Files
Erupe/server/channelserver/handlers_guild.go
Houmgaor d2a9b0ba5c refactor(channelserver): migrate remaining guild SQL into GuildRepository
Move ~39 inline SQL queries from six handler files into repo_guild.go,
consolidating all guild-related DB access (posts, alliances, adventures,
treasure hunts, meals, kill logs, scouts) behind GuildRepository methods.

Handler files now contain only packet serialization, business logic, and
ACK responses with no direct database calls.
2026-02-20 22:14:48 +01:00

415 lines
11 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
"erupe-ce/common/mhfitem"
_config "erupe-ce/config"
"sort"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
func handleMsgMhfCreateGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCreateGuild)
guildId, err := s.server.guildRepo.Create(s.charID, pkt.Name)
if err != nil {
bf := byteframe.NewByteFrame()
// No reasoning behind these values other than they cause a 'failed to create'
// style message, it's better than nothing for now.
bf.WriteUint32(0x01010101)
doAckSimpleFail(s, pkt.AckHandle, bf.Data())
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(uint32(guildId))
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfArrangeGuildMember(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfArrangeGuildMember)
guild, err := s.server.guildRepo.GetByID(pkt.GuildID)
if err != nil {
s.logger.Error(
"failed to respond to ArrangeGuildMember message",
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if guild.LeaderCharID != s.charID {
s.logger.Error("non leader attempting to rearrange guild members!",
zap.Uint32("charID", s.charID),
zap.Uint32("guildID", guild.ID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
err = s.server.guildRepo.ArrangeCharacters(pkt.CharIDs)
if err != nil {
s.logger.Error(
"failed to respond to ArrangeGuildMember message",
zap.Uint32("charID", s.charID),
zap.Uint32("guildID", guild.ID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfEnumerateGuildMember(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildMember)
var guild *Guild
var err error
if pkt.GuildID > 0 {
guild, err = s.server.guildRepo.GetByID(pkt.GuildID)
} else {
guild, err = s.server.guildRepo.GetByCharID(s.charID)
}
if guild != nil {
isApplicant, _ := s.server.guildRepo.HasApplication(guild.ID, s.charID)
if isApplicant {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 2))
return
}
}
if guild == nil && s.prevGuildID > 0 {
guild, err = s.server.guildRepo.GetByID(s.prevGuildID)
}
if err != nil {
s.logger.Warn("failed to retrieve guild sending no result message")
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 2))
return
} else if guild == nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 2))
return
}
guildMembers, err := s.server.guildRepo.GetMembers(guild.ID, false)
if err != nil {
s.logger.Error("failed to retrieve guild")
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
alliance, err := s.server.guildRepo.GetAllianceByID(guild.AllianceID)
if err != nil {
s.logger.Error("Failed to get alliance data")
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(guildMembers)))
sort.Slice(guildMembers[:], func(i, j int) bool {
return guildMembers[i].OrderIndex < guildMembers[j].OrderIndex
})
for _, member := range guildMembers {
bf.WriteUint32(member.CharID)
bf.WriteUint16(member.HR)
if s.server.erupeConfig.RealClientMode >= _config.G10 {
bf.WriteUint16(member.GR)
}
if s.server.erupeConfig.RealClientMode < _config.ZZ {
// Magnet Spike crash workaround
bf.WriteUint16(0)
} else {
bf.WriteUint16(member.WeaponID)
}
if member.WeaponType == 1 || member.WeaponType == 5 || member.WeaponType == 10 { // If weapon is ranged
bf.WriteUint8(7)
} else {
bf.WriteUint8(6)
}
bf.WriteUint16(member.OrderIndex)
bf.WriteBool(member.AvoidLeadership)
ps.Uint8(bf, member.Name, true)
}
for _, member := range guildMembers {
bf.WriteUint32(member.LastLogin)
}
if guild.AllianceID > 0 {
bf.WriteUint16(alliance.TotalMembers - uint16(len(guildMembers)))
if guild.ID != alliance.ParentGuildID {
mems, err := s.server.guildRepo.GetMembers(alliance.ParentGuildID, false)
if err != nil {
s.logger.Error("Failed to get parent guild members for alliance", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
for _, m := range mems {
bf.WriteUint32(m.CharID)
}
}
if guild.ID != alliance.SubGuild1ID {
mems, err := s.server.guildRepo.GetMembers(alliance.SubGuild1ID, false)
if err != nil {
s.logger.Error("Failed to get sub guild 1 members for alliance", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
for _, m := range mems {
bf.WriteUint32(m.CharID)
}
}
if guild.ID != alliance.SubGuild2ID {
mems, err := s.server.guildRepo.GetMembers(alliance.SubGuild2ID, false)
if err != nil {
s.logger.Error("Failed to get sub guild 2 members for alliance", zap.Error(err))
doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
return
}
for _, m := range mems {
bf.WriteUint32(m.CharID)
}
}
} else {
bf.WriteUint16(0)
}
for _, member := range guildMembers {
bf.WriteUint16(member.RPToday)
bf.WriteUint16(member.RPYesterday)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildManageRight)
guild, _ := s.server.guildRepo.GetByCharID(s.charID)
if guild == nil || s.prevGuildID != 0 {
guild, err := s.server.guildRepo.GetByID(s.prevGuildID)
s.prevGuildID = 0
if guild == nil || err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
}
bf := byteframe.NewByteFrame()
bf.WriteUint32(uint32(guild.MemberCount))
members, _ := s.server.guildRepo.GetMembers(guild.ID, false)
for _, member := range members {
bf.WriteUint32(member.CharID)
bf.WriteBool(member.Recruiter)
bf.WriteBytes(make([]byte, 3))
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdGuildMapInfo)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfGetGuildTargetMemberNum(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGuildTargetMemberNum)
var guild *Guild
var err error
if pkt.GuildID == 0x0 {
guild, err = s.server.guildRepo.GetByCharID(s.charID)
} else {
guild, err = s.server.guildRepo.GetByID(pkt.GuildID)
}
if err != nil || guild == nil {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x02})
return
}
bf := byteframe.NewByteFrame()
bf.WriteUint16(0x0)
bf.WriteUint16(guild.MemberCount - 1)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfEnumerateGuildItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateGuildItem)
items := guildGetItems(s, pkt.GuildID)
bf := byteframe.NewByteFrame()
bf.WriteBytes(mhfitem.SerializeWarehouseItems(items))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfUpdateGuildItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateGuildItem)
newStacks := mhfitem.DiffItemStacks(guildGetItems(s, pkt.GuildID), pkt.UpdatedItems)
if err := s.server.guildRepo.SaveItemBox(pkt.GuildID, mhfitem.SerializeWarehouseItems(newStacks)); err != nil {
s.logger.Error("Failed to update guild item box", zap.Error(err))
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfUpdateGuildIcon(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateGuildIcon)
guild, err := s.server.guildRepo.GetByID(pkt.GuildID)
if err != nil {
s.logger.Error("Failed to get guild info for icon update", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
characterInfo, err := s.server.guildRepo.GetCharacterMembership(s.charID)
if err != nil {
s.logger.Error("Failed to get character guild data for icon update", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
if !characterInfo.IsSubLeader() && !characterInfo.IsLeader {
s.logger.Warn(
"character without leadership attempting to update guild icon",
zap.Uint32("guildID", guild.ID),
zap.Uint32("charID", s.charID),
)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
icon := &GuildIcon{}
icon.Parts = make([]GuildIconPart, len(pkt.IconParts))
for i, p := range pkt.IconParts {
icon.Parts[i] = GuildIconPart{
Index: p.Index,
ID: p.ID,
Page: p.Page,
Size: p.Size,
Rotation: p.Rotation,
Red: p.Red,
Green: p.Green,
Blue: p.Blue,
PosX: p.PosX,
PosY: p.PosY,
}
}
guild.Icon = icon
err = s.server.guildRepo.Save(guild)
if err != nil {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfReadGuildcard(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfReadGuildcard)
resp := byteframe.NewByteFrame()
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
resp.WriteUint32(0)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfEntryRookieGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEntryRookieGuild)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfUpdateForceGuildRank(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGenerateUdGuildMap(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGenerateUdGuildMap)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfUpdateGuild(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSetGuildManageRight(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetGuildManageRight)
if err := s.server.guildRepo.SetRecruiter(pkt.CharID, pkt.Allowed); err != nil {
s.logger.Error("Failed to update guild manage right", zap.Error(err))
}
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfCheckMonthlyItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfCheckMonthlyItem)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x01})
// TODO: Implement month-by-month tracker, 0 = Not claimed, 1 = Claimed
// Also handles HLC and EXC items, IDs = 064D, 076B
}
func handleMsgMhfAcquireMonthlyItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfAcquireMonthlyItem)
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfEnumerateInvGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateInvGuild)
stubEnumerateNoResults(s, pkt.AckHandle)
}
func handleMsgMhfOperationInvGuild(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfOperationInvGuild)
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfUpdateGuildcard(s *Session, p mhfpacket.MHFPacket) {}
// guildGetItems reads and parses the guild item box.
func guildGetItems(s *Session, guildID uint32) []mhfitem.MHFItemStack {
data, err := s.server.guildRepo.GetItemBox(guildID)
if err != nil {
s.logger.Error("Failed to get guild item box", zap.Error(err))
return nil
}
var items []mhfitem.MHFItemStack
if len(data) > 0 {
box := byteframe.NewByteFrameFromBytes(data)
numStacks := box.ReadUint16()
box.ReadUint16() // Unused
for i := 0; i < int(numStacks); i++ {
items = append(items, mhfitem.ReadWarehouseItem(box))
}
}
return items
}