mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 23:54:33 +01:00
Lobby search now returns only quest-bound players (QuestReserved) instead of all reserved slots, matching retail behavior. The new field is pre-collected under server lock before stage iteration to respect Server.Mutex → Stage.RWMutex lock ordering. Replaced three TODOs with RE documentation from Ghidra decompilation of mhfo-hd.dll ZZ: - Log key off-by-one: putRecord_log/putTerminal_log pass size 0 for the key field in ZZ, so the stored key is unused beyond issuance - User search padding: ZZ per-entry parser confirms 40-byte block via memcpy(dst, src+8, 0x28); G2 DLL analysis inconclusive (stripped) - Player count: field at entry offset 0x08 maps to struct param_1[0xe]
175 lines
4.2 KiB
Go
175 lines
4.2 KiB
Go
package channelserver
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import (
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"erupe-ce/network/mhfpacket"
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"net"
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"strings"
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)
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// LocalChannelRegistry is the in-process ChannelRegistry backed by []*Server.
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type LocalChannelRegistry struct {
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channels []*Server
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}
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// NewLocalChannelRegistry creates a LocalChannelRegistry wrapping the given channels.
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func NewLocalChannelRegistry(channels []*Server) *LocalChannelRegistry {
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return &LocalChannelRegistry{channels: channels}
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}
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func (r *LocalChannelRegistry) Worldcast(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
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for _, c := range r.channels {
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if c == ignoredChannel {
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continue
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}
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c.BroadcastMHF(pkt, ignoredSession)
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}
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}
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func (r *LocalChannelRegistry) FindSessionByCharID(charID uint32) *Session {
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for _, c := range r.channels {
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c.Lock()
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for _, session := range c.sessions {
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if session.charID == charID {
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c.Unlock()
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return session
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}
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}
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c.Unlock()
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}
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return nil
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}
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func (r *LocalChannelRegistry) DisconnectUser(cids []uint32) {
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for _, c := range r.channels {
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c.Lock()
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for _, session := range c.sessions {
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for _, cid := range cids {
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if session.charID == cid {
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_ = session.rawConn.Close()
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break
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}
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}
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}
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c.Unlock()
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}
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}
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func (r *LocalChannelRegistry) FindChannelForStage(stageSuffix string) string {
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for _, channel := range r.channels {
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var gid string
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channel.stages.Range(func(id string, _ *Stage) bool {
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if strings.HasSuffix(id, stageSuffix) {
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gid = channel.GlobalID
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return false // stop iteration
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}
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return true
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})
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if gid != "" {
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return gid
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}
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}
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return ""
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}
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func (r *LocalChannelRegistry) SearchSessions(predicate func(SessionSnapshot) bool, max int) []SessionSnapshot {
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var results []SessionSnapshot
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for _, c := range r.channels {
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if len(results) >= max {
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break
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}
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c.Lock()
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for _, session := range c.sessions {
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if len(results) >= max {
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break
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}
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snap := SessionSnapshot{
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CharID: session.charID,
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Name: session.Name,
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ServerIP: net.ParseIP(c.IP).To4(),
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ServerPort: c.Port,
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}
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if session.stage != nil {
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snap.StageID = session.stage.id
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}
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snap.UserBinary3 = c.userBinary.GetCopy(session.charID, 3)
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if predicate(snap) {
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results = append(results, snap)
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}
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}
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c.Unlock()
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}
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return results
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}
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func (r *LocalChannelRegistry) SearchStages(stagePrefix string, max int) []StageSnapshot {
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var results []StageSnapshot
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for _, c := range r.channels {
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if len(results) >= max {
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break
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}
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// Pre-collect which charIDs are in quest stages under server lock,
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// so we can count quest-reserved players without lock ordering issues
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// (Server.Mutex must be acquired before Stage.RWMutex).
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c.Lock()
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inQuest := make(map[uint32]bool)
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for _, sess := range c.sessions {
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if sess.stage != nil && len(sess.stage.id) > 4 && sess.stage.id[3:5] == "Qs" {
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inQuest[sess.charID] = true
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}
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}
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c.Unlock()
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cIP := net.ParseIP(c.IP).To4()
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cPort := c.Port
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c.stages.Range(func(_ string, stage *Stage) bool {
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if len(results) >= max {
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return false
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}
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if !strings.HasPrefix(stage.id, stagePrefix) {
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return true
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}
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stage.RLock()
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bin0 := stage.rawBinaryData[stageBinaryKey{1, 0}]
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bin0Copy := make([]byte, len(bin0))
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copy(bin0Copy, bin0)
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bin1 := stage.rawBinaryData[stageBinaryKey{1, 1}]
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bin1Copy := make([]byte, len(bin1))
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copy(bin1Copy, bin1)
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bin3 := stage.rawBinaryData[stageBinaryKey{1, 3}]
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bin3Copy := make([]byte, len(bin3))
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copy(bin3Copy, bin3)
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questReserved := 0
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for charID := range stage.reservedClientSlots {
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if inQuest[charID] {
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questReserved++
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}
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}
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results = append(results, StageSnapshot{
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ServerIP: cIP,
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ServerPort: cPort,
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StageID: stage.id,
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ClientCount: len(stage.clients) + len(stage.reservedClientSlots),
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Reserved: len(stage.reservedClientSlots),
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QuestReserved: questReserved,
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MaxPlayers: stage.maxPlayers,
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RawBinData0: bin0Copy,
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RawBinData1: bin1Copy,
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RawBinData3: bin3Copy,
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})
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stage.RUnlock()
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return true
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})
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}
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return results
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}
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func (r *LocalChannelRegistry) NotifyMailToCharID(charID uint32, sender *Session, mail *Mail) {
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session := r.FindSessionByCharID(charID)
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if session != nil {
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SendMailNotification(sender, mail, session)
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}
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}
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