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https://github.com/Mezeporta/Erupe.git
synced 2026-03-22 07:32:32 +01:00
Replace the mutable global `_config.ErupeConfig` with dependency injection across 79 files. Config is now threaded through existing paths: `ClientContext.RealClientMode` for packet encoding, `s.server. erupeConfig` for channel handlers, and explicit parameters for utility functions. This removes hidden coupling, enables test parallelism without global save/restore, and prevents low-level packages from reaching up to the config layer. Key changes: - Enrich ClientContext with RealClientMode for packet files - Add mode parameter to CryptConn, mhfitem, mhfcourse functions - Convert handlers_commands init() to lazy sync.Once initialization - Delete global var, init(), and helper functions from config.go - Update all tests to pass config explicitly
94 lines
2.7 KiB
Go
94 lines
2.7 KiB
Go
package channelserver
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import (
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"errors"
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_config "erupe-ce/config"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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// GetCharacterSaveData loads a character's save data from the database.
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func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
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result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
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if err != nil {
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s.logger.Error("Failed to get savedata", zap.Error(err), zap.Uint32("charID", charID))
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return nil, err
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}
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defer func() { _ = result.Close() }()
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if !result.Next() {
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err = errors.New("no savedata found")
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s.logger.Error("No savedata found", zap.Uint32("charID", charID))
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return nil, err
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}
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saveData := &CharacterSaveData{
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Mode: s.server.erupeConfig.RealClientMode,
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Pointers: getPointers(s.server.erupeConfig.RealClientMode),
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}
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err = result.Scan(&saveData.CharID, &saveData.compSave, &saveData.IsNewCharacter, &saveData.Name)
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if err != nil {
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s.logger.Error("Failed to scan savedata", zap.Error(err), zap.Uint32("charID", charID))
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return nil, err
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}
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if saveData.compSave == nil {
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return saveData, nil
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}
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err = saveData.Decompress()
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if err != nil {
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s.logger.Error("Failed to decompress savedata", zap.Error(err))
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return nil, err
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}
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saveData.updateStructWithSaveData()
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return saveData, nil
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}
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func (save *CharacterSaveData) Save(s *Session) {
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if save.decompSave == nil {
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s.logger.Warn("No decompressed save data, skipping save",
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zap.Uint32("charID", save.CharID),
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)
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return
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}
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if !s.kqfOverride {
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s.kqf = save.KQF
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} else {
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save.KQF = s.kqf
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}
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save.updateSaveDataWithStruct()
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if s.server.erupeConfig.RealClientMode >= _config.G1 {
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err := save.Compress()
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if err != nil {
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s.logger.Error("Failed to compress savedata", zap.Error(err))
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return
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}
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} else {
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// Saves were not compressed
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save.compSave = save.decompSave
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}
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_, err := s.server.db.Exec(`UPDATE characters SET savedata=$1, is_new_character=false, hr=$2, gr=$3, is_female=$4, weapon_type=$5, weapon_id=$6 WHERE id=$7
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`, save.compSave, save.HR, save.GR, save.Gender, save.WeaponType, save.WeaponID, save.CharID)
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if err != nil {
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s.logger.Error("Failed to update savedata", zap.Error(err), zap.Uint32("charID", save.CharID))
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}
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if _, err := s.server.db.Exec(`UPDATE user_binary SET house_tier=$1, house_data=$2, bookshelf=$3, gallery=$4, tore=$5, garden=$6 WHERE id=$7
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`, save.HouseTier, save.HouseData, save.BookshelfData, save.GalleryData, save.ToreData, save.GardenData, s.charID); err != nil {
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s.logger.Error("Failed to update user binary house data", zap.Error(err))
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}
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}
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func handleMsgMhfSexChanger(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfSexChanger)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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