|
|
t.Errorf("Sign.Port = %d, want 53312", cfg.Sign.Port)
|
|
}
|
|
if cfg.API.Port != 8080 {
|
|
t.Errorf("API.Port = %d, want 8080", cfg.API.Port)
|
|
}
|
|
if cfg.Entrance.Port != 53310 {
|
|
t.Errorf("Entrance.Port = %d, want 53310", cfg.Entrance.Port)
|
|
}
|
|
|
|
// Servers enabled by default
|
|
if !cfg.Sign.Enabled {
|
|
t.Error("Sign.Enabled should be true")
|
|
}
|
|
if !cfg.API.Enabled {
|
|
t.Error("API.Enabled should be true")
|
|
}
|
|
if !cfg.Channel.Enabled {
|
|
t.Error("Channel.Enabled should be true")
|
|
}
|
|
if !cfg.Entrance.Enabled {
|
|
t.Error("Entrance.Enabled should be true")
|
|
}
|
|
|
|
// Database defaults
|
|
if cfg.Database.Host != "localhost" {
|
|
t.Errorf("Database.Host = %q, want localhost", cfg.Database.Host)
|
|
}
|
|
if cfg.Database.Port != 5432 {
|
|
t.Errorf("Database.Port = %d, want 5432", cfg.Database.Port)
|
|
}
|
|
|
|
// ClientMode defaults to ZZ
|
|
if cfg.RealClientMode != ZZ {
|
|
t.Errorf("RealClientMode = %v, want ZZ", cfg.RealClientMode)
|
|
}
|
|
|
|
// BinPath default
|
|
if cfg.BinPath != "bin" {
|
|
t.Errorf("BinPath = %q, want bin", cfg.BinPath)
|
|
}
|
|
|
|
// Gameplay limits
|
|
if cfg.GameplayOptions.MaximumNP != 100000 {
|
|
t.Errorf("MaximumNP = %d, want 100000", cfg.GameplayOptions.MaximumNP)
|
|
}
|
|
}
|
|
|
|
// TestFullConfigBackwardCompat verifies that existing full configs still load correctly.
|
|
func TestFullConfigBackwardCompat(t *testing.T) {
|
|
viper.Reset()
|
|
dir := t.TempDir()
|
|
origDir, _ := os.Getwd()
|
|
defer func() { _ = os.Chdir(origDir) }()
|
|
if err := os.Chdir(dir); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// Read the reference config (the full original config.example.json).
|
|
// Look in the project root (one level up from config/).
|
|
refPath := filepath.Join(origDir, "..", "config.reference.json")
|
|
refData, err := os.ReadFile(refPath)
|
|
if err != nil {
|
|
t.Skipf("config.reference.json not found at %s, skipping backward compat test", refPath)
|
|
}
|
|
writeMinimalConfig(t, dir, string(refData))
|
|
|
|
cfg, err := LoadConfig()
|
|
if err != nil {
|
|
t.Fatalf("LoadConfig() with full config error: %v", err)
|
|
}
|
|
|
|
// Spot-check values from the reference config
|
|
if cfg.GameplayOptions.HRPMultiplier != 1.0 {
|
|
t.Errorf("HRPMultiplier = %v, want 1.0", cfg.GameplayOptions.HRPMultiplier)
|
|
}
|
|
if cfg.Sign.Port != 53312 {
|
|
t.Errorf("Sign.Port = %d, want 53312", cfg.Sign.Port)
|
|
}
|
|
if len(cfg.Entrance.Entries) != 6 {
|
|
t.Errorf("Entrance.Entries = %d, want 6", len(cfg.Entrance.Entries))
|
|
}
|
|
if len(cfg.Commands) != 12 {
|
|
t.Errorf("Commands = %d, want 12", len(cfg.Commands))
|
|
}
|
|
if cfg.GameplayOptions.MaximumNP != 100000 {
|
|
t.Errorf("MaximumNP = %d, want 100000", cfg.GameplayOptions.MaximumNP)
|
|
}
|
|
}
|
|
|
|
// TestSingleFieldOverride verifies that overriding one field in a dot-notation
|
|
// section doesn't clobber other fields' defaults.
|
|
func TestSingleFieldOverride(t *testing.T) {
|
|
viper.Reset()
|
|
dir := t.TempDir()
|
|
origDir, _ := os.Getwd()
|
|
defer func() { _ = os.Chdir(origDir) }()
|
|
if err := os.Chdir(dir); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
writeMinimalConfig(t, dir, `{
|
|
"Database": { "Password": "test" },
|
|
"GameplayOptions": { "HRPMultiplier": 2.0 }
|
|
}`)
|
|
|
|
cfg, err := LoadConfig()
|
|
if err != nil {
|
|
t.Fatalf("LoadConfig() error: %v", err)
|
|
}
|
|
|
|
// Overridden field
|
|
if cfg.GameplayOptions.HRPMultiplier != 2.0 {
|
|
t.Errorf("HRPMultiplier = %v, want 2.0", cfg.GameplayOptions.HRPMultiplier)
|
|
}
|
|
|
|
// Other multipliers should retain defaults
|
|
if cfg.GameplayOptions.SRPMultiplier != 1.0 {
|
|
t.Errorf("SRPMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.SRPMultiplier)
|
|
}
|
|
if cfg.GameplayOptions.ZennyMultiplier != 1.0 {
|
|
t.Errorf("ZennyMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.ZennyMultiplier)
|
|
}
|
|
if cfg.GameplayOptions.GCPMultiplier != 1.0 {
|
|
t.Errorf("GCPMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.GCPMultiplier)
|
|
}
|
|
}
|