Files
Erupe/server/channelserver/sys_session.go
2025-02-18 03:16:41 +11:00

337 lines
8.9 KiB
Go

package channelserver
import (
"encoding/binary"
"encoding/hex"
"erupe-ce/common/mhfcourse"
_config "erupe-ce/config"
"fmt"
"io"
"net"
"sync"
"time"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringstack"
"erupe-ce/network"
"erupe-ce/network/clientctx"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
type packet struct {
data []byte
nonBlocking bool
}
// Session holds state for the channel server connection.
type Session struct {
sync.Mutex
logger *zap.Logger
server *Server
rawConn net.Conn
cryptConn *network.CryptConn
sendPackets chan packet
clientContext *clientctx.ClientContext
lastPacket time.Time
objectIndex uint16
userEnteredStage bool // If the user has entered a stage before
stage *Stage
reservationStage *Stage // Required for the stateful MsgSysUnreserveStage packet.
stagePass string // Temporary storage
prevGuildID uint32 // Stores the last GuildID used in InfoGuild
charID uint32
logKey []byte
sessionStart int64
courses []mhfcourse.Course
token string
kqf []byte
kqfOverride bool
playtime uint32
playtimeTime time.Time
semaphore *Semaphore // Required for the stateful MsgSysUnreserveStage packet.
semaphoreMode bool
semaphoreID []uint16
// A stack containing the stage movement history (push on enter/move, pop on back)
stageMoveStack *stringstack.StringStack
// Accumulated index used for identifying mail for a client
// I'm not certain why this is used, but since the client is sending it
// I want to rely on it for now as it might be important later.
mailAccIndex uint8
// Contains the mail list that maps accumulated indexes to mail IDs
mailList []int
// For Debuging
Name string
closed bool
ackStart map[uint32]time.Time
}
// NewSession creates a new Session type.
func NewSession(server *Server, conn net.Conn) *Session {
s := &Session{
logger: server.logger.Named(conn.RemoteAddr().String()),
server: server,
rawConn: conn,
cryptConn: network.NewCryptConn(conn),
sendPackets: make(chan packet, 20),
clientContext: &clientctx.ClientContext{}, // Unused
lastPacket: time.Now(),
sessionStart: TimeAdjusted().Unix(),
stageMoveStack: stringstack.New(),
ackStart: make(map[uint32]time.Time),
semaphoreID: make([]uint16, 2),
}
s.SetObjectID()
return s
}
// Start starts the session packet send and recv loop(s).
func (s *Session) Start() {
s.logger.Debug("New connection", zap.String("RemoteAddr", s.rawConn.RemoteAddr().String()))
// Unlike the sign and entrance server,
// the client DOES NOT initalize the channel connection with 8 NULL bytes.
go s.sendLoop()
go s.recvLoop()
}
// QueueSend queues a packet (raw []byte) to be sent.
func (s *Session) QueueSend(data []byte) {
s.logMessage(binary.BigEndian.Uint16(data[0:2]), data, "Server", s.Name)
err := s.cryptConn.SendPacket(append(data, []byte{0x00, 0x10}...))
if err != nil {
s.logger.Warn("Failed to send packet")
}
}
// QueueSendNonBlocking queues a packet (raw []byte) to be sent, dropping the packet entirely if the queue is full.
func (s *Session) QueueSendNonBlocking(data []byte) {
select {
case s.sendPackets <- packet{data, true}:
s.logMessage(binary.BigEndian.Uint16(data[0:2]), data, "Server", s.Name)
default:
s.logger.Warn("Packet queue too full, dropping!")
}
}
// QueueSendMHF queues a MHFPacket to be sent.
func (s *Session) QueueSendMHF(pkt mhfpacket.MHFPacket) {
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
pkt.Build(bf, s.clientContext)
// Queue it.
s.QueueSend(bf.Data())
}
// QueueSendMHFNonBlocking queues a MHFPacket to be sent, dropping the packet entirely if the queue is full.
func (s *Session) QueueSendMHFNonBlocking(pkt mhfpacket.MHFPacket) {
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
pkt.Build(bf, s.clientContext)
// Queue it.
s.QueueSendNonBlocking(bf.Data())
}
// QueueAck is a helper function to queue an MSG_SYS_ACK with the given ack handle and data.
func (s *Session) QueueAck(ackHandle uint32, data []byte) {
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(network.MSG_SYS_ACK))
bf.WriteUint32(ackHandle)
bf.WriteBytes(data)
s.QueueSend(bf.Data())
}
func (s *Session) sendLoop() {
var pkt packet
for {
var buf []byte
if s.closed {
return
}
for len(s.sendPackets) > 0 {
pkt = <-s.sendPackets
buf = append(buf, pkt.data...)
}
if len(buf) > 0 {
err := s.cryptConn.SendPacket(append(buf, []byte{0x00, 0x10}...))
if err != nil {
s.logger.Warn("Failed to send packet")
}
}
time.Sleep(time.Duration(_config.ErupeConfig.LoopDelay) * time.Millisecond)
}
}
func (s *Session) recvLoop() {
for {
if s.closed {
logoutPlayer(s)
return
}
pkt, err := s.cryptConn.ReadPacket()
if err == io.EOF {
s.logger.Info(fmt.Sprintf("[%s] Disconnected", s.Name))
logoutPlayer(s)
return
} else if err != nil {
s.logger.Warn("Error on ReadPacket, exiting recv loop", zap.Error(err))
logoutPlayer(s)
return
}
s.handlePacketGroup(pkt)
time.Sleep(time.Duration(_config.ErupeConfig.LoopDelay) * time.Millisecond)
}
}
func (s *Session) handlePacketGroup(pktGroup []byte) {
s.lastPacket = time.Now()
bf := byteframe.NewByteFrameFromBytes(pktGroup)
opcodeUint16 := bf.ReadUint16()
if len(bf.Data()) >= 6 {
s.ackStart[bf.ReadUint32()] = time.Now()
bf.Seek(2, io.SeekStart)
}
opcode := network.PacketID(opcodeUint16)
// This shouldn't be needed, but it's better to recover and let the connection die than to panic the server.
defer func() {
if r := recover(); r != nil {
fmt.Printf("[%s]", s.Name)
fmt.Println("Recovered from panic", r)
}
}()
s.logMessage(opcodeUint16, pktGroup, s.Name, "Server")
if opcode == network.MSG_SYS_LOGOUT {
s.closed = true
return
}
// Get the packet parser and handler for this opcode.
mhfPkt := mhfpacket.FromOpcode(opcode)
if mhfPkt == nil {
fmt.Println("Got opcode which we don't know how to parse, can't parse anymore for this group")
return
}
// Parse the packet.
err := mhfPkt.Parse(bf, s.clientContext)
if err != nil {
fmt.Printf("\n!!! [%s] %s NOT IMPLEMENTED !!! \n\n\n", s.Name, opcode)
return
}
// Handle the packet.
handlerTable[opcode](s, mhfPkt)
// If there is more data on the stream that the .Parse method didn't read, then read another packet off it.
remainingData := bf.DataFromCurrent()
if len(remainingData) >= 2 {
s.handlePacketGroup(remainingData)
}
}
func ignored(opcode network.PacketID) bool {
ignoreList := []network.PacketID{
network.MSG_SYS_END,
network.MSG_SYS_PING,
network.MSG_SYS_NOP,
network.MSG_SYS_TIME,
network.MSG_SYS_EXTEND_THRESHOLD,
network.MSG_SYS_POSITION_OBJECT,
network.MSG_MHF_SAVEDATA,
}
set := make(map[network.PacketID]struct{}, len(ignoreList))
for _, s := range ignoreList {
set[s] = struct{}{}
}
_, r := set[opcode]
return r
}
func (s *Session) logMessage(opcode uint16, data []byte, sender string, recipient string) {
if sender == "Server" && !s.server.erupeConfig.DebugOptions.LogOutboundMessages {
return
} else if sender != "Server" && !s.server.erupeConfig.DebugOptions.LogInboundMessages {
return
}
opcodePID := network.PacketID(opcode)
if ignored(opcodePID) {
return
}
var ackHandle uint32
if len(data) >= 6 {
ackHandle = binary.BigEndian.Uint32(data[2:6])
}
if t, ok := s.ackStart[ackHandle]; ok {
fmt.Printf("[%s] -> [%s] (%fs)\n", sender, recipient, float64(time.Now().UnixNano()-t.UnixNano())/1000000000)
} else {
fmt.Printf("[%s] -> [%s]\n", sender, recipient)
}
fmt.Printf("Opcode: (Dec: %d Hex: 0x%04X Name: %s) \n", opcode, opcode, opcodePID)
if s.server.erupeConfig.DebugOptions.LogMessageData {
if len(data) <= s.server.erupeConfig.DebugOptions.MaxHexdumpLength {
fmt.Printf("Data [%d bytes]:\n%s\n", len(data), hex.Dump(data))
} else {
fmt.Printf("Data [%d bytes]: (Too long!)\n\n", len(data))
}
} else {
fmt.Printf("\n")
}
}
func (s *Session) SetObjectID() {
for i := uint16(1); i < 127; i++ {
exists := false
for _, j := range s.server.objectIDs {
if i == j {
exists = true
break
}
}
if !exists {
s.server.objectIDs[s] = i
return
}
}
s.server.objectIDs[s] = 0
}
func (s *Session) NextObjectID() uint32 {
bf := byteframe.NewByteFrame()
bf.WriteUint16(s.server.objectIDs[s])
s.objectIndex++
bf.WriteUint16(s.objectIndex)
bf.Seek(0, 0)
return bf.ReadUint32()
}
func (s *Session) GetSemaphoreID() uint32 {
if s.semaphoreMode {
return 0x000E0000 + uint32(s.semaphoreID[1])
} else {
return 0x000F0000 + uint32(s.semaphoreID[0])
}
}
func (s *Session) isOp() bool {
var op bool
err := s.server.db.QueryRow(`SELECT op FROM users u WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$1)`, s.charID).Scan(&op)
if err == nil && op {
return true
}
return false
}