Files
Erupe/server/channelserver/test_helpers_test.go
Houmgaor c714374289 feat(tournament): implement hunting tournament system end-to-end
Wire format for MsgMhfEnterTournamentQuest (0x00D2) derived from
mhfo-hd.dll binary analysis (FUN_114f4280). Five new tables back
the full lifecycle: schedule, cups, sub-events, player registrations,
and run submissions. All six tournament handlers are now DB-driven:

- EnumerateRanking: returns active tournament schedule with cups and
  sub-events; computes phase state byte from timestamps
- EnumerateOrder: returns per-event leaderboard ranked by submission
  time, with SJIS-encoded character and guild names
- InfoTournament: exposes tournament detail and player registration
  state across all three query types
- EntryTournament: registers player and returns entry handle used by
  the client in the subsequent EnterTournamentQuest packet
- EnterTournamentQuest: parses the previously-unimplemented packet and
  records the run in tournament_results
- AcquireTournament: stubs rewards (item IDs not yet reversed)

Seed data (TournamentDefaults.sql) reproduces tournament #150 cups and
sub-events so a fresh install has a working tournament immediately.
2026-03-22 14:30:37 +01:00

109 lines
3.3 KiB
Go

package channelserver
import (
"net"
"erupe-ce/common/byteframe"
cfg "erupe-ce/config"
"erupe-ce/network"
"erupe-ce/network/clientctx"
"go.uber.org/zap"
)
// mockPacket implements mhfpacket.MHFPacket for testing.
// Imported from v9.2.x-stable.
type mockPacket struct {
opcode uint16
}
func (m *mockPacket) Opcode() network.PacketID {
return network.PacketID(m.opcode)
}
func (m *mockPacket) Build(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
if ctx == nil {
panic("clientContext is nil")
}
bf.WriteUint32(0x12345678)
return nil
}
func (m *mockPacket) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
return nil
}
// createMockServer creates a minimal Server for testing.
// Imported from v9.2.x-stable and adapted for main.
func createMockServer() *Server {
logger, _ := zap.NewDevelopment()
s := &Server{
logger: logger,
erupeConfig: &cfg.Config{},
// stages is a StageMap (zero value is ready to use)
sessions: make(map[net.Conn]*Session),
handlerTable: buildHandlerTable(),
raviente: &Raviente{
register: make([]uint32, 30),
state: make([]uint32, 30),
support: make([]uint32, 30),
},
// divaRepo and tournamentRepo defaults prevent nil-deref in handler tests
// that don't need specific repo behaviour. Tests that need controlled data override them.
divaRepo: &mockDivaRepo{},
tournamentRepo: &mockTournamentRepo{},
}
s.i18n = getLangStrings(s)
s.Registry = NewLocalChannelRegistry([]*Server{s})
// GuildService is wired lazily by tests that set repos then call ensureGuildService.
return s
}
// ensureMailService wires the MailService from the server's current repos.
// Call this after setting mailRepo and guildRepo on the mock server.
func ensureMailService(s *Server) {
s.mailService = NewMailService(s.mailRepo, s.guildRepo, s.logger)
}
// ensureGuildService wires the GuildService from the server's current repos.
// Call this after setting guildRepo, mailRepo, and charRepo on the mock server.
func ensureGuildService(s *Server) {
ensureMailService(s)
s.guildService = NewGuildService(s.guildRepo, s.mailService, s.charRepo, s.logger)
}
// ensureAchievementService wires the AchievementService from the server's current repos.
func ensureAchievementService(s *Server) {
s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
}
// ensureGachaService wires the GachaService from the server's current repos.
func ensureGachaService(s *Server) {
s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, 100000)
}
// ensureTowerService wires the TowerService from the server's current repos.
func ensureTowerService(s *Server) {
s.towerService = NewTowerService(s.towerRepo, s.logger)
}
// ensureFestaService wires the FestaService from the server's current repos.
func ensureFestaService(s *Server) {
s.festaService = NewFestaService(s.festaRepo, s.logger)
}
// createMockSession creates a minimal Session for testing.
// Imported from v9.2.x-stable and adapted for main.
func createMockSession(charID uint32, server *Server) *Session {
logger, _ := zap.NewDevelopment()
return &Session{
charID: charID,
clientContext: &clientctx.ClientContext{},
sendPackets: make(chan packet, 20),
Name: "TestPlayer",
server: server,
logger: logger,
semaphoreID: make([]uint16, 2),
}
}