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Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back the full lifecycle: schedule, cups, sub-events, player registrations, and run submissions. All six tournament handlers are now DB-driven: - EnumerateRanking: returns active tournament schedule with cups and sub-events; computes phase state byte from timestamps - EnumerateOrder: returns per-event leaderboard ranked by submission time, with SJIS-encoded character and guild names - InfoTournament: exposes tournament detail and player registration state across all three query types - EntryTournament: registers player and returns entry handle used by the client in the subsequent EnterTournamentQuest packet - EnterTournamentQuest: parses the previously-unimplemented packet and records the run in tournament_results - AcquireTournament: stubs rewards (item IDs not yet reversed) Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and sub-events so a fresh install has a working tournament immediately.
109 lines
3.3 KiB
Go
109 lines
3.3 KiB
Go
package channelserver
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import (
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"net"
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"erupe-ce/common/byteframe"
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cfg "erupe-ce/config"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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"go.uber.org/zap"
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)
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// mockPacket implements mhfpacket.MHFPacket for testing.
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// Imported from v9.2.x-stable.
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type mockPacket struct {
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opcode uint16
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}
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func (m *mockPacket) Opcode() network.PacketID {
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return network.PacketID(m.opcode)
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}
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func (m *mockPacket) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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if ctx == nil {
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panic("clientContext is nil")
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}
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bf.WriteUint32(0x12345678)
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return nil
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}
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func (m *mockPacket) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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return nil
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}
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// createMockServer creates a minimal Server for testing.
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// Imported from v9.2.x-stable and adapted for main.
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func createMockServer() *Server {
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logger, _ := zap.NewDevelopment()
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s := &Server{
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logger: logger,
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erupeConfig: &cfg.Config{},
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// stages is a StageMap (zero value is ready to use)
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sessions: make(map[net.Conn]*Session),
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handlerTable: buildHandlerTable(),
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raviente: &Raviente{
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register: make([]uint32, 30),
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state: make([]uint32, 30),
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support: make([]uint32, 30),
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},
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// divaRepo and tournamentRepo defaults prevent nil-deref in handler tests
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// that don't need specific repo behaviour. Tests that need controlled data override them.
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divaRepo: &mockDivaRepo{},
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tournamentRepo: &mockTournamentRepo{},
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}
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s.i18n = getLangStrings(s)
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s.Registry = NewLocalChannelRegistry([]*Server{s})
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// GuildService is wired lazily by tests that set repos then call ensureGuildService.
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return s
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}
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// ensureMailService wires the MailService from the server's current repos.
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// Call this after setting mailRepo and guildRepo on the mock server.
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func ensureMailService(s *Server) {
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s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
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}
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// ensureGuildService wires the GuildService from the server's current repos.
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// Call this after setting guildRepo, mailRepo, and charRepo on the mock server.
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func ensureGuildService(s *Server) {
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ensureMailService(s)
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s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
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}
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// ensureAchievementService wires the AchievementService from the server's current repos.
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func ensureAchievementService(s *Server) {
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s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
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}
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// ensureGachaService wires the GachaService from the server's current repos.
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func ensureGachaService(s *Server) {
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s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, 100000)
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}
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// ensureTowerService wires the TowerService from the server's current repos.
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func ensureTowerService(s *Server) {
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s.towerService = NewTowerService(s.towerRepo, s.logger)
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}
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// ensureFestaService wires the FestaService from the server's current repos.
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func ensureFestaService(s *Server) {
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s.festaService = NewFestaService(s.festaRepo, s.logger)
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}
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// createMockSession creates a minimal Session for testing.
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// Imported from v9.2.x-stable and adapted for main.
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func createMockSession(charID uint32, server *Server) *Session {
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logger, _ := zap.NewDevelopment()
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return &Session{
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charID: charID,
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clientContext: &clientctx.ClientContext{},
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sendPackets: make(chan packet, 20),
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Name: "TestPlayer",
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server: server,
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logger: logger,
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semaphoreID: make([]uint16, 2),
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}
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}
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