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Add explicit error discards (_ =) for Close() calls on network connections, SQL rows, and file handles across 28 files. Also add .golangci.yml with standard linter defaults to match CI configuration.
262 lines
8.3 KiB
Go
262 lines
8.3 KiB
Go
package channelserver
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import (
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"encoding/binary"
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"errors"
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"erupe-ce/common/bfutil"
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"erupe-ce/common/stringsupport"
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_config "erupe-ce/config"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/server/channelserver/compression/nullcomp"
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"go.uber.org/zap"
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)
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type SavePointer int
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const (
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pGender = iota // +1
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pRP // +2
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pHouseTier // +5
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pHouseData // +195
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pBookshelfData // +lBookshelfData
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pGalleryData // +1748
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pToreData // +240
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pGardenData // +68
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pPlaytime // +4
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pWeaponType // +1
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pWeaponID // +2
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pHR // +2
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pGRP // +4
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pKQF // +8
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lBookshelfData
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)
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type CharacterSaveData struct {
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CharID uint32
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Name string
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IsNewCharacter bool
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Pointers map[SavePointer]int
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Gender bool
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RP uint16
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HouseTier []byte
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HouseData []byte
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BookshelfData []byte
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GalleryData []byte
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ToreData []byte
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GardenData []byte
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Playtime uint32
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WeaponType uint8
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WeaponID uint16
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HR uint16
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GR uint16
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KQF []byte
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compSave []byte
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decompSave []byte
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}
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func getPointers() map[SavePointer]int {
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pointers := map[SavePointer]int{pGender: 81, lBookshelfData: 5576}
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switch _config.ErupeConfig.RealClientMode {
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case _config.ZZ:
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pointers[pPlaytime] = 128356
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pointers[pWeaponID] = 128522
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pointers[pWeaponType] = 128789
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pointers[pHouseTier] = 129900
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pointers[pToreData] = 130228
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pointers[pHR] = 130550
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pointers[pGRP] = 130556
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pointers[pHouseData] = 130561
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pointers[pBookshelfData] = 139928
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pointers[pGalleryData] = 140064
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pointers[pGardenData] = 142424
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pointers[pRP] = 142614
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pointers[pKQF] = 146720
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case _config.Z2, _config.Z1, _config.G101, _config.G10, _config.G91, _config.G9, _config.G81, _config.G8,
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_config.G7, _config.G61, _config.G6, _config.G52, _config.G51, _config.G5, _config.GG, _config.G32, _config.G31,
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_config.G3, _config.G2, _config.G1:
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pointers[pPlaytime] = 92356
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pointers[pWeaponID] = 92522
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pointers[pWeaponType] = 92789
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pointers[pHouseTier] = 93900
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pointers[pToreData] = 94228
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pointers[pHR] = 94550
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pointers[pGRP] = 94556
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pointers[pHouseData] = 94561
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pointers[pBookshelfData] = 89118 // TODO: fix bookshelf data pointer
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pointers[pGalleryData] = 104064
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pointers[pGardenData] = 106424
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pointers[pRP] = 106614
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pointers[pKQF] = 110720
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case _config.F5, _config.F4:
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pointers[pPlaytime] = 60356
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pointers[pWeaponID] = 60522
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pointers[pWeaponType] = 60789
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pointers[pHouseTier] = 61900
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pointers[pToreData] = 62228
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pointers[pHR] = 62550
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pointers[pHouseData] = 62561
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pointers[pBookshelfData] = 57118 // TODO: fix bookshelf data pointer
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pointers[pGalleryData] = 72064
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pointers[pGardenData] = 74424
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pointers[pRP] = 74614
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case _config.S6:
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pointers[pPlaytime] = 12356
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pointers[pWeaponID] = 12522
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pointers[pWeaponType] = 12789
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pointers[pHouseTier] = 13900
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pointers[pToreData] = 14228
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pointers[pHR] = 14550
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pointers[pHouseData] = 14561
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pointers[pBookshelfData] = 9118 // TODO: fix bookshelf data pointer
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pointers[pGalleryData] = 24064
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pointers[pGardenData] = 26424
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pointers[pRP] = 26614
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}
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if _config.ErupeConfig.RealClientMode == _config.G5 {
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pointers[lBookshelfData] = 5548
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} else if _config.ErupeConfig.RealClientMode <= _config.GG {
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pointers[lBookshelfData] = 4520
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}
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return pointers
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}
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func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
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result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
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if err != nil {
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s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
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return nil, err
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}
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defer func() { _ = result.Close() }()
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if !result.Next() {
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err = errors.New("no savedata found")
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s.logger.Error("No savedata found", zap.Uint32("charID", charID))
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return nil, err
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}
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saveData := &CharacterSaveData{
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Pointers: getPointers(),
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}
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err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
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if err != nil {
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s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
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return nil, err
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}
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if saveData.compSave == nil {
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return saveData, nil
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}
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err = saveData.Decompress()
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if err != nil {
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s.logger.Error("Failed to decompress savedata", zap.Error(err))
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return nil, err
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}
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saveData.updateStructWithSaveData()
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return saveData, nil
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}
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func (save *CharacterSaveData) Save(s *Session) {
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if !s.kqfOverride {
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s.kqf = save.KQF
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} else {
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save.KQF = s.kqf
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}
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save.updateSaveDataWithStruct()
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if _config.ErupeConfig.RealClientMode >= _config.G1 {
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err := save.Compress()
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if err != nil {
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s.logger.Error("Failed to compress savedata", zap.Error(err))
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return
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}
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} else {
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// Saves were not compressed
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save.compSave = save.decompSave
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}
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_, err := s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hr=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
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`, save.compSave, save.HR, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
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if err != nil {
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s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
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}
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if _, err := s.server.db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7
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`, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.charID); err != nil {
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s.logger.Error("Failed to update user binary house data", zap.Error(err))
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}
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}
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func (save *CharacterSaveData) Compress() error {
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var err error
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save.compSave, err = nullcomp.Compress(save.decompSave)
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if err != nil {
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return err
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}
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return nil
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}
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func (save *CharacterSaveData) Decompress() error {
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var err error
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save.decompSave, err = nullcomp.Decompress(save.compSave)
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if err != nil {
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return err
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}
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return nil
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}
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// This will update the character save with the values stored in the save struct
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func (save *CharacterSaveData) updateSaveDataWithStruct() {
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rpBytes := make([]byte, 2)
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binary.LittleEndian.PutUint16(rpBytes, save.RP)
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if _config.ErupeConfig.RealClientMode >= _config.F4 {
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copy(save.decompSave[save.Pointers[pRP]:save.Pointers[pRP]+2], rpBytes)
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}
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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copy(save.decompSave[save.Pointers[pKQF]:save.Pointers[pKQF]+8], save.KQF)
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}
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}
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// This will update the save struct with the values stored in the character save
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func (save *CharacterSaveData) updateStructWithSaveData() {
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save.Name = stringsupport.SJISToUTF8(bfutil.UpToNull(save.decompSave[88:100]))
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if save.decompSave[save.Pointers[pGender]] == 1 {
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save.Gender = true
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} else {
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save.Gender = false
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}
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if !save.IsNewCharacter {
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if _config.ErupeConfig.RealClientMode >= _config.S6 {
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save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
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save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
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save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
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save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+save.Pointers[lBookshelfData]]
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save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
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save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
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save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
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save.Playtime = binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pPlaytime] : save.Pointers[pPlaytime]+4])
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save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
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save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
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save.HR = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHR] : save.Pointers[pHR]+2])
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if _config.ErupeConfig.RealClientMode >= _config.G1 {
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if save.HR == uint16(999) {
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save.GR = grpToGR(int(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4])))
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}
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}
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if _config.ErupeConfig.RealClientMode >= _config.G10 {
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save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
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}
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}
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}
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}
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func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfSexChanger)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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