Files
Erupe/server/channelserver/handlers_guild_adventure.go
Houmgaor d2a9b0ba5c refactor(channelserver): migrate remaining guild SQL into GuildRepository
Move ~39 inline SQL queries from six handler files into repo_guild.go,
consolidating all guild-related DB access (posts, alliances, adventures,
treasure hunts, meals, kill logs, scouts) behind GuildRepository methods.

Handler files now contain only packet serialization, business logic, and
ACK responses with no direct database calls.
2026-02-20 22:14:48 +01:00

79 lines
2.9 KiB
Go

package channelserver
import (
"time"
"erupe-ce/common/byteframe"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
// GuildAdventure represents a guild adventure expedition.
type GuildAdventure struct {
ID uint32 `db:"id"`
Destination uint32 `db:"destination"`
Charge uint32 `db:"charge"`
Depart uint32 `db:"depart"`
Return uint32 `db:"return"`
CollectedBy string `db:"collected_by"`
}
func handleMsgMhfLoadGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadGuildAdventure)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
adventures, err := s.server.guildRepo.ListAdventures(guild.ID)
if err != nil {
s.logger.Error("Failed to get guild adventures from db", zap.Error(err))
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
temp := byteframe.NewByteFrame()
for _, adventureData := range adventures {
temp.WriteUint32(adventureData.ID)
temp.WriteUint32(adventureData.Destination)
temp.WriteUint32(adventureData.Charge)
temp.WriteUint32(adventureData.Depart)
temp.WriteUint32(adventureData.Return)
temp.WriteBool(stringsupport.CSVContains(adventureData.CollectedBy, int(s.charID)))
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(adventures)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfRegistGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildAdventure)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
if err := s.server.guildRepo.CreateAdventure(guild.ID, pkt.Destination, TimeAdjusted().Unix(), TimeAdjusted().Add(6*time.Hour).Unix()); err != nil {
s.logger.Error("Failed to register guild adventure", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfAcquireGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireGuildAdventure)
if err := s.server.guildRepo.CollectAdventure(pkt.ID, s.charID); err != nil {
s.logger.Error("Failed to collect adventure", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfChargeGuildAdventure(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfChargeGuildAdventure)
if err := s.server.guildRepo.ChargeAdventure(pkt.ID, pkt.Amount); err != nil {
s.logger.Error("Failed to charge guild adventure", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfRegistGuildAdventureDiva(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfRegistGuildAdventureDiva)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
if err := s.server.guildRepo.CreateAdventureWithCharge(guild.ID, pkt.Destination, pkt.Charge, TimeAdjusted().Unix(), TimeAdjusted().Add(1*time.Hour).Unix()); err != nil {
s.logger.Error("Failed to register guild adventure", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}