Files
Erupe/server/channelserver/sys_semaphore.go
2022-07-29 03:25:23 +10:00

77 lines
1.9 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
"erupe-ce/network/mhfpacket"
"sync"
)
// Stage holds stage-specific information
type Semaphore struct {
sync.RWMutex
// Stage ID string
id_semaphore string
id uint32
// Map of session -> charID.
// These are clients that are CURRENTLY in the stage
clients map[*Session]uint32
// Map of charID -> interface{}, only the key is used, value is always nil.
reservedClientSlots map[uint32]interface{}
// Max Players for Semaphore
maxPlayers uint16
}
// NewStage creates a new stage with intialized values.
func NewSemaphore(s *Server, ID string, MaxPlayers uint16) *Semaphore {
sema := &Semaphore{
id_semaphore: ID,
id: s.NextSemaphoreID(),
clients: make(map[*Session]uint32),
reservedClientSlots: make(map[uint32]interface{}),
maxPlayers: MaxPlayers,
}
return sema
}
func (s *Semaphore) BroadcastRavi(pkt mhfpacket.MHFPacket) {
// Broadcast the data.
for session := range s.clients {
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
pkt.Build(bf, session.clientContext)
// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
session.QueueSendNonBlocking(bf.Data())
}
}
// BroadcastMHF queues a MHFPacket to be sent to all sessions in the stage.
func (s *Semaphore) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
for session := range s.clients {
if session == ignoredSession {
continue
}
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
pkt.Build(bf, session.clientContext)
// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
session.QueueSendNonBlocking(bf.Data())
}
}