Files
Erupe/server/signserver/sign_server.go
Houmgaor ba7ec122f8 revert: remove SQLite support
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
2026-03-05 23:05:55 +01:00

125 lines
2.6 KiB
Go

package signserver
import (
"fmt"
"io"
"net"
"sync"
cfg "erupe-ce/config"
"erupe-ce/network"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
)
// Config struct allows configuring the server.
type Config struct {
Logger *zap.Logger
DB *sqlx.DB
ErupeConfig *cfg.Config
}
// Server is a MHF sign server.
type Server struct {
sync.Mutex
logger *zap.Logger
erupeConfig *cfg.Config
userRepo SignUserRepo
charRepo SignCharacterRepo
sessionRepo SignSessionRepo
listener net.Listener
isShuttingDown bool
}
// NewServer creates a new Server type.
func NewServer(config *Config) *Server {
s := &Server{
logger: config.Logger,
erupeConfig: config.ErupeConfig,
}
if config.DB != nil {
s.userRepo = NewSignUserRepository(config.DB)
s.charRepo = NewSignCharacterRepository(config.DB)
s.sessionRepo = NewSignSessionRepository(config.DB)
}
return s
}
// Start starts the server in a new goroutine.
func (s *Server) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.erupeConfig.Sign.Port))
if err != nil {
return err
}
s.listener = l
go s.acceptClients()
return nil
}
// Shutdown exits the server gracefully.
func (s *Server) Shutdown() {
s.logger.Debug("Shutting down...")
s.Lock()
s.isShuttingDown = true
s.Unlock()
// This will cause the acceptor goroutine to error and exit gracefully.
_ = s.listener.Close()
}
func (s *Server) acceptClients() {
for {
conn, err := s.listener.Accept()
if err != nil {
// Check if we are shutting down and exit gracefully if so.
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
if shutdown {
break
} else {
s.logger.Warn("Error accepting client", zap.Error(err))
continue
}
}
go s.handleConnection(conn)
}
}
func (s *Server) handleConnection(conn net.Conn) {
s.logger.Debug("New connection", zap.String("RemoteAddr", conn.RemoteAddr().String()))
defer func() { _ = conn.Close() }()
// Client initalizes the connection with a one-time buffer of 8 NULL bytes.
nullInit := make([]byte, 8)
_, err := io.ReadFull(conn, nullInit)
if err != nil {
s.logger.Error("Error initializing connection", zap.Error(err))
return
}
// Create a new session.
var cc network.Conn = network.NewCryptConn(conn, s.erupeConfig.RealClientMode, s.logger)
cc, captureCleanup := startSignCapture(s, cc, conn.RemoteAddr())
session := &Session{
logger: s.logger,
server: s,
rawConn: conn,
cryptConn: cc,
captureCleanup: captureCleanup,
}
// Do the session's work.
session.work()
if session.captureCleanup != nil {
session.captureCleanup()
}
}