Files
Erupe/Erupe/server/channelserver/handlers_guild.go
2022-06-16 14:48:52 +10:00

1794 lines
67 KiB
Go

package channelserver
import (
"bytes"
"database/sql"
"database/sql/driver"
"encoding/binary"
"encoding/hex"
"encoding/json"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"sort"
"strconv"
"strings"
"time"
"github.com/Andoryuuta/byteframe"
"github.com/Solenataris/Erupe/common/bfutil"
"github.com/Solenataris/Erupe/common/stringsupport"
"github.com/Solenataris/Erupe/network/mhfpacket"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
"golang.org/x/text/encoding/japanese"
"golang.org/x/text/transform"
)
type FestivalColour string
const (
FestivalColourNone FestivalColour = "none"
FestivalColourRed FestivalColour = "red"
FestivalColourBlue FestivalColour = "blue"
)
var FestivalColourCodes = map[FestivalColour]uint8{
FestivalColourBlue: 0x00,
FestivalColourRed: 0x01,
FestivalColourNone: 0xFF,
}
type GuildApplicationType string
const (
GuildApplicationTypeApplied GuildApplicationType = "applied"
GuildApplicationTypeInvited GuildApplicationType = "invited"
)
type Guild struct {
ID uint32 `db:"id"`
Name string `db:"name"`
MainMotto uint8 `db:"main_motto"`
SubMotto uint8 `db:"sub_motto"`
CreatedAt time.Time `db:"created_at"`
MemberCount uint16 `db:"member_count"`
RankRP uint32 `db:"rank_rp"`
EventRP uint32 `db:"event_rp"`
Comment string `db:"comment"`
FestivalColour FestivalColour `db:"festival_colour"`
Rank uint16 `db:"rank"`
Icon *GuildIcon `db:"icon"`
GuildLeader
}
type GuildLeader struct {
LeaderCharID uint32 `db:"leader_id"`
LeaderName string `db:"leader_name"`
}
type GuildIconPart struct {
Index uint16
ID uint16
Page uint8
Size uint8
Rotation uint8
Red uint8
Green uint8
Blue uint8
PosX uint16
PosY uint16
}
type GuildApplication struct {
ID int `db:"id"`
GuildID uint32 `db:"guild_id"`
CharID uint32 `db:"character_id"`
ActorID uint32 `db:"actor_id"`
ApplicationType GuildApplicationType `db:"application_type"`
CreatedAt time.Time `db:"created_at"`
}
type GuildIcon struct {
Parts []GuildIconPart
}
func (gi *GuildIcon) Scan(val interface{}) (err error) {
switch v := val.(type) {
case []byte:
err = json.Unmarshal(v, &gi)
case string:
err = json.Unmarshal([]byte(v), &gi)
}
return
}
func (gi *GuildIcon) Value() (valuer driver.Value, err error) {
return json.Marshal(gi)
}
const guildInfoSelectQuery = `
SELECT
g.id,
g.name,
g.rank_rp,
g.event_rp,
g.main_motto,
g.sub_motto,
created_at,
leader_id,
lc.name as leader_name,
comment,
festival_colour,
CASE
WHEN g.rank_rp <= 48 THEN g.rank_rp/24
WHEN g.rank_rp <= 288 THEN g.rank_rp/48+1
WHEN g.rank_rp <= 504 THEN g.rank_rp/72+3
WHEN g.rank_rp <= 1080 THEN (g.rank_rp-24)/96+5
WHEN g.rank_rp < 1200 THEN 16
ELSE 17
END rank,
icon,
(
SELECT count(1) FROM guild_characters gc WHERE gc.guild_id = g.id
) AS member_count
FROM guilds g
JOIN guild_characters lgc ON lgc.character_id = leader_id
JOIN characters lc on leader_id = lc.id
`
func (guild *Guild) Save(s *Session) error {
_, err := s.server.db.Exec(`
UPDATE guilds SET main_motto=$1, sub_motto=$6, comment=$3, festival_colour=$4, icon=$5 WHERE id=$2
`, guild.MainMotto, guild.ID, guild.Comment, guild.FestivalColour, guild.Icon, guild.SubMotto)
if err != nil {
s.logger.Error("failed to update guild data", zap.Error(err), zap.Uint32("guildID", guild.ID))
return err
}
return nil
}
func (guild *Guild) CreateApplication(s *Session, charID uint32, applicationType GuildApplicationType, transaction *sql.Tx) error {
sql := `
INSERT INTO guild_applications (guild_id, character_id, actor_id, application_type)
VALUES ($1, $2, $3, $4)
`
var err error
if transaction == nil {
_, err = s.server.db.Exec(sql, guild.ID, charID, s.charID, applicationType)
} else {
_, err = transaction.Exec(sql, guild.ID, charID, s.charID, applicationType)
}
if err != nil {
s.logger.Error(
"failed to add guild application",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", charID),
)
return err
}
return nil
}
func (guild *Guild) Disband(s *Session) error {
transaction, err := s.server.db.Begin()
if err != nil {
s.logger.Error("failed to begin transaction", zap.Error(err))
return err
}
_, err = transaction.Exec("DELETE FROM guild_characters WHERE guild_id = $1", guild.ID)
if err != nil {
s.logger.Error("failed to remove guild characters", zap.Error(err), zap.Uint32("guildId", guild.ID))
rollbackTransaction(s, transaction)
return err
}
_, err = transaction.Exec("DELETE FROM guilds WHERE id = $1", guild.ID)
if err != nil {
s.logger.Error("failed to remove guild", zap.Error(err), zap.Uint32("guildID", guild.ID))
rollbackTransaction(s, transaction)
return err
}
err = transaction.Commit()
if err != nil {
s.logger.Error("failed to commit transaction", zap.Error(err))
return err
}
s.logger.Info("Character disbanded guild", zap.Uint32("charID", s.charID), zap.Uint32("guildID", guild.ID))
return nil
}
func (guild *Guild) RemoveCharacter(s *Session, charID uint32) error {
_, err := s.server.db.Exec("DELETE FROM guild_characters WHERE character_id=$1", charID)
if err != nil {
s.logger.Error(
"failed to remove character from guild",
zap.Error(err),
zap.Uint32("charID", charID),
zap.Uint32("guildID", guild.ID),
)
return err
}
return nil
}
func (guild *Guild) AcceptApplication(s *Session, charID uint32) error {
transaction, err := s.server.db.Begin()
if err != nil {
s.logger.Error("failed to start db transaction", zap.Error(err))
return err
}
_, err = transaction.Exec(`DELETE FROM guild_applications WHERE character_id = $1`, charID)
if err != nil {
s.logger.Error("failed to accept character's guild application", zap.Error(err))
rollbackTransaction(s, transaction)
return err
}
_, err = transaction.Exec(`
INSERT INTO guild_characters (guild_id, character_id, order_index)
VALUES ($1, $2, (SELECT MAX(order_index) + 1 FROM guild_characters WHERE guild_id = $1))
`, guild.ID, charID)
if err != nil {
s.logger.Error(
"failed to add applicant to guild",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", charID),
)
rollbackTransaction(s, transaction)
return err
}
err = transaction.Commit()
if err != nil {
s.logger.Error("failed to commit db transaction", zap.Error(err))
rollbackTransaction(s, transaction)
return err
}
return nil
}
// This is relying on the fact that invitation ID is also character ID right now
// if invitation ID changes, this will break.
func (guild *Guild) CancelInvitation(s *Session, charID uint32) error {
_, err := s.server.db.Exec(
`DELETE FROM guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = 'invited'`,
charID, guild.ID,
)
if err != nil {
s.logger.Error(
"failed to cancel guild invitation",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", charID),
)
return err
}
return nil
}
func (guild *Guild) RejectApplication(s *Session, charID uint32) error {
_, err := s.server.db.Exec(
`DELETE FROM guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = 'applied'`,
charID, guild.ID,
)
if err != nil {
s.logger.Error(
"failed to reject guild application",
zap.Error(err),
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", charID),
)
return err
}
return nil
}
func (guild *Guild) ArrangeCharacters(s *Session, charIDs []uint32) error {
transaction, err := s.server.db.Begin()
if err != nil {
s.logger.Error("failed to start db transaction", zap.Error(err))
return err
}
for i, id := range charIDs {
_, err := transaction.Exec("UPDATE guild_characters SET order_index = $1 WHERE character_id = $2", 2+i, id)
if err != nil {
err = transaction.Rollback()
if err != nil {
s.logger.Error("failed to rollback db transaction", zap.Error(err))
}
return err
}
}
err = transaction.Commit()
if err != nil {
s.logger.Error("failed to commit db transaction", zap.Error(err))
return err
}
return nil
}
func (guild *Guild) GetApplicationForCharID(s *Session, charID uint32, applicationType GuildApplicationType) (*GuildApplication, error) {
row := s.server.db.QueryRowx(`
SELECT * from guild_applications WHERE character_id = $1 AND guild_id = $2 AND application_type = $3
`, charID, guild.ID, applicationType)
application := &GuildApplication{}
err := row.StructScan(application)
if errors.Is(err, sql.ErrNoRows) {
return nil, nil
}
if err != nil {
s.logger.Error(
"failed to retrieve guild application for character",
zap.Error(err),
zap.Uint32("charID", charID),
zap.Uint32("guildID", guild.ID),
)
return nil, err
}
return application, nil
}
func (guild *Guild) HasApplicationForCharID(s *Session, charID uint32) (bool, error) {
row := s.server.db.QueryRowx(`
SELECT 1 from guild_applications WHERE character_id = $1 AND guild_id = $2
`, charID, guild.ID)
num := 0
err := row.Scan(&num)
if errors.Is(err, sql.ErrNoRows) {
return false, nil
}
if err != nil {
s.logger.Error(
"failed to retrieve guild applications for character",
zap.Error(err),
zap.Uint32("charID", charID),
zap.Uint32("guildID", guild.ID),
)
return false, err
}
return true, nil
}
func CreateGuild(s *Session, guildName string) (int32, error) {
transaction, err := s.server.db.Begin()
if err != nil {
s.logger.Error("failed to start db transaction", zap.Error(err))
return 0, err
}
if err != nil {
panic(err)
}
guildResult, err := transaction.Query(
"INSERT INTO guilds (name, leader_id) VALUES ($1, $2) RETURNING id",
guildName, s.charID,
)
if err != nil {
s.logger.Error("failed to create guild", zap.Error(err))
rollbackTransaction(s, transaction)
return 0, err
}
var guildId int32
guildResult.Next()
err = guildResult.Scan(&guildId)
if err != nil {
s.logger.Error("failed to retrieve guild ID", zap.Error(err))
rollbackTransaction(s, transaction)
return 0, err
}
err = guildResult.Close()
if err != nil {
s.logger.Error("failed to finalise query", zap.Error(err))
rollbackTransaction(s, transaction)
return 0, err
}
_, err = transaction.Exec(`
INSERT INTO guild_characters (guild_id, character_id)
VALUES ($1, $2)
`, guildId, s.charID)
if err != nil {
s.logger.Error("failed to add character to guild", zap.Error(err))
rollbackTransaction(s, transaction)
return 0, err
}
err = transaction.Commit()
if err != nil {
s.logger.Error("failed to commit guild creation", zap.Error(err))
return 0, err
}
return guildId, nil
}
func rollbackTransaction(s *Session, transaction *sql.Tx) {
err := transaction.Rollback()
if err != nil {
s.logger.Error("failed to rollback transaction", zap.Error(err))
}
}
func FindGuildsByName(s *Session, name string) ([]*Guild, error) {
searchTerm := fmt.Sprintf("%%%s%%", name)
rows, err := s.server.db.Queryx(fmt.Sprintf(`
%s
WHERE g.name ILIKE $1
`, guildInfoSelectQuery), searchTerm)
if err != nil {
s.logger.Error("failed to find guilds for search term", zap.Error(err), zap.String("searchTerm", name))
return nil, err
}
defer rows.Close()
guilds := make([]*Guild, 0)
for rows.Next() {
guild, err := buildGuildObjectFromDbResult(rows, err, s)
if err != nil {
return nil, err
}
guilds = append(guilds, guild)
}
return guilds, nil
}
func GetGuildInfoByID(s *Session, guildID uint32) (*Guild, error) {
rows, err := s.server.db.Queryx(fmt.Sprintf(`
%s
WHERE g.id = $1
LIMIT 1
`, guildInfoSelectQuery), guildID)
if err != nil {
s.logger.Error("failed to retrieve guild", zap.Error(err), zap.Uint32("guildID", guildID))
return nil, err
}
defer rows.Close()
hasRow := rows.Next()
if !hasRow {
return nil, nil
}
return buildGuildObjectFromDbResult(rows, err, s)
}
func GetGuildInfoByCharacterId(s *Session, charID uint32) (*Guild, error) {
rows, err := s.server.db.Queryx(fmt.Sprintf(`
%s
WHERE EXISTS(
SELECT 1
FROM guild_characters gc1
WHERE gc1.character_id = $1
AND gc1.guild_id = g.id
)
OR EXISTS(
SELECT 1
FROM guild_applications ga
WHERE ga.character_id = $1
AND ga.guild_id = g.id
AND ga.application_type = 'applied'
)
LIMIT 1
`, guildInfoSelectQuery), charID)
if err != nil {
s.logger.Error("failed to retrieve guild for character", zap.Error(err), zap.Uint32("charID", charID))
return nil, err
}
defer rows.Close()
hasRow := rows.Next()
if !hasRow {
return nil, nil
}
return buildGuildObjectFromDbResult(rows, err, s)
}
func buildGuildObjectFromDbResult(result *sqlx.Rows, err error, s *Session) (*Guild, error) {
guild := &Guild{}
err = result.StructScan(guild)
if err != nil {
s.logger.Error("failed to retrieve guild data from database", zap.Error(err))
return nil, err
}
return guild, nil
}
func handleMsgMhfCreateGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCreateGuild)
guildId, err := CreateGuild(s, pkt.Name)
if err != nil {
bf := byteframe.NewByteFrame()
// No reasoning behind these values other than they cause a 'failed to create'
// style message, it's better than nothing for now.
bf.WriteUint32(0x01010101)
doAckSimpleFail(s, pkt.AckHandle, bf.Data())
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(uint32(guildId))
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfOperateGuild)
guild, err := GetGuildInfoByID(s, pkt.GuildID)
if err != nil {
return
}
characterGuildInfo, err := GetCharacterGuildData(s, s.charID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
bf := byteframe.NewByteFrame()
switch pkt.Action {
case mhfpacket.OPERATE_GUILD_DISBAND:
if guild.LeaderCharID != s.charID {
s.logger.Warn(fmt.Sprintf("character '%d' is attempting to manage guild '%d' without permission", s.charID, guild.ID))
return
}
err = guild.Disband(s)
response := 0x01
if err != nil {
// All successful acks return 0x01, assuming 0x00 is failure
response = 0x00
}
bf.WriteUint32(uint32(response))
case mhfpacket.OPERATE_GUILD_APPLY:
err = guild.CreateApplication(s, s.charID, GuildApplicationTypeApplied, nil)
if err != nil {
// All successful acks return 0x01, assuming 0x00 is failure
bf.WriteUint32(0x00)
} else {
bf.WriteUint32(guild.LeaderCharID)
}
case mhfpacket.OPERATE_GUILD_LEAVE:
var err error
if characterGuildInfo.IsApplicant {
err = guild.RejectApplication(s, s.charID)
} else {
err = guild.RemoveCharacter(s, s.charID)
}
response := 0x01
if err != nil {
// All successful acks return 0x01, assuming 0x00 is failure
response = 0x00
}
bf.WriteUint32(uint32(response))
case mhfpacket.OPERATE_GUILD_DONATE_RANK:
handleDonateRP(s, pkt, bf, guild, false)
case mhfpacket.OPERATE_GUILD_SET_APPLICATION_DENY:
// TODO: close applications for guild
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_SET_APPLICATION_ALLOW:
// TODO: open applications for guild
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_SET_AVOID_LEADERSHIP_TRUE:
handleAvoidLeadershipUpdate(s, pkt, true)
case mhfpacket.OPERATE_GUILD_SET_AVOID_LEADERSHIP_FALSE:
handleAvoidLeadershipUpdate(s, pkt, false)
case mhfpacket.OPERATE_GUILD_UPDATE_COMMENT:
pbf := byteframe.NewByteFrameFromBytes(pkt.UnkData)
if !characterGuildInfo.IsLeader && !characterGuildInfo.IsSubLeader() {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
commentLength := pbf.ReadUint8()
_ = pbf.ReadUint32()
guild.Comment, err = s.clientContext.StrConv.Decode(bfutil.UpToNull(pbf.ReadBytes(uint(commentLength))))
if err != nil {
s.logger.Warn("failed to convert guild comment to UTF8", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
break
}
err = guild.Save(s)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
bf.WriteUint32(0x00)
case mhfpacket.OPERATE_GUILD_UPDATE_MOTTO:
if !characterGuildInfo.IsLeader && !characterGuildInfo.IsSubLeader() {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
guild.SubMotto = pkt.UnkData[3]
guild.MainMotto = pkt.UnkData[4]
err := guild.Save(s)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_1:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_2:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_RENAME_PUGI_3:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_1:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_2:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_3:
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
return
case mhfpacket.OPERATE_GUILD_DONATE_EVENT:
handleDonateRP(s, pkt, bf, guild, true)
default:
panic(fmt.Sprintf("unhandled operate guild action '%d'", pkt.Action))
}
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
}
func handleDonateRP(s *Session, pkt *mhfpacket.MsgMhfOperateGuild, bf *byteframe.ByteFrame, guild *Guild, isEvent bool) error {
rp := binary.BigEndian.Uint16(pkt.UnkData[3:5])
saveData, err := GetCharacterSaveData(s, s.charID)
if err != nil {
return err
}
saveData.RP -= rp
transaction, err := s.server.db.Begin()
err = saveData.Save(s, transaction)
if err != nil {
transaction.Rollback()
return err
}
updateSQL := "UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2"
if isEvent {
updateSQL = "UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2"
}
_, err = s.server.db.Exec(updateSQL, rp, guild.ID)
if err != nil {
s.logger.Error("Failed to donate rank RP to guild", zap.Error(err), zap.Uint32("guildID", guild.ID))
transaction.Rollback()
return err
} else {
transaction.Commit()
}
bf.WriteUint32(uint32(saveData.RP))
return nil
}
func handleAvoidLeadershipUpdate(s *Session, pkt *mhfpacket.MsgMhfOperateGuild, avoidLeadership bool) {
characterGuildData, err := GetCharacterGuildData(s, s.charID)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
characterGuildData.AvoidLeadership = avoidLeadership
err = characterGuildData.Save(s)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfOperateGuildMember(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfOperateGuildMember)
guild, err := GetGuildInfoByCharacterId(s, pkt.CharID)
if err != nil || guild == nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
actorCharacter, err := GetCharacterGuildData(s, s.charID)
if err != nil || (!actorCharacter.IsSubLeader() && guild.LeaderCharID != s.charID) {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
if pkt.Action == mhfpacket.OPERATE_GUILD_MEMBER_ACTION_ACCEPT || pkt.Action == mhfpacket.OPERATE_GUILD_MEMBER_ACTION_REJECT {
switch pkt.Action {
case mhfpacket.OPERATE_GUILD_MEMBER_ACTION_ACCEPT:
err = guild.AcceptApplication(s, pkt.CharID)
case mhfpacket.OPERATE_GUILD_MEMBER_ACTION_REJECT:
err = guild.RejectApplication(s, pkt.CharID)
}
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
}
doAckSimpleSucceed(s, pkt.AckHandle, nil)
return
}
character, err := GetCharacterGuildData(s, pkt.CharID)
if err != nil || character == nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
switch pkt.Action {
case mhfpacket.OPERATE_GUILD_MEMBER_ACTION_KICK:
err = guild.RemoveCharacter(s, pkt.CharID)
default:
doAckSimpleFail(s, pkt.AckHandle, nil)
panic(fmt.Sprintf("unhandled operateGuildMember action '%d'", pkt.Action))
}
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, nil)
return
}
doAckSimpleSucceed(s, pkt.AckHandle, nil)
}
func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfInfoGuild)
var guild *Guild
var err error
if pkt.GuildID > 0 {
guild, err = GetGuildInfoByID(s, pkt.GuildID)
} else {
guild, err = GetGuildInfoByCharacterId(s, s.charID)
}
if err == nil && guild != nil {
guildName, err1 := stringsupport.ConvertUTF8ToShiftJIS(guild.Name)
if err1 != nil {
s.server.logger.Info("ERROR GUILD NAME !")
}
guildComment, err2 := stringsupport.ConvertUTF8ToShiftJIS(guild.Comment)
if err2 != nil {
s.server.logger.Info("ERROR GUILD COMMENT !")
}
characterGuildData, err := GetCharacterGuildData(s, s.charID)
characterJoinedAt := uint32(0xFFFFFFFF)
if characterGuildData != nil && characterGuildData.JoinedAt != nil {
characterJoinedAt = uint32(characterGuildData.JoinedAt.Unix())
}
if err != nil {
resp := byteframe.NewByteFrame()
resp.WriteUint32(0) // Count
resp.WriteUint8(0) // Unk, read if count == 0.
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(guild.ID)
bf.WriteUint32(guild.LeaderCharID)
bf.WriteUint16(guild.Rank)
bf.WriteUint16(guild.MemberCount)
bf.WriteUint8(guild.MainMotto)
bf.WriteUint8(guild.SubMotto)
// Unk appears to be static
bf.WriteBytes([]byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
if characterGuildData == nil || characterGuildData.IsApplicant {
bf.WriteUint16(0x00)
} else if guild.LeaderCharID == s.charID {
bf.WriteUint16(0x01)
} else {
bf.WriteUint16(0x02)
}
leaderName := s.clientContext.StrConv.MustEncode(guild.LeaderName)
bf.WriteUint32(uint32(guild.CreatedAt.Unix()))
bf.WriteUint32(characterJoinedAt)
bf.WriteUint8(uint8(len(guildName)))
bf.WriteUint8(uint8(len(guildComment)))
bf.WriteUint8(uint8(5)) // Length of unknown string below
bf.WriteUint8(uint8(len(leaderName) + 1))
bf.WriteBytes(guildName)
bf.WriteBytes(guildComment)
bf.WriteUint8(FestivalColourCodes[guild.FestivalColour])
bf.WriteUint32(guild.RankRP)
bf.WriteNullTerminatedBytes(leaderName)
bf.WriteBytes([]byte{0x00, 0x00, 0x00, 0x00}) // Unk
bf.WriteBool(false) // isReturnGuild
bf.WriteBytes([]byte{0x01, 0x02, 0x02}) // Unk
bf.WriteUint32(guild.EventRP)
// Pugi's names, probably expected as null until you have them with levels? Null gives them a default japanese name
for i := 0; i < 3; i++ {
bf.WriteUint8(0x1) // Name Length - 1 minimum due to null byte
bf.WriteUint8(0x0) // Name string
}
// probably guild pugi properties, should be status, stamina and luck outfits
bf.WriteBytes([]byte{
0x04, 0x02, 0x03, 0x04, 0x02, 0x03, 0x00, 0x00, 0x00, 0x4E,
})
// Unk flags
bf.WriteUint8(0x3C) // also seen as 0x32 on JP and 0x64 on TW
bf.WriteBytes([]byte{
0x00, 0x00, 0xD6, 0xD8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
})
bf.WriteUint32(0x00) // Alliance ID
applicants, err := GetGuildMembers(s, guild.ID, true)
if err != nil {
resp := byteframe.NewByteFrame()
resp.WriteUint32(0) // Count
resp.WriteUint8(5) // Unk, read if count == 0.
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
bf.WriteUint16(uint16(len(applicants)))
for _, applicant := range applicants {
applicantName := s.clientContext.StrConv.MustEncode(applicant.Name)
bf.WriteUint32(applicant.CharID)
bf.WriteUint32(0x05)
bf.WriteUint32(0x00320000)
bf.WriteUint8(uint8(len(applicantName) + 1))
bf.WriteNullTerminatedBytes(applicantName)
}
// Unk bool? if true +3 bytes after this
bf.WriteUint8(0x00)
if guild.Icon != nil {
bf.WriteUint16(uint16(len(guild.Icon.Parts)))
for _, p := range guild.Icon.Parts {
bf.WriteUint16(p.Index)
bf.WriteUint16(p.ID)
bf.WriteUint8(p.Page)
bf.WriteUint8(p.Size)
bf.WriteUint8(p.Rotation)
bf.WriteUint8(p.Red)
bf.WriteUint8(p.Green)
bf.WriteUint8(p.Blue)
bf.WriteUint16(p.PosX)
bf.WriteUint16(p.PosY)
}
} else {
bf.WriteUint16(0x00)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
} else {
//// REALLY large/complex format... stubbing it out here for simplicity.
//resp := byteframe.NewByteFrame()
//resp.WriteUint32(0) // Count
//resp.WriteUint8(0) // Unk, read if count == 0.
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 8))
}
}
func handleMsgMhfEnumerateGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuild)
var guilds []*Guild
var rows *sqlx.Rows
var err error
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
switch pkt.Type {
case mhfpacket.ENUMERATE_GUILD_TYPE_GUILD_NAME:
bf.ReadBytes(8)
searchTermLength := bf.ReadUint16()
bf.ReadBytes(1)
searchTerm := bf.ReadBytes(uint(searchTermLength))
var searchTermSafe string
searchTermSafe, err = s.clientContext.StrConv.Decode(bfutil.UpToNull(searchTerm))
if err != nil {
panic(err)
}
guilds, err = FindGuildsByName(s, searchTermSafe)
case mhfpacket.ENUMERATE_GUILD_TYPE_LEADER_NAME:
bf.ReadBytes(8)
searchTermLength := bf.ReadUint16()
bf.ReadBytes(1)
searchTerm := bf.ReadBytes(uint(searchTermLength))
var searchTermSafe string
searchTermSafe, err = s.clientContext.StrConv.Decode(bfutil.UpToNull(searchTerm))
if err != nil {
panic(err)
}
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE lc.name ILIKE $1`, guildInfoSelectQuery), searchTermSafe)
if err != nil {
s.logger.Error("Failed to retrieve guild by leader name", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_LEADER_ID:
bf.ReadBytes(3)
ID := bf.ReadUint32()
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE leader_id = $1`, guildInfoSelectQuery), ID)
if err != nil {
s.logger.Error("Failed to retrieve guild by leader ID", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_MEMBERS:
sorting := bf.ReadUint16()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count DESC`, guildInfoSelectQuery))
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY member_count ASC`, guildInfoSelectQuery))
}
if err != nil {
s.logger.Error("Failed to retrieve guild by member count", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_REGISTRATION:
sorting := bf.ReadUint16()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id DESC`, guildInfoSelectQuery))
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY id ASC`, guildInfoSelectQuery))
}
if err != nil {
s.logger.Error("Failed to retrieve guild by registration date", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_ORDER_RANK:
sorting := bf.ReadUint16()
if sorting == 1 {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp DESC`, guildInfoSelectQuery))
} else {
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s ORDER BY rank_rp ASC`, guildInfoSelectQuery))
}
if err != nil {
s.logger.Error("Failed to retrieve guild by rank", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_MOTTO:
bf.ReadBytes(3)
mainMotto := bf.ReadUint16()
subMotto := bf.ReadUint16()
rows, err = s.server.db.Queryx(fmt.Sprintf(`%s WHERE main_motto = $1 AND sub_motto = $2`, guildInfoSelectQuery), mainMotto, subMotto)
if err != nil {
s.logger.Error("Failed to retrieve guild by motto", zap.Error(err))
} else {
for rows.Next() {
guild, _ := buildGuildObjectFromDbResult(rows, err, s)
guilds = append(guilds, guild)
}
}
case mhfpacket.ENUMERATE_GUILD_TYPE_RECRUITING:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ALLIANCE_NAME:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_NAME:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_LEADER_ID:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_MEMBERS:
//
case mhfpacket.ENUMERATE_ALLIANCE_TYPE_ORDER_REGISTRATION:
//
default:
panic(fmt.Sprintf("no handler for guild search type '%d'", pkt.Type))
}
if err != nil || guilds == nil {
stubEnumerateNoResults(s, pkt.AckHandle)
return
}
bf = byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(guilds)))
for _, guild := range guilds {
guildName := s.clientContext.StrConv.MustEncode(guild.Name)
leaderName := s.clientContext.StrConv.MustEncode(guild.LeaderName)
bf.WriteUint8(0x00) // Unk
bf.WriteUint32(guild.ID)
bf.WriteUint32(guild.LeaderCharID)
bf.WriteUint16(guild.MemberCount)
bf.WriteUint8(0x00) // Unk
bf.WriteUint8(0x00) // Unk
bf.WriteUint16(guild.Rank)
bf.WriteUint32(uint32(guild.CreatedAt.Unix()))
bf.WriteUint8(uint8(len(guildName) + 1))
bf.WriteNullTerminatedBytes(guildName)
bf.WriteUint8(uint8(len(leaderName) + 1))
bf.WriteNullTerminatedBytes(leaderName)
bf.WriteUint8(0x01) // Unk
}
bf.WriteUint8(0x01) // Unk
bf.WriteUint8(0x00) // Unk
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfArrangeGuildMember(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfArrangeGuildMember)
guild, err := GetGuildInfoByID(s, pkt.GuildID)
if err != nil {
s.logger.Error(
"failed to respond to ArrangeGuildMember message",
zap.Uint32("charID", s.charID),
)
return
}
if guild.LeaderCharID != s.charID {
s.logger.Error("non leader attempting to rearrange guild members!",
zap.Uint32("charID", s.charID),
zap.Uint32("guildID", guild.ID),
)
return
}
err = guild.ArrangeCharacters(s, pkt.CharIDs)
if err != nil {
s.logger.Error(
"failed to respond to ArrangeGuildMember message",
zap.Uint32("charID", s.charID),
zap.Uint32("guildID", guild.ID),
)
return
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfEnumerateGuildMember(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildMember)
var guild *Guild
var err error
if pkt.GuildID > 0 {
guild, err = GetGuildInfoByID(s, pkt.GuildID)
} else {
guild, err = GetGuildInfoByCharacterId(s, s.charID)
}
if err != nil {
s.logger.Warn("failed to retrieve guild sending no result message")
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 2))
return
} else if guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 2))
return
}
guildMembers, err := GetGuildMembers(s, guild.ID, false)
if err != nil {
s.logger.Error("failed to retrieve guild")
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(guild.MemberCount)
sort.Slice(guildMembers[:], func(i, j int) bool {
return guildMembers[i].OrderIndex < guildMembers[j].OrderIndex
})
for _, member := range guildMembers {
name := s.clientContext.StrConv.MustEncode(member.Name)
bf.WriteUint32(member.CharID)
bf.WriteUint16(member.HRP)
bf.WriteUint16(member.GR)
bf.WriteUint16(member.WeaponID)
if member.WeaponType == 1 || member.WeaponType == 5 || member.WeaponType == 10 { // If weapon is ranged
bf.WriteUint16(0x0700)
} else {
bf.WriteUint16(0x0600)
}
bf.WriteUint8(member.OrderIndex)
bf.WriteUint16(uint16(len(name) + 1))
bf.WriteNullTerminatedBytes(name)
}
for _, member := range guildMembers {
bf.WriteUint32(member.LastLogin)
}
bf.WriteBytes([]byte{0x00, 0x00}) // Unk, might be to do with alliance, 0x00 == no alliance
for range guildMembers {
bf.WriteUint32(0x00) // Unk
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildManageRight)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
s.logger.Warn("failed to respond to manage rights message")
return
} else if guild == nil {
bf := byteframe.NewByteFrame()
bf.WriteUint16(0x00) // Unk
bf.WriteUint16(0x00) // Member count
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(0x00) // Unk
bf.WriteUint16(guild.MemberCount)
members, _ := GetGuildMembers(s, guild.ID, false)
for _, member := range members {
bf.WriteUint32(member.CharID)
bf.WriteUint32(0x0)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdGuildMapInfo)
data, _ := hex.DecodeString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doAckBufSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfGetGuildTargetMemberNum(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildTargetMemberNum)
var guild *Guild
var err error
if pkt.GuildID == 0x0 {
guild, err = GetGuildInfoByCharacterId(s, s.charID)
} else {
guild, err = GetGuildInfoByID(s, pkt.GuildID)
}
if err != nil {
s.logger.Warn("failed to find guild", zap.Error(err), zap.Uint32("guildID", pkt.GuildID))
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
} else if guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(0x0)
bf.WriteUint16(guild.MemberCount - 1)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfEnumerateGuildItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildItem)
var boxContents []byte
bf := byteframe.NewByteFrame()
err := s.server.db.QueryRow("SELECT item_box FROM guilds WHERE id = $1", int(pkt.GuildId)).Scan(&boxContents)
if err != nil {
s.logger.Fatal("Failed to get guild item box contents from db", zap.Error(err))
} else {
if len(boxContents) == 0 {
bf.WriteUint32(0x00)
} else {
amount := len(boxContents) / 4
bf.WriteUint16(uint16(amount))
bf.WriteUint32(0x00)
bf.WriteUint16(0x00)
for i := 0; i < amount; i++ {
bf.WriteUint32(binary.BigEndian.Uint32(boxContents[i*4 : i*4+4]))
if i+1 != amount {
bf.WriteUint64(0x00)
}
}
}
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
type Item struct {
ItemId uint16
Amount uint16
}
func handleMsgMhfUpdateGuildItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateGuildItem)
// Get item cache from DB
var boxContents []byte
var oldItems []Item
err := s.server.db.QueryRow("SELECT item_box FROM guilds WHERE id = $1", int(pkt.GuildId)).Scan(&boxContents)
if err != nil {
s.logger.Fatal("Failed to get guild item box contents from db", zap.Error(err))
} else {
amount := len(boxContents) / 4
oldItems = make([]Item, amount)
for i := 0; i < amount; i++ {
oldItems[i].ItemId = binary.BigEndian.Uint16(boxContents[i*4 : i*4+2])
oldItems[i].Amount = binary.BigEndian.Uint16(boxContents[i*4+2 : i*4+4])
}
}
// Update item stacks
newItems := make([]Item, len(oldItems))
copy(newItems, oldItems)
for i := 0; i < int(pkt.Amount); i++ {
for j := 0; j <= len(oldItems); j++ {
if j == len(oldItems) {
var newItem Item
newItem.ItemId = pkt.Items[i].ItemId
newItem.Amount = pkt.Items[i].Amount
newItems = append(newItems, newItem)
break
}
if pkt.Items[i].ItemId == oldItems[j].ItemId {
newItems[j].Amount = pkt.Items[i].Amount
break
}
}
}
// Delete empty item stacks
for i := len(newItems) - 1; i >= 0; i-- {
if int(newItems[i].Amount) == 0 {
copy(newItems[i:], newItems[i+1:])
newItems[len(newItems)-1] = make([]Item, 1)[0]
newItems = newItems[:len(newItems)-1]
}
}
// Create new item cache
bf := byteframe.NewByteFrame()
for i := 0; i < len(newItems); i++ {
bf.WriteUint16(newItems[i].ItemId)
bf.WriteUint16(newItems[i].Amount)
}
// Upload new item cache
_, err = s.server.db.Exec("UPDATE guilds SET item_box = $1 WHERE id = $2", bf.Data(), int(pkt.GuildId))
if err != nil {
s.logger.Fatal("Failed to update guild item box contents in db", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfUpdateGuildIcon(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateGuildIcon)
guild, err := GetGuildInfoByID(s, pkt.GuildID)
if err != nil {
panic(err)
}
characterInfo, err := GetCharacterGuildData(s, s.charID)
if err != nil {
panic(err)
}
if !characterInfo.IsSubLeader() && !characterInfo.IsLeader {
s.logger.Warn(
"character without leadership attempting to update guild icon",
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
icon := &GuildIcon{}
icon.Parts = make([]GuildIconPart, pkt.PartCount)
for i, p := range pkt.IconParts {
icon.Parts[i] = GuildIconPart{
Index: p.Index,
ID: p.ID,
Page: p.Page,
Size: p.Size,
Rotation: p.Rotation,
Red: p.Red,
Green: p.Green,
Blue: p.Blue,
PosX: p.PosX,
PosY: p.PosY,
}
}
guild.Icon = icon
err = guild.Save(s)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfReadGuildcard(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfReadGuildcard)
resp := byteframe.NewByteFrame()
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfGetGuildMissionList(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildMissionList)
decoded, err := hex.DecodeString("000694610000023E000112990023000100000200015DDD232100069462000002F30000005F000C000200000300025DDD232100069463000002EA0000005F0006000100000100015DDD23210006946400000245000000530010000200000400025DDD232100069465000002B60001129B0019000100000200015DDD232100069466000003DC0000001B0010000100000600015DDD232100069467000002DA000112A00019000100000400015DDD232100069468000002A800010DEF0032000200000200025DDD2321000694690000045500000022003C000200000600025DDD23210006946A00000080000122D90046000200000300025DDD23210006946B000001960000003B000A000100000100015DDD23210006946C0000049200000046005A000300000600035DDD23210006946D000000A4000000260018000200000600025DDD23210006946E0000017A00010DE40096000300000100035DDD23210006946F000001BE0000005E0014000200000400025DDD2355000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000")
if err != nil {
panic(err)
}
doAckBufSucceed(s, pkt.AckHandle, decoded)
}
func handleMsgMhfGetGuildMissionRecord(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildMissionRecord)
// No guild mission records = 0x190 empty bytes
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x190))
}
func handleMsgMhfLoadGuildCooking(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadGuildCooking)
// MealData
// uint16 meal count
// Meal
// uint32 hash?
// uint32 unk
// uint32 success level
// uint32 expiration timestamp
// encourage food
data := []byte{0x00, 0x06,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x02, 0xc4, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xFC, 0x0B, 0x51,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x02, 0x9c, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xFC, 0x0B, 0x52,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x02, 0x07, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xFC, 0x0B, 0x51,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x01, 0x8b, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xFD, 0x0B, 0x51,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x02, 0x54, 0x00, 0x00, 0x00, 0x03, 0xFF, 0xFC, 0x0B, 0x51,
0x0F, 0x51, 0x97, 0xFF, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x03, 0xF3, 0xFC, 0x0B, 0x51}
doAckBufSucceed(s, pkt.AckHandle, data)
//data := []byte{0x00, 0x01, 0x1C, 0x72, 0x54, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x5F, 0xF8, 0x2F, 0xE1}
//doAckBufSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfRegistGuildCooking(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildCooking)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x01, 0x00})
}
func handleMsgMhfLoadGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadGuildAdventure)
data := []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00}
doAckBufSucceed(s, pkt.AckHandle, data)
}
func handleMsgMhfGetGuildWeeklyBonusMaster(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildWeeklyBonusMaster)
// Values taken from brand new guild capture
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x28))
}
func handleMsgMhfGetGuildWeeklyBonusActiveCount(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildWeeklyBonusActiveCount)
// Values taken from brand new guild capture
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x03))
}
func handleMsgMhfGuildHuntdata(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGuildHuntdata)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
type MessageBoardPost struct {
Type uint32 `db:"post_type"`
StampID uint32 `db:"stamp_id"`
Title string `db:"title"`
Body string `db:"body"`
AuthorID uint32 `db:"author_id"`
Timestamp uint64 `db:"created_at"`
LikedBy string `db:"liked_by"`
}
func handleMsgMhfEnumerateGuildMessageBoard(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildMessageBoard)
guild, _ := GetGuildInfoByCharacterId(s, s.charID)
msgs, err := s.server.db.Queryx("SELECT post_type, stamp_id, title, body, author_id, (EXTRACT(epoch FROM created_at)::int) as created_at, liked_by FROM guild_posts WHERE guild_id = $1 AND post_type = $2 ORDER BY created_at DESC", guild.ID, int(pkt.BoardType))
if err != nil {
s.logger.Fatal("Failed to get guild messages from db", zap.Error(err))
}
bf := byteframe.NewByteFrame()
noMsgs := true
postCount := 0
for msgs.Next() {
noMsgs = false
postCount++
var titleConv, bodyConv string
postData := &MessageBoardPost{}
err = msgs.StructScan(&postData)
if err != nil {
s.logger.Fatal("Failed to get guild messages from db", zap.Error(err))
}
bf.WriteUint32(postData.Type)
bf.WriteUint32(postData.AuthorID)
bf.WriteUint64(postData.Timestamp)
liked := false
likedBySlice := strings.Split(postData.LikedBy, ",")
for i := 0; i < len(likedBySlice); i++ {
j, _ := strconv.ParseInt(likedBySlice[i], 10, 64)
if int(j) == int(s.charID) {
liked = true
break
}
}
if likedBySlice[0] == "" {
bf.WriteUint32(0)
} else {
bf.WriteUint32(uint32(len(likedBySlice)))
}
titleConv, _ = stringsupport.ConvertUTF8ToSJIS(postData.Title)
bodyConv, _ = stringsupport.ConvertUTF8ToSJIS(postData.Body)
bf.WriteBool(liked)
bf.WriteUint32(postData.StampID)
bf.WriteUint32(uint32(len(titleConv)))
bf.WriteBytes([]byte(titleConv))
bf.WriteUint32(uint32(len(bodyConv)))
bf.WriteBytes([]byte(bodyConv))
}
if noMsgs {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
} else {
data := byteframe.NewByteFrame()
data.WriteUint32(uint32(postCount))
data.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, data.Data())
}
}
func handleMsgMhfUpdateGuildMessageBoard(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateGuildMessageBoard)
bf := byteframe.NewByteFrameFromBytes(pkt.Request)
guild, _ := GetGuildInfoByCharacterId(s, s.charID)
if guild == nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
var titleConv, bodyConv string
switch pkt.MessageOp {
case 0: // Create message
postType := bf.ReadUint32() // 0 = message, 1 = news
stampId := bf.ReadUint32()
titleLength := bf.ReadUint32()
bodyLength := bf.ReadUint32()
title := bf.ReadBytes(uint(titleLength))
body := bf.ReadBytes(uint(bodyLength))
titleConv, _ = stringsupport.ConvertSJISBytesToString(title)
bodyConv, _ = stringsupport.ConvertSJISBytesToString(body)
_, err := s.server.db.Exec("INSERT INTO guild_posts (guild_id, author_id, stamp_id, post_type, title, body) VALUES ($1, $2, $3, $4, $5, $6)", guild.ID, s.charID, int(stampId), int(postType), titleConv, bodyConv)
if err != nil {
s.logger.Fatal("Failed to add new guild message to db", zap.Error(err))
}
// TODO: if there are too many messages, purge excess
_, err = s.server.db.Exec("")
if err != nil {
s.logger.Fatal("Failed to remove excess guild messages from db", zap.Error(err))
}
case 1: // Delete message
postType := bf.ReadUint32()
timestamp := bf.ReadUint64()
_, err := s.server.db.Exec("DELETE FROM guild_posts WHERE post_type = $1 AND (EXTRACT(epoch FROM created_at)::int) = $2 AND guild_id = $3", int(postType), int(timestamp), guild.ID)
if err != nil {
s.logger.Fatal("Failed to delete guild message from db", zap.Error(err))
}
case 2: // Update message
postType := bf.ReadUint32()
timestamp := bf.ReadUint64()
titleLength := bf.ReadUint32()
bodyLength := bf.ReadUint32()
title := bf.ReadBytes(uint(titleLength))
body := bf.ReadBytes(uint(bodyLength))
titleConv, _ = stringsupport.ConvertSJISBytesToString(title)
bodyConv, _ = stringsupport.ConvertSJISBytesToString(body)
_, err := s.server.db.Exec("UPDATE guild_posts SET title = $1, body = $2 WHERE post_type = $3 AND (EXTRACT(epoch FROM created_at)::int) = $4 AND guild_id = $5", titleConv, bodyConv, int(postType), int(timestamp), guild.ID)
if err != nil {
s.logger.Fatal("Failed to update guild message in db", zap.Error(err))
}
case 3: // Update stamp
postType := bf.ReadUint32()
timestamp := bf.ReadUint64()
stampId := bf.ReadUint32()
_, err := s.server.db.Exec("UPDATE guild_posts SET stamp_id = $1 WHERE post_type = $2 AND (EXTRACT(epoch FROM created_at)::int) = $3 AND guild_id = $4", int(stampId), int(postType), int(timestamp), guild.ID)
if err != nil {
s.logger.Fatal("Failed to update guild message stamp in db", zap.Error(err))
}
case 4: // Like message
postType := bf.ReadUint32()
timestamp := bf.ReadUint64()
likeState := bf.ReadBool()
var likedBy string
err := s.server.db.QueryRow("SELECT liked_by FROM guild_posts WHERE post_type = $1 AND (EXTRACT(epoch FROM created_at)::int) = $2 AND guild_id = $3", int(postType), int(timestamp), guild.ID).Scan(&likedBy)
if err != nil {
s.logger.Fatal("Failed to get guild message like data from db", zap.Error(err))
} else {
if likeState {
if len(likedBy) == 0 {
likedBy = strconv.Itoa(int(s.charID))
} else {
likedBy += "," + strconv.Itoa(int(s.charID))
}
_, err := s.server.db.Exec("UPDATE guild_posts SET liked_by = $1 WHERE post_type = $2 AND (EXTRACT(epoch FROM created_at)::int) = $3 AND guild_id = $4", likedBy, int(postType), int(timestamp), guild.ID)
if err != nil {
s.logger.Fatal("Failed to like guild message in db", zap.Error(err))
}
} else {
likedBySlice := strings.Split(likedBy, ",")
for i, e := range likedBySlice {
if e == strconv.Itoa(int(s.charID)) {
likedBySlice[i] = likedBySlice[len(likedBySlice) - 1]
likedBySlice = likedBySlice[:len(likedBySlice) - 1]
}
}
likedBy = strings.Join(likedBySlice, ",")
_, err := s.server.db.Exec("UPDATE guild_posts SET liked_by = $1 WHERE post_type = $2 AND (EXTRACT(epoch FROM created_at)::int) = $3 AND guild_id = $4", likedBy, int(postType), int(timestamp), guild.ID)
if err != nil {
s.logger.Fatal("Failed to unlike guild message in db", zap.Error(err))
}
}
}
case 5: // Check for new messages
var timeChecked int
var newPosts int
err := s.server.db.QueryRow("SELECT (EXTRACT(epoch FROM guild_post_checked)::int) FROM characters WHERE id = $1", s.charID).Scan(&timeChecked)
if err != nil {
s.logger.Fatal("Failed to get last guild post check timestamp from db", zap.Error(err))
} else {
_, err = s.server.db.Exec("UPDATE characters SET guild_post_checked = $1 WHERE id = $2", time.Now(), s.charID)
if err != nil {
s.logger.Fatal("Failed to update guild post check timestamp in db", zap.Error(err))
} else {
err = s.server.db.QueryRow("SELECT COUNT(*) FROM guild_posts WHERE guild_id = $1 AND (EXTRACT(epoch FROM created_at)::int) > $2", guild.ID, timeChecked).Scan(&newPosts)
if err != nil {
s.logger.Fatal("Failed to check for new guild posts in db", zap.Error(err))
} else {
if newPosts > 0 {
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x01})
return
}
}
}
}
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfEntryRookieGuild(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfUpdateForceGuildRank(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfAddGuildWeeklyBonusExceptionalUser(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAddGuildWeeklyBonusExceptionalUser)
// TODO: record pkt.NumUsers to DB
// must use addition
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfRegistGuildAdventure(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfAcquireGuildAdventure(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfChargeGuildAdventure(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfAddGuildMissionCount(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSetGuildMissionTarget(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetGuildMissionTarget)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfCancelGuildMissionTarget(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGenerateUdGuildMap(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfUpdateGuild(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfEnumerateInvGuild(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfOperationInvGuild(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfUpdateGuildcard(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfCreateJoint(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfOperateJoint(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfInfoJoint(s *Session, p mhfpacket.MHFPacket) {}