Files
Erupe/server/channelserver/sys_channel_server.go
Houmgaor 264b0ced6b refactor(channelserver): extract Raviente struct and methods into raviente.go
Consolidate Raviente-related code from sys_channel_server.go and
handlers_register.go into a dedicated file for better organization.
2026-02-18 19:38:22 +01:00

377 lines
8.4 KiB
Go

package channelserver
import (
"fmt"
"net"
"sync"
"time"
"erupe-ce/common/byteframe"
_config "erupe-ce/config"
"erupe-ce/network/binpacket"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/discordbot"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
)
// Config struct allows configuring the server.
type Config struct {
ID uint16
Logger *zap.Logger
DB *sqlx.DB
DiscordBot *discordbot.DiscordBot
ErupeConfig *_config.Config
Name string
Enable bool
}
// Map key type for a user binary part.
type userBinaryPartID struct {
charID uint32
index uint8
}
// Server is a MHF channel server.
type Server struct {
sync.Mutex
Channels []*Server
ID uint16
GlobalID string
IP string
Port uint16
logger *zap.Logger
db *sqlx.DB
erupeConfig *_config.Config
acceptConns chan net.Conn
deleteConns chan net.Conn
sessions map[net.Conn]*Session
listener net.Listener // Listener that is created when Server.Start is called.
isShuttingDown bool
stagesLock sync.RWMutex
stages map[string]*Stage
// Used to map different languages
i18n i18n
// UserBinary
userBinaryPartsLock sync.RWMutex
userBinaryParts map[userBinaryPartID][]byte
// Semaphore
semaphoreLock sync.RWMutex
semaphore map[string]*Semaphore
semaphoreIndex uint32
// Discord chat integration
discordBot *discordbot.DiscordBot
name string
raviente *Raviente
questCacheLock sync.RWMutex
questCacheData map[int][]byte
questCacheTime map[int]time.Time
}
// NewServer creates a new Server type.
func NewServer(config *Config) *Server {
s := &Server{
ID: config.ID,
logger: config.Logger,
db: config.DB,
erupeConfig: config.ErupeConfig,
acceptConns: make(chan net.Conn),
deleteConns: make(chan net.Conn),
sessions: make(map[net.Conn]*Session),
stages: make(map[string]*Stage),
userBinaryParts: make(map[userBinaryPartID][]byte),
semaphore: make(map[string]*Semaphore),
semaphoreIndex: 7,
discordBot: config.DiscordBot,
name: config.Name,
raviente: &Raviente{
id: 1,
register: make([]uint32, 30),
state: make([]uint32, 30),
support: make([]uint32, 30),
},
questCacheData: make(map[int][]byte),
questCacheTime: make(map[int]time.Time),
}
// Mezeporta
s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0")
// Rasta bar stage
s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0")
// Pallone Carvan
s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0")
// Pallone Guest House 1st Floor
s.stages["sl1Ns262p0a0u0"] = NewStage("sl1Ns262p0a0u0")
// Pallone Guest House 2nd Floor
s.stages["sl1Ns263p0a0u0"] = NewStage("sl1Ns263p0a0u0")
// Diva fountain / prayer fountain.
s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0")
// MezFes
s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0")
s.i18n = getLangStrings(s)
return s
}
// Start starts the server in a new goroutine.
func (s *Server) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port))
if err != nil {
return err
}
s.listener = l
go s.acceptClients()
go s.manageSessions()
go s.invalidateSessions()
// Start the discord bot for chat integration.
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
s.discordBot.Session.AddHandler(s.onDiscordMessage)
s.discordBot.Session.AddHandler(s.onInteraction)
}
return nil
}
// Shutdown tries to shut down the server gracefully.
func (s *Server) Shutdown() {
s.Lock()
s.isShuttingDown = true
s.Unlock()
if s.listener != nil {
_ = s.listener.Close()
}
if s.acceptConns != nil {
close(s.acceptConns)
}
}
func (s *Server) acceptClients() {
for {
conn, err := s.listener.Accept()
if err != nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
if shutdown {
break
} else {
s.logger.Warn("Error accepting client", zap.Error(err))
continue
}
}
s.acceptConns <- conn
}
}
func (s *Server) manageSessions() {
for {
select {
case newConn := <-s.acceptConns:
// Gracefully handle acceptConns channel closing.
if newConn == nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
if shutdown {
return
}
}
session := NewSession(s, newConn)
s.Lock()
s.sessions[newConn] = session
s.Unlock()
session.Start()
case delConn := <-s.deleteConns:
s.Lock()
delete(s.sessions, delConn)
s.Unlock()
}
}
}
func (s *Server) getObjectId() uint16 {
ids := make(map[uint16]struct{})
for _, sess := range s.sessions {
ids[sess.objectID] = struct{}{}
}
for i := uint16(1); i < 100; i++ {
if _, ok := ids[i]; !ok {
return i
}
}
s.logger.Warn("object ids overflowed", zap.Int("sessions", len(s.sessions)))
return 0
}
func (s *Server) invalidateSessions() {
for !s.isShuttingDown {
for _, sess := range s.sessions {
if time.Since(sess.lastPacket) > time.Second*time.Duration(30) {
s.logger.Info("session timeout", zap.String("Name", sess.Name))
logoutPlayer(sess)
}
}
time.Sleep(time.Second * 10)
}
}
// BroadcastMHF queues a MHFPacket to be sent to all sessions.
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
s.Lock()
defer s.Unlock()
for _, session := range s.sessions {
if session == ignoredSession {
continue
}
// Make the header
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
// Build the packet onto the byteframe.
_ = pkt.Build(bf, session.clientContext)
// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
session.QueueSendNonBlocking(bf.Data())
}
}
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
for _, c := range s.Channels {
if c == ignoredChannel {
continue
}
c.BroadcastMHF(pkt, ignoredSession)
}
}
// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
func (s *Server) BroadcastChatMessage(message string) {
bf := byteframe.NewByteFrame()
bf.SetLE()
msgBinChat := &binpacket.MsgBinChat{
Unk0: 0,
Type: 5,
Flags: 0x80,
Message: message,
SenderName: s.name,
}
_ = msgBinChat.Build(bf)
s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
MessageType: BinaryMessageTypeChat,
RawDataPayload: bf.Data(),
}, nil)
}
func (s *Server) DiscordChannelSend(charName string, content string) {
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
message := fmt.Sprintf("**%s**: %s", charName, content)
_ = s.discordBot.RealtimeChannelSend(message)
}
}
func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
_ = s.discordBot.RealtimeChannelSend(message)
}
}
func (s *Server) FindSessionByCharID(charID uint32) *Session {
for _, c := range s.Channels {
for _, session := range c.sessions {
if session.charID == charID {
return session
}
}
}
return nil
}
func (s *Server) DisconnectUser(uid uint32) {
var cid uint32
var cids []uint32
rows, err := s.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
if err != nil {
s.logger.Error("Failed to query characters for disconnect", zap.Error(err))
} else {
defer func() { _ = rows.Close() }()
for rows.Next() {
_ = rows.Scan(&cid)
cids = append(cids, cid)
}
}
for _, c := range s.Channels {
for _, session := range c.sessions {
for _, cid := range cids {
if session.charID == cid {
_ = session.rawConn.Close()
break
}
}
}
}
}
func (s *Server) FindObjectByChar(charID uint32) *Object {
s.stagesLock.RLock()
defer s.stagesLock.RUnlock()
for _, stage := range s.stages {
stage.RLock()
for objId := range stage.objects {
obj := stage.objects[objId]
if obj.ownerCharID == charID {
stage.RUnlock()
return obj
}
}
stage.RUnlock()
}
return nil
}
func (s *Server) HasSemaphore(ses *Session) bool {
for _, semaphore := range s.semaphore {
if semaphore.host == ses {
return true
}
}
return false
}
func (s *Server) Season() uint8 {
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
return uint8(((TimeAdjusted().Unix() / 86400) + sid) % 3)
}