Files
Erupe/server/channelserver/handlers_tower.go
Houmgaor 74798fc8b3 fix(channelserver): return error from Save() to prevent misleading success logs
CharacterSaveData.Save() silently returned on failure (nil decompressed
data, compression error, DB error) while the caller unconditionally
logged "Saved character data successfully". This made diagnosing save
failures difficult (ref #163).

Save() now returns an error, and all six call sites check it. The
success log in saveAllCharacterData only fires when the save actually
persisted.
2026-02-27 11:21:37 +01:00

504 lines
13 KiB
Go

package channelserver
import (
cfg "erupe-ce/config"
"math"
"strings"
"time"
"go.uber.org/zap"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
)
// TowerInfoTRP represents tower RP (points) info.
type TowerInfoTRP struct {
TR int32
TRP int32
}
// TowerInfoSkill represents tower skill info.
type TowerInfoSkill struct {
TSP int32
Skills []int16 // 64
}
// TowerInfoHistory represents tower clear history.
type TowerInfoHistory struct {
Unk0 []int16 // 5
Unk1 []int16 // 5
}
// TowerInfoLevel represents tower level info.
type TowerInfoLevel struct {
Floors int32
Unk1 int32
Unk2 int32
Unk3 int32
}
// EmptyTowerCSV creates an empty CSV string of the given length.
func EmptyTowerCSV(len int) string {
temp := make([]string, len)
for i := range temp {
temp[i] = "0"
}
return strings.Join(temp, ",")
}
func handleMsgMhfGetTowerInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetTowerInfo)
var data []*byteframe.ByteFrame
type TowerInfo struct {
TRP []TowerInfoTRP
Skill []TowerInfoSkill
History []TowerInfoHistory
Level []TowerInfoLevel
}
towerInfo := TowerInfo{
TRP: []TowerInfoTRP{{0, 0}},
Skill: []TowerInfoSkill{{0, make([]int16, 64)}},
History: []TowerInfoHistory{{make([]int16, 5), make([]int16, 5)}},
Level: []TowerInfoLevel{{0, 0, 0, 0}, {0, 0, 0, 0}},
}
td, err := s.server.towerRepo.GetTowerData(s.charID)
if err != nil {
s.logger.Error("Failed to initialize tower data", zap.Error(err))
} else {
towerInfo.TRP[0].TR = td.TR
towerInfo.TRP[0].TRP = td.TRP
towerInfo.Skill[0].TSP = td.TSP
towerInfo.Level[0].Floors = td.Block1
towerInfo.Level[1].Floors = td.Block2
}
if s.server.erupeConfig.RealClientMode <= cfg.G7 {
towerInfo.Level = towerInfo.Level[:1]
}
for i, skill := range stringsupport.CSVElems(td.Skills) {
if skill < math.MinInt16 || skill > math.MaxInt16 {
continue
}
towerInfo.Skill[0].Skills[i] = int16(skill)
}
switch pkt.InfoType {
case 1:
for _, trp := range towerInfo.TRP {
bf := byteframe.NewByteFrame()
bf.WriteInt32(trp.TR)
bf.WriteInt32(trp.TRP)
data = append(data, bf)
}
case 2:
for _, skills := range towerInfo.Skill {
bf := byteframe.NewByteFrame()
bf.WriteInt32(skills.TSP)
for i := range skills.Skills {
bf.WriteInt16(skills.Skills[i])
}
data = append(data, bf)
}
case 4:
for _, history := range towerInfo.History {
bf := byteframe.NewByteFrame()
for i := range history.Unk0 {
bf.WriteInt16(history.Unk0[i])
}
for i := range history.Unk1 {
bf.WriteInt16(history.Unk1[i])
}
data = append(data, bf)
}
case 3, 5:
for _, level := range towerInfo.Level {
bf := byteframe.NewByteFrame()
bf.WriteInt32(level.Floors)
bf.WriteInt32(level.Unk1)
bf.WriteInt32(level.Unk2)
bf.WriteInt32(level.Unk3)
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostTowerInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostTowerInfo)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint32("InfoType", pkt.InfoType),
zap.Uint32("Unk1", pkt.Unk1),
zap.Int32("Skill", pkt.Skill),
zap.Int32("TR", pkt.TR),
zap.Int32("TRP", pkt.TRP),
zap.Int32("Cost", pkt.Cost),
zap.Int32("Unk6", pkt.Unk6),
zap.Int32("Unk7", pkt.Unk7),
zap.Int32("Block1", pkt.Block1),
zap.Int64("Unk9", pkt.Unk9),
)
}
switch pkt.InfoType {
case 2:
skills, _ := s.server.towerRepo.GetSkills(s.charID)
newSkills := stringsupport.CSVSetIndex(skills, int(pkt.Skill), stringsupport.CSVGetIndex(skills, int(pkt.Skill))+1)
if err := s.server.towerRepo.UpdateSkills(s.charID, newSkills, pkt.Cost); err != nil {
s.logger.Error("Failed to update tower skills", zap.Error(err))
}
case 1, 7:
// This might give too much TSP? No idea what the rate is supposed to be
if err := s.server.towerRepo.UpdateProgress(s.charID, pkt.TR, pkt.TRP, pkt.Cost, pkt.Block1); err != nil {
s.logger.Error("Failed to update tower progress", zap.Error(err))
}
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
// Default missions
var tenrouiraiData = []TenrouiraiData{
{1, 1, 80, 0, 2, 2, 1, 1, 2, 2},
{1, 4, 16, 0, 2, 2, 1, 1, 2, 2},
{1, 6, 50, 0, 2, 2, 1, 0, 2, 2},
{1, 4, 12, 50, 2, 2, 1, 1, 2, 2},
{1, 3, 50, 0, 2, 2, 1, 1, 2, 2},
{2, 5, 40000, 0, 2, 2, 1, 0, 2, 2},
{1, 5, 50000, 50, 2, 2, 1, 1, 2, 2},
{2, 1, 60, 0, 2, 2, 1, 1, 2, 2},
{2, 3, 50, 0, 2, 1, 1, 0, 1, 2},
{2, 3, 40, 50, 2, 1, 1, 1, 1, 2},
{2, 4, 12, 0, 2, 1, 1, 1, 1, 2},
{2, 6, 40, 0, 2, 1, 1, 0, 1, 2},
{1, 1, 60, 50, 2, 1, 2, 1, 1, 2},
{1, 5, 50000, 0, 3, 1, 2, 1, 1, 2},
{1, 6, 50, 0, 3, 1, 2, 0, 1, 2},
{1, 4, 16, 50, 3, 1, 2, 1, 1, 2},
{1, 5, 50000, 0, 3, 1, 2, 1, 1, 2},
{2, 3, 40, 0, 3, 1, 2, 0, 1, 2},
{1, 3, 50, 50, 3, 1, 2, 1, 1, 2},
{2, 5, 40000, 0, 3, 1, 2, 1, 1, 1},
{2, 6, 40, 0, 3, 1, 2, 0, 1, 1},
{2, 1, 60, 50, 3, 1, 2, 1, 1, 1},
{2, 6, 50, 0, 3, 1, 2, 1, 1, 1},
{2, 4, 12, 0, 3, 1, 2, 0, 1, 1},
{1, 1, 80, 50, 3, 1, 2, 1, 1, 1},
{1, 5, 40000, 0, 3, 1, 2, 1, 1, 1},
{1, 3, 50, 0, 3, 1, 2, 0, 1, 1},
{1, 4, 16, 50, 3, 1, 0, 1, 1, 1},
{1, 6, 50, 0, 3, 1, 0, 1, 1, 1},
{2, 3, 40, 0, 3, 1, 0, 1, 1, 1},
{1, 1, 80, 50, 3, 1, 0, 0, 1, 1},
{2, 5, 40000, 0, 3, 1, 0, 0, 1, 1},
{2, 6, 40, 0, 3, 1, 0, 0, 1, 1},
}
// TenrouiraiProgress represents Tenrouirai (sky corridor) progress.
type TenrouiraiProgress struct {
Page uint8
Mission1 uint16
Mission2 uint16
Mission3 uint16
}
// TenrouiraiReward represents a Tenrouirai reward.
type TenrouiraiReward struct {
Index uint8
Item []uint16 // 5
Quantity []uint8 // 5
}
// TenrouiraiKeyScore represents a Tenrouirai key score.
type TenrouiraiKeyScore struct {
Unk0 uint8
Unk1 int32
}
// TenrouiraiData represents Tenrouirai data.
type TenrouiraiData struct {
Block uint8
Mission uint8
// 1 = Floors climbed
// 2 = Collect antiques
// 3 = Open chests
// 4 = Cats saved
// 5 = TRP acquisition
// 6 = Monster slays
Goal uint16
Cost uint16
Skill1 uint8 // 80
Skill2 uint8 // 40
Skill3 uint8 // 40
Skill4 uint8 // 20
Skill5 uint8 // 40
Skill6 uint8 // 50
}
// TenrouiraiCharScore represents a Tenrouirai per-character score.
type TenrouiraiCharScore struct {
Score int32
Name string
}
// TenrouiraiTicket represents a Tenrouirai ticket entry.
type TenrouiraiTicket struct {
Unk0 uint8
RP uint32
Unk2 uint32
}
// Tenrouirai represents complete Tenrouirai data.
type Tenrouirai struct {
Progress []TenrouiraiProgress
Reward []TenrouiraiReward
KeyScore []TenrouiraiKeyScore
Data []TenrouiraiData
CharScore []TenrouiraiCharScore
Ticket []TenrouiraiTicket
}
func handleMsgMhfGetTenrouirai(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetTenrouirai)
var data []*byteframe.ByteFrame
tenrouirai := Tenrouirai{
Progress: []TenrouiraiProgress{{1, 0, 0, 0}},
Data: tenrouiraiData,
Ticket: []TenrouiraiTicket{{0, 0, 0}},
}
switch pkt.DataType {
case 1:
for _, tdata := range tenrouirai.Data {
bf := byteframe.NewByteFrame()
bf.WriteUint8(tdata.Block)
bf.WriteUint8(tdata.Mission)
bf.WriteUint16(tdata.Goal)
bf.WriteUint16(tdata.Cost)
bf.WriteUint8(tdata.Skill1)
bf.WriteUint8(tdata.Skill2)
bf.WriteUint8(tdata.Skill3)
bf.WriteUint8(tdata.Skill4)
bf.WriteUint8(tdata.Skill5)
bf.WriteUint8(tdata.Skill6)
data = append(data, bf)
}
case 2:
for _, reward := range tenrouirai.Reward {
bf := byteframe.NewByteFrame()
bf.WriteUint8(reward.Index)
bf.WriteUint16(reward.Item[0])
bf.WriteUint16(reward.Item[1])
bf.WriteUint16(reward.Item[2])
bf.WriteUint16(reward.Item[3])
bf.WriteUint16(reward.Item[4])
bf.WriteUint8(reward.Quantity[0])
bf.WriteUint8(reward.Quantity[1])
bf.WriteUint8(reward.Quantity[2])
bf.WriteUint8(reward.Quantity[3])
bf.WriteUint8(reward.Quantity[4])
data = append(data, bf)
}
case 4:
progress, err := s.server.towerService.GetTenrouiraiProgressCapped(pkt.GuildID)
if err != nil {
s.logger.Error("Failed to read tower mission page", zap.Error(err))
} else {
tenrouirai.Progress[0].Page = progress.Page
tenrouirai.Progress[0].Mission1 = progress.Mission1
tenrouirai.Progress[0].Mission2 = progress.Mission2
tenrouirai.Progress[0].Mission3 = progress.Mission3
}
for _, progress := range tenrouirai.Progress {
bf := byteframe.NewByteFrame()
bf.WriteUint8(progress.Page)
bf.WriteUint16(progress.Mission1)
bf.WriteUint16(progress.Mission2)
bf.WriteUint16(progress.Mission3)
data = append(data, bf)
}
case 5:
scores, err := s.server.towerRepo.GetTenrouiraiMissionScores(pkt.GuildID, pkt.MissionIndex)
if err != nil {
s.logger.Error("Failed to query tower mission scores", zap.Error(err))
}
for _, charScore := range scores {
bf := byteframe.NewByteFrame()
bf.WriteInt32(charScore.Score)
bf.WriteBytes(stringsupport.PaddedString(charScore.Name, 14, true))
data = append(data, bf)
}
case 6:
rp, _ := s.server.towerRepo.GetGuildTowerRP(pkt.GuildID)
tenrouirai.Ticket[0].RP = rp
for _, ticket := range tenrouirai.Ticket {
bf := byteframe.NewByteFrame()
bf.WriteUint8(ticket.Unk0)
bf.WriteUint32(ticket.RP)
bf.WriteUint32(ticket.Unk2)
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostTenrouirai(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostTenrouirai)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint8("Unk0", pkt.Unk0),
zap.Uint8("Op", pkt.Op),
zap.Uint32("GuildID", pkt.GuildID),
zap.Uint8("Unk1", pkt.Unk1),
zap.Uint16("Floors", pkt.Floors),
zap.Uint16("Antiques", pkt.Antiques),
zap.Uint16("Chests", pkt.Chests),
zap.Uint16("Cats", pkt.Cats),
zap.Uint16("TRP", pkt.TRP),
zap.Uint16("Slays", pkt.Slays),
)
}
if pkt.Op == 2 {
bf := byteframe.NewByteFrame()
sd, err := GetCharacterSaveData(s, s.charID)
if err == nil && sd != nil {
sd.RP -= pkt.DonatedRP
if err := sd.Save(s); err != nil {
s.logger.Error("Failed to save RP after tower donation", zap.Error(err))
}
result, err := s.server.towerService.DonateGuildTowerRP(pkt.GuildID, pkt.DonatedRP)
if err != nil {
s.logger.Error("Failed to process tower RP donation", zap.Error(err))
bf.WriteUint32(0)
} else {
bf.WriteUint32(uint32(result.ActualDonated))
}
} else {
bf.WriteUint32(0)
}
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
} else {
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
}
func handleMsgMhfPresentBox(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPresentBox)
var data []*byteframe.ByteFrame
/*
bf.WriteUint32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
bf.WriteInt32(0)
*/
doAckEarthSucceed(s, pkt.AckHandle, data)
}
// GemInfo represents gem (decoration) info.
type GemInfo struct {
Gem uint16
Quantity uint16
}
// GemHistory represents gem usage history.
type GemHistory struct {
Gem uint16
Message uint16
Timestamp time.Time
Sender string
}
func handleMsgMhfGetGemInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGemInfo)
var data []*byteframe.ByteFrame
gemInfo := []GemInfo{}
gemHistory := []GemHistory{}
tempGems, _ := s.server.towerRepo.GetGems(s.charID)
for i, v := range stringsupport.CSVElems(tempGems) {
if v < 0 || v > math.MaxUint16 {
continue
}
gemInfo = append(gemInfo, GemInfo{uint16((i / 5 << 8) + (i%5 + 1)), uint16(v)})
}
switch pkt.QueryType {
case 1:
for _, info := range gemInfo {
bf := byteframe.NewByteFrame()
bf.WriteUint16(info.Gem)
bf.WriteUint16(info.Quantity)
data = append(data, bf)
}
case 2:
for _, history := range gemHistory {
bf := byteframe.NewByteFrame()
bf.WriteUint16(history.Gem)
bf.WriteUint16(history.Message)
bf.WriteUint32(uint32(history.Timestamp.Unix()))
bf.WriteBytes(stringsupport.PaddedString(history.Sender, 14, true))
data = append(data, bf)
}
}
doAckEarthSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfPostGemInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostGemInfo)
if s.server.erupeConfig.DebugOptions.QuestTools {
s.logger.Debug(
p.Opcode().String(),
zap.Uint32("Op", pkt.Op),
zap.Uint32("Unk1", pkt.Unk1),
zap.Int32("Gem", pkt.Gem),
zap.Int32("Quantity", pkt.Quantity),
zap.Int32("CID", pkt.CID),
zap.Int32("Message", pkt.Message),
zap.Int32("Unk6", pkt.Unk6),
)
}
switch pkt.Op {
case 1: // Add gem
i := int((pkt.Gem >> 8 * 5) + (pkt.Gem - pkt.Gem&0xFF00 - 1%5))
if err := s.server.towerService.AddGem(s.charID, i, int(pkt.Quantity)); err != nil {
s.logger.Error("Failed to update tower gems", zap.Error(err))
}
case 2: // Transfer gem
// no way im doing this for now
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetNotice(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetNotice)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfPostNotice(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPostNotice)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}