mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
145 lines
4.8 KiB
Go
145 lines
4.8 KiB
Go
package channelserver
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/common/stringsupport"
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"erupe-ce/network/mhfpacket"
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)
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type TreasureHunt struct {
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HuntID uint32 `db:"id"`
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HostID uint32 `db:"host_id"`
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Destination uint32 `db:"destination"`
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Level uint32 `db:"level"`
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Return uint32 `db:"return"`
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Acquired bool `db:"acquired"`
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Claimed bool `db:"claimed"`
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Hunters uint32 `db:"hunters"`
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Treasure string `db:"treasure"`
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HuntData []byte `db:"hunt_data"`
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}
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func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil || guild == nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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var hunts []TreasureHunt
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var hunt TreasureHunt
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rows, err := s.server.db.Queryx(`SELECT gh.id, gh.host_id, gh.destination, gh.level, gh.return, gh.acquired, gh.claimed, gh.treasure, gh.hunt_data,
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(SELECT COUNT(*) FROM guild_characters gc WHERE gc.treasure_hunt = gh.id AND gc.character_id <> $1) AS hunters
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FROM guild_hunts gh WHERE gh.guild_id=$2 AND $3 < gh.return+$4
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`, s.charID, guild.ID, TimeAdjusted().Unix(), s.server.erupeConfig.GameplayOptions.TreasureHuntExpiry)
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if err != nil {
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rows.Close()
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return
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}
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for rows.Next() {
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err = rows.StructScan(&hunt)
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if err != nil {
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continue
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}
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if pkt.MaxHunts == 1 {
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if hunt.HostID != s.charID || hunt.Acquired {
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continue
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}
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hunt.Claimed = false
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hunt.Treasure = ""
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hunts = append(hunts, hunt)
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break
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} else if pkt.MaxHunts == 30 && hunt.Acquired && hunt.Level == 2 {
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hunts = append(hunts, hunt)
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}
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}
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if len(hunts) > 30 {
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hunts = hunts[:30]
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(hunts)))
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bf.WriteUint16(uint16(len(hunts)))
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for _, h := range hunts {
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bf.WriteUint32(h.HuntID)
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bf.WriteUint32(h.Destination)
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bf.WriteUint32(h.Level)
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bf.WriteUint32(h.Hunters)
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bf.WriteUint32(h.Return)
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bf.WriteBool(h.Claimed)
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bf.WriteBool(stringsupport.CSVContains(h.Treasure, int(s.charID)))
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bf.WriteBytes(h.HuntData)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfRegistGuildTresure)
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bf := byteframe.NewByteFrameFromBytes(pkt.Data)
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huntData := byteframe.NewByteFrame()
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil || guild == nil {
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doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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guildCats := getGuildAirouList(s)
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destination := bf.ReadUint32()
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level := bf.ReadUint32()
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huntData.WriteUint32(s.charID)
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huntData.WriteBytes(stringsupport.PaddedString(s.Name, 18, true))
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catsUsed := ""
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for i := 0; i < 5; i++ {
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catID := bf.ReadUint32()
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huntData.WriteUint32(catID)
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if catID > 0 {
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catsUsed = stringsupport.CSVAdd(catsUsed, int(catID))
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for _, cat := range guildCats {
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if cat.ID == catID {
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huntData.WriteBytes(cat.Name)
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break
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}
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}
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huntData.WriteBytes(bf.ReadBytes(9))
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}
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}
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s.server.db.Exec(`INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)
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`, guild.ID, s.charID, destination, level, TimeAdjusted().Unix(), huntData.Data(), catsUsed)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfAcquireGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresure)
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s.server.db.Exec(`UPDATE guild_hunts SET acquired=true WHERE id=$1`, pkt.HuntID)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfOperateGuildTresureReport)
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var csv string
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switch pkt.State {
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case 0: // Report registration
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s.server.db.Exec(`UPDATE guild_characters SET treasure_hunt=$1 WHERE character_id=$2`, pkt.HuntID, s.charID)
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case 1: // Collected by hunter
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s.server.db.Exec(`UPDATE guild_hunts SET claimed=true WHERE id=$1;UPDATE guild_characters SET treasure_hunt=NULL WHERE treasure_hunt=$1`, pkt.HuntID)
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case 2: // Claim treasure
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err := s.server.db.QueryRow(`SELECT treasure FROM guild_hunts WHERE id=$1`, pkt.HuntID).Scan(&csv)
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if err == nil {
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csv = stringsupport.CSVAdd(csv, int(s.charID))
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s.server.db.Exec(`UPDATE guild_hunts SET treasure=$1 WHERE id=$2`, csv, pkt.HuntID)
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}
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfGetGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGuildTresureSouvenir)
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(0)
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bf.WriteUint16(0)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfAcquireGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresureSouvenir)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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