Files
Erupe/server/channelserver/repo_session_test.go
Houmgaor ba7ec122f8 revert: remove SQLite support
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
2026-03-05 23:05:55 +01:00

142 lines
4.0 KiB
Go

package channelserver
import (
"testing"
"github.com/jmoiron/sqlx"
)
func setupSessionRepo(t *testing.T) (*SessionRepository, *sqlx.DB, uint32, uint32, uint32, string) {
t.Helper()
db := SetupTestDB(t)
userID := CreateTestUser(t, db, "session_test_user")
charID := CreateTestCharacter(t, db, userID, "SessionChar")
token := "test_token_12345"
sessionID := CreateTestSignSession(t, db, userID, token)
repo := NewSessionRepository(db)
t.Cleanup(func() { TeardownTestDB(t, db) })
return repo, db, userID, charID, sessionID, token
}
func TestRepoSessionValidateLoginToken(t *testing.T) {
repo, _, _, charID, sessionID, token := setupSessionRepo(t)
err := repo.ValidateLoginToken(token, sessionID, charID)
if err != nil {
t.Fatalf("ValidateLoginToken failed: %v", err)
}
}
func TestRepoSessionValidateLoginTokenInvalidToken(t *testing.T) {
repo, _, _, charID, sessionID, _ := setupSessionRepo(t)
err := repo.ValidateLoginToken("wrong_token", sessionID, charID)
if err == nil {
t.Fatal("Expected error for invalid token, got nil")
}
}
func TestRepoSessionValidateLoginTokenWrongChar(t *testing.T) {
repo, _, _, _, sessionID, token := setupSessionRepo(t)
err := repo.ValidateLoginToken(token, sessionID, 999999)
if err == nil {
t.Fatal("Expected error for wrong char ID, got nil")
}
}
func TestRepoSessionValidateLoginTokenWrongSession(t *testing.T) {
repo, _, _, charID, _, token := setupSessionRepo(t)
err := repo.ValidateLoginToken(token, 999999, charID)
if err == nil {
t.Fatal("Expected error for wrong session ID, got nil")
}
}
func TestRepoSessionBindSession(t *testing.T) {
repo, db, _, charID, _, token := setupSessionRepo(t)
CreateTestServer(t, db, 1)
if err := repo.BindSession(token, 1, charID); err != nil {
t.Fatalf("BindSession failed: %v", err)
}
var serverID *uint16
var boundCharID *uint32
if err := db.QueryRow("SELECT server_id, char_id FROM sign_sessions WHERE token=$1", token).Scan(&serverID, &boundCharID); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if serverID == nil || *serverID != 1 {
t.Errorf("Expected server_id=1, got: %v", serverID)
}
if boundCharID == nil || *boundCharID != charID {
t.Errorf("Expected char_id=%d, got: %v", charID, boundCharID)
}
}
func TestRepoSessionClearSession(t *testing.T) {
repo, db, _, charID, _, token := setupSessionRepo(t)
CreateTestServer(t, db, 1)
if err := repo.BindSession(token, 1, charID); err != nil {
t.Fatalf("BindSession failed: %v", err)
}
if err := repo.ClearSession(token); err != nil {
t.Fatalf("ClearSession failed: %v", err)
}
var serverID, boundCharID *int
if err := db.QueryRow("SELECT server_id, char_id FROM sign_sessions WHERE token=$1", token).Scan(&serverID, &boundCharID); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if serverID != nil {
t.Errorf("Expected server_id=NULL, got: %v", *serverID)
}
if boundCharID != nil {
t.Errorf("Expected char_id=NULL, got: %v", *boundCharID)
}
}
func TestRepoSessionUpdatePlayerCount(t *testing.T) {
repo, db, _, _, _, _ := setupSessionRepo(t)
CreateTestServer(t, db, 1)
if err := repo.UpdatePlayerCount(1, 42); err != nil {
t.Fatalf("UpdatePlayerCount failed: %v", err)
}
var count int
if err := db.QueryRow("SELECT current_players FROM servers WHERE server_id=1").Scan(&count); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if count != 42 {
t.Errorf("Expected current_players=42, got: %d", count)
}
}
func TestRepoSessionUpdatePlayerCountTwice(t *testing.T) {
repo, db, _, _, _, _ := setupSessionRepo(t)
CreateTestServer(t, db, 1)
if err := repo.UpdatePlayerCount(1, 10); err != nil {
t.Fatalf("First UpdatePlayerCount failed: %v", err)
}
if err := repo.UpdatePlayerCount(1, 25); err != nil {
t.Fatalf("Second UpdatePlayerCount failed: %v", err)
}
var count int
if err := db.QueryRow("SELECT current_players FROM servers WHERE server_id=1").Scan(&count); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if count != 25 {
t.Errorf("Expected current_players=25, got: %d", count)
}
}