Files
Erupe/server/channelserver/repo_scenario_test.go
Houmgaor ba7ec122f8 revert: remove SQLite support
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
2026-03-05 23:05:55 +01:00

61 lines
1.4 KiB
Go

package channelserver
import (
"testing"
"github.com/jmoiron/sqlx"
)
func setupScenarioRepo(t *testing.T) (*ScenarioRepository, *sqlx.DB) {
t.Helper()
db := SetupTestDB(t)
repo := NewScenarioRepository(db)
t.Cleanup(func() { TeardownTestDB(t, db) })
return repo, db
}
func TestRepoScenarioGetCountersEmpty(t *testing.T) {
repo, _ := setupScenarioRepo(t)
counters, err := repo.GetCounters()
if err != nil {
t.Fatalf("GetCounters failed: %v", err)
}
if len(counters) != 0 {
t.Errorf("Expected 0 counters, got: %d", len(counters))
}
}
func TestRepoScenarioGetCounters(t *testing.T) {
repo, db := setupScenarioRepo(t)
if _, err := db.Exec("INSERT INTO scenario_counter (id, scenario_id, category_id) VALUES (1, 100, 0)"); err != nil {
t.Fatalf("Setup failed: %v", err)
}
if _, err := db.Exec("INSERT INTO scenario_counter (id, scenario_id, category_id) VALUES (2, 200, 1)"); err != nil {
t.Fatalf("Setup failed: %v", err)
}
counters, err := repo.GetCounters()
if err != nil {
t.Fatalf("GetCounters failed: %v", err)
}
if len(counters) != 2 {
t.Fatalf("Expected 2 counters, got: %d", len(counters))
}
// Check both values exist (order may vary)
found100, found200 := false, false
for _, c := range counters {
if c.MainID == 100 {
found100 = true
}
if c.MainID == 200 {
found200 = true
}
}
if !found100 || !found200 {
t.Errorf("Expected scenario_ids 100 and 200, got: %+v", counters)
}
}