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An MMO server without multiplayer defeats the purpose. PostgreSQL is the right choice and Docker Compose already solves the setup pain. This reverts the common/db wrapper, SQLite schema, config Driver field, modernc.org/sqlite dependency, and all repo type changes while keeping the dashboard, wizard, and CI improvements from the previous commit.
36 lines
921 B
Go
36 lines
921 B
Go
package channelserver
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import (
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"fmt"
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"github.com/jmoiron/sqlx"
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)
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// ScenarioRepository centralizes all database access for the scenario_counter table.
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type ScenarioRepository struct {
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db *sqlx.DB
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}
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// NewScenarioRepository creates a new ScenarioRepository.
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func NewScenarioRepository(db *sqlx.DB) *ScenarioRepository {
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return &ScenarioRepository{db: db}
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}
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// GetCounters returns all scenario counters.
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func (r *ScenarioRepository) GetCounters() ([]Scenario, error) {
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rows, err := r.db.Query("SELECT scenario_id, category_id FROM scenario_counter")
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if err != nil {
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return nil, fmt.Errorf("query scenario_counter: %w", err)
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}
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defer func() { _ = rows.Close() }()
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var result []Scenario
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for rows.Next() {
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var s Scenario
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if err := rows.Scan(&s.MainID, &s.CategoryID); err != nil {
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return nil, fmt.Errorf("scan scenario_counter: %w", err)
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}
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result = append(result, s)
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}
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return result, rows.Err()
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}
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