Files
Erupe/server/channelserver/handlers_guild_tresure.go

182 lines
5.7 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
)
type TreasureHunt struct {
HuntID uint32 `db:"id"`
HostID uint32 `db:"host_id"`
Destination uint32 `db:"destination"`
Level uint32 `db:"level"`
Return uint32 `db:"return"`
Acquired bool `db:"acquired"`
Claimed bool `db:"claimed"`
Hunters string `db:"hunters"`
Treasure string `db:"treasure"`
HuntData []byte `db:"hunt_data"`
}
func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
panic(err)
}
bf := byteframe.NewByteFrame()
hunts := 0
rows, _ := s.server.db.Queryx("SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1 AND $2 < return+604800", guild.ID, Time_Current_Adjusted().Unix())
for rows.Next() {
hunt := &TreasureHunt{}
err = rows.StructScan(&hunt)
// Remove self from other hunter count
hunt.Hunters = stringsupport.CSVRemove(hunt.Hunters, int(s.charID))
if err != nil {
panic(err)
}
if pkt.MaxHunts == 1 {
if hunt.HostID != s.charID || hunt.Acquired {
continue
}
hunts++
bf.WriteUint32(hunt.HuntID)
bf.WriteUint32(hunt.Destination)
bf.WriteUint32(hunt.Level)
bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
bf.WriteUint32(hunt.Return)
bf.WriteBool(false)
bf.WriteBool(false)
bf.WriteBytes(hunt.HuntData)
break
} else if pkt.MaxHunts == 30 && hunt.Acquired && hunt.Level == 2 {
if hunts == 30 {
break
}
hunts++
bf.WriteUint32(hunt.HuntID)
bf.WriteUint32(hunt.Destination)
bf.WriteUint32(hunt.Level)
bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
bf.WriteUint32(hunt.Return)
bf.WriteBool(hunt.Claimed)
bf.WriteBool(stringsupport.CSVContains(hunt.Treasure, int(s.charID)))
bf.WriteBytes(hunt.HuntData)
}
}
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(hunts))
resp.WriteUint16(uint16(hunts))
resp.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildTresure)
bf := byteframe.NewByteFrameFromBytes(pkt.Data)
huntData := byteframe.NewByteFrame()
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
panic(err)
}
guildCats := getGuildAirouList(s)
destination := bf.ReadUint32()
level := bf.ReadUint32()
huntData.WriteUint32(s.charID)
huntData.WriteBytes(stringsupport.PaddedString(s.Name, 18, true))
catsUsed := ""
for i := 0; i < 5; i++ {
catID := bf.ReadUint32()
huntData.WriteUint32(catID)
if catID > 0 {
catsUsed = stringsupport.CSVAdd(catsUsed, int(catID))
for _, cat := range guildCats {
if cat.CatID == catID {
huntData.WriteBytes(cat.CatName)
break
}
}
huntData.WriteBytes(bf.ReadBytes(9))
}
}
_, err = s.server.db.Exec("INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)",
guild.ID, s.charID, destination, level, Time_Current_Adjusted().Unix(), huntData.Data(), catsUsed)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAcquireGuildTresure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresure)
_, err := s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func treasureHuntUnregister(s *Session) {
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil || guild == nil {
return
}
var huntID int
var hunters string
rows, err := s.server.db.Queryx("SELECT id, hunters FROM guild_hunts WHERE guild_id=$1", guild.ID)
if err != nil {
return
}
for rows.Next() {
rows.Scan(&huntID, &hunters)
hunters = stringsupport.CSVRemove(hunters, int(s.charID))
s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", hunters, huntID)
}
}
func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfOperateGuildTresureReport)
var csv string
if pkt.State == 0 { // Report registration
// Unregister from all other hunts
treasureHuntUnregister(s)
if pkt.HuntID != 0 {
// Register to selected hunt
err := s.server.db.QueryRow("SELECT hunters FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
if err != nil {
panic(err)
}
csv = stringsupport.CSVAdd(csv, int(s.charID))
_, err = s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
if err != nil {
panic(err)
}
}
} else if pkt.State == 1 { // Collected by hunter
s.server.db.Exec("UPDATE guild_hunts SET hunters='', claimed=true WHERE id=$1", pkt.HuntID)
} else if pkt.State == 2 { // Claim treasure
err := s.server.db.QueryRow("SELECT treasure FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
if err != nil {
panic(err)
}
csv = stringsupport.CSVAdd(csv, int(s.charID))
_, err = s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
if err != nil {
panic(err)
}
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildTresureSouvenir)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 6))
}
func handleMsgMhfAcquireGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresureSouvenir)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}