mirror of
https://github.com/Mezeporta/Erupe.git
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Closes #172. Scenario files in bin/scenarios/ can now be authored as .json instead of .bin — the server compiles them to wire format on load, falling back to .bin if no .json is present. - Add ParseScenarioBinary / CompileScenarioJSON in scenario_json.go; supports sub-header format (strings as UTF-8, metadata as base64), inline format, and raw JKR blobs. - Add PackSimple JKR type-3 (LZ77) compressor in jpk_compress.go, ported from ReFrontier JPKEncodeLz.cs; round-trip tested against UnpackSimple. - Fix off-by-one in processDecode (jpk.go): last literal byte was silently dropped for data that does not end on a back-reference. - Wire loadScenarioBinary into handleMsgSysGetFile replacing the inline os.ReadFile call; mirrors the existing loadQuestBinary pattern. - Rewrite docs/scenario-format.md with full container/sub-header spec and JSON schema examples.
433 lines
13 KiB
Go
433 lines
13 KiB
Go
package channelserver
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import (
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"bytes"
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"encoding/base64"
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"encoding/binary"
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"encoding/json"
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"fmt"
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"golang.org/x/text/encoding/japanese"
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"golang.org/x/text/transform"
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)
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// ── JSON schema types ────────────────────────────────────────────────────────
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// ScenarioJSON is the open, human-editable representation of a scenario .bin file.
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// Strings are stored as UTF-8; the compiler converts to/from Shift-JIS.
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//
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// Container layout (big-endian sizes):
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//
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// @0x00: u32 BE chunk0_size
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// @0x04: u32 BE chunk1_size
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// [chunk0_data]
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// [chunk1_data]
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// u32 BE chunk2_size (only present when non-zero)
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// [chunk2_data]
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type ScenarioJSON struct {
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// Chunk0 holds quest name/description data (sub-header or inline format).
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Chunk0 *ScenarioChunk0JSON `json:"chunk0,omitempty"`
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// Chunk1 holds NPC dialog data (sub-header format or raw JKR blob).
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Chunk1 *ScenarioChunk1JSON `json:"chunk1,omitempty"`
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// Chunk2 holds JKR-compressed menu/title data.
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Chunk2 *ScenarioRawChunkJSON `json:"chunk2,omitempty"`
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}
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// ScenarioChunk0JSON represents chunk0, which is either sub-header or inline format.
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// Exactly one of Subheader/Inline is non-nil.
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type ScenarioChunk0JSON struct {
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Subheader *ScenarioSubheaderJSON `json:"subheader,omitempty"`
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Inline []ScenarioInlineEntry `json:"inline,omitempty"`
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}
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// ScenarioChunk1JSON represents chunk1, which is either sub-header or raw JKR.
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// Exactly one of Subheader/JKR is non-nil.
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type ScenarioChunk1JSON struct {
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Subheader *ScenarioSubheaderJSON `json:"subheader,omitempty"`
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JKR *ScenarioRawChunkJSON `json:"jkr,omitempty"`
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}
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// ScenarioSubheaderJSON represents a chunk in sub-header format.
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//
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// Sub-header binary layout (8 bytes, little-endian where applicable):
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//
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// @0: u8 Type (usually 0x01)
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// @1: u8 0x00 (pad; distinguishes this format from inline)
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// @2: u16 Size (total chunk size including this header)
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// @4: u8 Count (number of string entries)
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// @5: u8 Unknown1
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// @6: u8 MetaSize (total bytes of metadata block)
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// @7: u8 Unknown2
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// [MetaSize bytes: opaque metadata (string IDs, offsets, flags — partially unknown)]
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// [null-terminated Shift-JIS strings, one per entry]
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// [0xFF end-of-strings sentinel]
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type ScenarioSubheaderJSON struct {
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// Type is the chunk type byte (almost always 0x01).
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Type uint8 `json:"type"`
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Unknown1 uint8 `json:"unknown1"`
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Unknown2 uint8 `json:"unknown2"`
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// Metadata is the opaque metadata block, base64-encoded.
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// Preserving it unchanged ensures correct client behavior for fields
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// whose meaning is not yet fully understood.
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Metadata string `json:"metadata"`
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// Strings contains the human-editable text (UTF-8).
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Strings []string `json:"strings"`
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}
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// ScenarioInlineEntry is one entry in an inline-format chunk0.
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// Format on wire: {u8 index}{Shift-JIS string}{0x00}.
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type ScenarioInlineEntry struct {
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Index uint8 `json:"index"`
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Text string `json:"text"`
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}
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// ScenarioRawChunkJSON stores a JKR-compressed chunk as its raw compressed bytes.
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// The data is served to the client as-is; the format of the decompressed content
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// is not yet fully documented.
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type ScenarioRawChunkJSON struct {
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// Data is the raw JKR-compressed bytes, base64-encoded.
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Data string `json:"data"`
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}
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// ── Parse: binary → JSON ─────────────────────────────────────────────────────
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// ParseScenarioBinary reads a scenario .bin file and returns a ScenarioJSON
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// suitable for editing and re-compilation with CompileScenarioJSON.
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func ParseScenarioBinary(data []byte) (*ScenarioJSON, error) {
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if len(data) < 8 {
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return nil, fmt.Errorf("scenario data too short: %d bytes", len(data))
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}
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c0Size := int(binary.BigEndian.Uint32(data[0:4]))
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c1Size := int(binary.BigEndian.Uint32(data[4:8]))
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result := &ScenarioJSON{}
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// Chunk0
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c0Off := 8
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if c0Size > 0 {
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if c0Off+c0Size > len(data) {
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return nil, fmt.Errorf("chunk0 size %d overruns data at offset %d", c0Size, c0Off)
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}
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chunk0, err := parseScenarioChunk0(data[c0Off : c0Off+c0Size])
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if err != nil {
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return nil, fmt.Errorf("chunk0: %w", err)
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}
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result.Chunk0 = chunk0
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}
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// Chunk1
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c1Off := c0Off + c0Size
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if c1Size > 0 {
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if c1Off+c1Size > len(data) {
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return nil, fmt.Errorf("chunk1 size %d overruns data at offset %d", c1Size, c1Off)
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}
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chunk1, err := parseScenarioChunk1(data[c1Off : c1Off+c1Size])
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if err != nil {
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return nil, fmt.Errorf("chunk1: %w", err)
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}
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result.Chunk1 = chunk1
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}
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// Chunk2 (preceded by its own 4-byte size field)
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c2HdrOff := c1Off + c1Size
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if c2HdrOff+4 <= len(data) {
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c2Size := int(binary.BigEndian.Uint32(data[c2HdrOff : c2HdrOff+4]))
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if c2Size > 0 {
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c2DataOff := c2HdrOff + 4
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if c2DataOff+c2Size > len(data) {
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return nil, fmt.Errorf("chunk2 size %d overruns data at offset %d", c2Size, c2DataOff)
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}
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result.Chunk2 = &ScenarioRawChunkJSON{
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Data: base64.StdEncoding.EncodeToString(data[c2DataOff : c2DataOff+c2Size]),
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}
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}
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}
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return result, nil
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}
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// parseScenarioChunk0 auto-detects sub-header vs inline format.
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// The second byte being 0x00 is the pad byte in sub-headers; non-zero means inline.
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func parseScenarioChunk0(data []byte) (*ScenarioChunk0JSON, error) {
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if len(data) < 2 {
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return &ScenarioChunk0JSON{}, nil
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}
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if data[1] == 0x00 {
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sh, err := parseScenarioSubheader(data)
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if err != nil {
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return nil, err
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}
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return &ScenarioChunk0JSON{Subheader: sh}, nil
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}
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entries, err := parseScenarioInline(data)
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if err != nil {
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return nil, err
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}
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return &ScenarioChunk0JSON{Inline: entries}, nil
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}
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// parseScenarioChunk1 parses chunk1 as JKR or sub-header depending on magic bytes.
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func parseScenarioChunk1(data []byte) (*ScenarioChunk1JSON, error) {
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if len(data) >= 4 && binary.LittleEndian.Uint32(data[0:4]) == 0x1A524B4A {
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return &ScenarioChunk1JSON{
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JKR: &ScenarioRawChunkJSON{
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Data: base64.StdEncoding.EncodeToString(data),
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},
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}, nil
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}
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sh, err := parseScenarioSubheader(data)
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if err != nil {
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return nil, err
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}
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return &ScenarioChunk1JSON{Subheader: sh}, nil
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}
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// parseScenarioSubheader parses the 8-byte sub-header + metadata + strings.
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func parseScenarioSubheader(data []byte) (*ScenarioSubheaderJSON, error) {
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if len(data) < 8 {
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return nil, fmt.Errorf("sub-header chunk too short: %d bytes", len(data))
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}
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// Sub-header fields
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chunkType := data[0]
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// data[1] is the 0x00 pad (not stored; implicit)
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// data[2:4] is the u16 LE total size (recomputed on compile)
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entryCount := int(data[4])
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unknown1 := data[5]
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metaSize := int(data[6])
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unknown2 := data[7]
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metaEnd := 8 + metaSize
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if metaEnd > len(data) {
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return nil, fmt.Errorf("metadata block (size %d) overruns chunk (len %d)", metaSize, len(data))
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}
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metadata := base64.StdEncoding.EncodeToString(data[8:metaEnd])
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strings, err := scenarioReadStrings(data, metaEnd, entryCount)
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if err != nil {
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return nil, err
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}
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return &ScenarioSubheaderJSON{
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Type: chunkType,
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Unknown1: unknown1,
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Unknown2: unknown2,
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Metadata: metadata,
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Strings: strings,
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}, nil
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}
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// parseScenarioInline parses chunk0 inline format: {u8 index}{Shift-JIS string}{0x00}.
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func parseScenarioInline(data []byte) ([]ScenarioInlineEntry, error) {
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var result []ScenarioInlineEntry
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pos := 0
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for pos < len(data) {
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if data[pos] == 0x00 {
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pos++
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continue
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}
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idx := data[pos]
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pos++
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if pos >= len(data) {
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break
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}
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end := pos
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for end < len(data) && data[end] != 0x00 {
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end++
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}
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if end > pos {
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text, err := scenarioDecodeShiftJIS(data[pos:end])
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if err != nil {
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return nil, fmt.Errorf("inline entry at 0x%x: %w", pos, err)
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}
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result = append(result, ScenarioInlineEntry{Index: idx, Text: text})
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}
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pos = end + 1 // skip null terminator
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}
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return result, nil
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}
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// scenarioReadStrings scans for null-terminated Shift-JIS strings starting at
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// offset start, reading at most maxCount strings (0 = unlimited). Stops on 0xFF.
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func scenarioReadStrings(data []byte, start, maxCount int) ([]string, error) {
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var result []string
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pos := start
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for pos < len(data) {
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if maxCount > 0 && len(result) >= maxCount {
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break
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}
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if data[pos] == 0x00 {
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pos++
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continue
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}
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if data[pos] == 0xFF {
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break
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}
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end := pos
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for end < len(data) && data[end] != 0x00 {
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end++
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}
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if end > pos {
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text, err := scenarioDecodeShiftJIS(data[pos:end])
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if err != nil {
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return nil, fmt.Errorf("string at 0x%x: %w", pos, err)
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}
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result = append(result, text)
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}
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pos = end + 1
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}
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return result, nil
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}
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// ── Compile: JSON → binary ───────────────────────────────────────────────────
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// CompileScenarioJSON parses jsonData and compiles it to MHF scenario binary format.
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func CompileScenarioJSON(jsonData []byte) ([]byte, error) {
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var s ScenarioJSON
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if err := json.Unmarshal(jsonData, &s); err != nil {
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return nil, fmt.Errorf("unmarshal scenario JSON: %w", err)
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}
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return compileScenario(&s)
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}
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func compileScenario(s *ScenarioJSON) ([]byte, error) {
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var chunk0, chunk1, chunk2 []byte
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var err error
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if s.Chunk0 != nil {
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chunk0, err = compileScenarioChunk0(s.Chunk0)
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if err != nil {
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return nil, fmt.Errorf("chunk0: %w", err)
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}
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}
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if s.Chunk1 != nil {
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chunk1, err = compileScenarioChunk1(s.Chunk1)
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if err != nil {
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return nil, fmt.Errorf("chunk1: %w", err)
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}
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}
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if s.Chunk2 != nil {
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chunk2, err = compileScenarioRawChunk(s.Chunk2)
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if err != nil {
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return nil, fmt.Errorf("chunk2: %w", err)
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}
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}
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var buf bytes.Buffer
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// Container header: c0_size, c1_size (big-endian u32)
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_ = binary.Write(&buf, binary.BigEndian, uint32(len(chunk0)))
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_ = binary.Write(&buf, binary.BigEndian, uint32(len(chunk1)))
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buf.Write(chunk0)
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buf.Write(chunk1)
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// Chunk2 preceded by its own size field
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if len(chunk2) > 0 {
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_ = binary.Write(&buf, binary.BigEndian, uint32(len(chunk2)))
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buf.Write(chunk2)
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}
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return buf.Bytes(), nil
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}
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func compileScenarioChunk0(c *ScenarioChunk0JSON) ([]byte, error) {
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if c.Subheader != nil {
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return compileScenarioSubheader(c.Subheader)
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}
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return compileScenarioInline(c.Inline)
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}
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func compileScenarioChunk1(c *ScenarioChunk1JSON) ([]byte, error) {
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if c.JKR != nil {
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return compileScenarioRawChunk(c.JKR)
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}
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if c.Subheader != nil {
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return compileScenarioSubheader(c.Subheader)
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}
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return nil, nil
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}
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// compileScenarioSubheader builds the binary sub-header chunk:
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// [8-byte header][metadata][null-terminated Shift-JIS strings][0xFF]
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func compileScenarioSubheader(sh *ScenarioSubheaderJSON) ([]byte, error) {
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meta, err := base64.StdEncoding.DecodeString(sh.Metadata)
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if err != nil {
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return nil, fmt.Errorf("decode metadata base64: %w", err)
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}
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var strBuf bytes.Buffer
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for _, s := range sh.Strings {
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sjis, err := scenarioEncodeShiftJIS(s)
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if err != nil {
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return nil, err
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}
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strBuf.Write(sjis) // sjis already has null terminator from helper
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}
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strBuf.WriteByte(0xFF) // end-of-strings sentinel
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// Total size = 8-byte header + metadata + strings
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totalSize := 8 + len(meta) + strBuf.Len()
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var buf bytes.Buffer
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buf.WriteByte(sh.Type)
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buf.WriteByte(0x00) // pad (format detector)
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// u16 LE total size
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buf.WriteByte(byte(totalSize))
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buf.WriteByte(byte(totalSize >> 8))
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buf.WriteByte(byte(len(sh.Strings))) // entry count
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buf.WriteByte(sh.Unknown1)
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buf.WriteByte(byte(len(meta))) // metadata total size
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buf.WriteByte(sh.Unknown2)
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buf.Write(meta)
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buf.Write(strBuf.Bytes())
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return buf.Bytes(), nil
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}
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// compileScenarioInline builds the inline-format chunk0 bytes.
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func compileScenarioInline(entries []ScenarioInlineEntry) ([]byte, error) {
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var buf bytes.Buffer
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for _, e := range entries {
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buf.WriteByte(e.Index)
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sjis, err := scenarioEncodeShiftJIS(e.Text)
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if err != nil {
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return nil, err
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}
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buf.Write(sjis) // includes null terminator
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}
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return buf.Bytes(), nil
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}
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// compileScenarioRawChunk decodes the base64 raw chunk bytes.
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// These are served to the client as-is (no re-compression).
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func compileScenarioRawChunk(rc *ScenarioRawChunkJSON) ([]byte, error) {
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data, err := base64.StdEncoding.DecodeString(rc.Data)
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if err != nil {
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return nil, fmt.Errorf("decode raw chunk base64: %w", err)
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}
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return data, nil
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}
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// ── String helpers ───────────────────────────────────────────────────────────
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// scenarioDecodeShiftJIS converts a raw Shift-JIS byte slice to UTF-8 string.
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func scenarioDecodeShiftJIS(b []byte) (string, error) {
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dec := japanese.ShiftJIS.NewDecoder()
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out, _, err := transform.Bytes(dec, b)
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if err != nil {
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return "", fmt.Errorf("shift-jis decode: %w", err)
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}
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return string(out), nil
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}
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// scenarioEncodeShiftJIS converts a UTF-8 string to a null-terminated Shift-JIS byte slice.
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func scenarioEncodeShiftJIS(s string) ([]byte, error) {
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enc := japanese.ShiftJIS.NewEncoder()
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out, _, err := transform.Bytes(enc, []byte(s))
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if err != nil {
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return nil, fmt.Errorf("shift-jis encode %q: %w", s, err)
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}
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return append(out, 0x00), nil
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}
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