Files
Erupe/server/channelserver/repo_shop_test.go
Houmgaor ba7ec122f8 revert: remove SQLite support
An MMO server without multiplayer defeats the purpose. PostgreSQL
is the right choice and Docker Compose already solves the setup
pain. This reverts the common/db wrapper, SQLite schema, config
Driver field, modernc.org/sqlite dependency, and all repo type
changes while keeping the dashboard, wizard, and CI improvements
from the previous commit.
2026-03-05 23:05:55 +01:00

142 lines
4.1 KiB
Go

package channelserver
import (
"testing"
"github.com/jmoiron/sqlx"
)
func setupShopRepo(t *testing.T) (*ShopRepository, *sqlx.DB, uint32) {
t.Helper()
db := SetupTestDB(t)
userID := CreateTestUser(t, db, "shop_test_user")
charID := CreateTestCharacter(t, db, userID, "ShopChar")
repo := NewShopRepository(db)
t.Cleanup(func() { TeardownTestDB(t, db) })
return repo, db, charID
}
func TestRepoShopGetShopItemsEmpty(t *testing.T) {
repo, _, charID := setupShopRepo(t)
items, err := repo.GetShopItems(1, 1, charID)
if err != nil {
t.Fatalf("GetShopItems failed: %v", err)
}
if len(items) != 0 {
t.Errorf("Expected 0 items, got: %d", len(items))
}
}
func TestRepoShopGetShopItems(t *testing.T) {
repo, db, charID := setupShopRepo(t)
// Insert shop items
if _, err := db.Exec(
`INSERT INTO shop_items (id, shop_type, shop_id, item_id, cost, quantity, min_hr, min_sr, min_gr, store_level, max_quantity, road_floors, road_fatalis)
VALUES (1, 1, 100, 500, 1000, 1, 0, 0, 0, 0, 99, 0, 0)`,
); err != nil {
t.Fatalf("Setup failed: %v", err)
}
items, err := repo.GetShopItems(1, 100, charID)
if err != nil {
t.Fatalf("GetShopItems failed: %v", err)
}
if len(items) != 1 {
t.Fatalf("Expected 1 item, got: %d", len(items))
}
if items[0].ItemID != 500 {
t.Errorf("Expected item_id=500, got: %d", items[0].ItemID)
}
if items[0].Cost != 1000 {
t.Errorf("Expected cost=1000, got: %d", items[0].Cost)
}
if items[0].UsedQuantity != 0 {
t.Errorf("Expected used_quantity=0, got: %d", items[0].UsedQuantity)
}
}
func TestRepoShopRecordPurchaseInsertAndUpdate(t *testing.T) {
repo, db, charID := setupShopRepo(t)
// First purchase inserts a new row
if err := repo.RecordPurchase(charID, 1, 3); err != nil {
t.Fatalf("RecordPurchase (insert) failed: %v", err)
}
var bought int
if err := db.QueryRow("SELECT bought FROM shop_items_bought WHERE character_id=$1 AND shop_item_id=$2", charID, 1).Scan(&bought); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if bought != 3 {
t.Errorf("Expected bought=3, got: %d", bought)
}
// Second purchase updates (adds to) the existing row
if err := repo.RecordPurchase(charID, 1, 2); err != nil {
t.Fatalf("RecordPurchase (update) failed: %v", err)
}
if err := db.QueryRow("SELECT bought FROM shop_items_bought WHERE character_id=$1 AND shop_item_id=$2", charID, 1).Scan(&bought); err != nil {
t.Fatalf("Verification query failed: %v", err)
}
if bought != 5 {
t.Errorf("Expected bought=5 (3+2), got: %d", bought)
}
}
func TestRepoShopGetFpointItem(t *testing.T) {
repo, db, _ := setupShopRepo(t)
if _, err := db.Exec("INSERT INTO fpoint_items (id, item_type, item_id, quantity, fpoints, buyable) VALUES (1, 1, 100, 5, 200, true)"); err != nil {
t.Fatalf("Setup failed: %v", err)
}
quantity, fpoints, err := repo.GetFpointItem(1)
if err != nil {
t.Fatalf("GetFpointItem failed: %v", err)
}
if quantity != 5 {
t.Errorf("Expected quantity=5, got: %d", quantity)
}
if fpoints != 200 {
t.Errorf("Expected fpoints=200, got: %d", fpoints)
}
}
func TestRepoShopGetFpointExchangeList(t *testing.T) {
repo, db, _ := setupShopRepo(t)
if _, err := db.Exec("INSERT INTO fpoint_items (id, item_type, item_id, quantity, fpoints, buyable) VALUES (1, 1, 100, 5, 200, true)"); err != nil {
t.Fatalf("Setup failed: %v", err)
}
if _, err := db.Exec("INSERT INTO fpoint_items (id, item_type, item_id, quantity, fpoints, buyable) VALUES (2, 2, 200, 10, 500, false)"); err != nil {
t.Fatalf("Setup failed: %v", err)
}
exchanges, err := repo.GetFpointExchangeList()
if err != nil {
t.Fatalf("GetFpointExchangeList failed: %v", err)
}
if len(exchanges) != 2 {
t.Fatalf("Expected 2 exchange items, got: %d", len(exchanges))
}
// Ordered by buyable DESC, so buyable=true first
if !exchanges[0].Buyable {
t.Error("Expected first item to have buyable=true")
}
}
func TestRepoShopGetFpointExchangeListEmpty(t *testing.T) {
repo, _, _ := setupShopRepo(t)
exchanges, err := repo.GetFpointExchangeList()
if err != nil {
t.Fatalf("GetFpointExchangeList failed: %v", err)
}
if len(exchanges) != 0 {
t.Errorf("Expected 0 exchange items, got: %d", len(exchanges))
}
}