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The test ran handleMsgMhfSavedata and logoutPlayer concurrently on the same session, triggering data races on s.playtime and Save(). In production the dispatch loop processes packets sequentially per session, so this overlap is impossible. Run the operations sequentially to match real behavior while still validating no data loss.
580 lines
16 KiB
Go
580 lines
16 KiB
Go
package channelserver
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import (
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"bytes"
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"fmt"
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"io"
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"net"
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"sync"
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"testing"
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"time"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/server/channelserver/compression/nullcomp"
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)
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// ============================================================================
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// CLIENT CONNECTION SIMULATION TESTS
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// Tests that simulate actual client connections, not just mock sessions
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//
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// Purpose: Test the complete connection lifecycle as a real client would
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// - TCP connection establishment
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// - Packet exchange
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// - Graceful disconnect
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// - Ungraceful disconnect
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// - Network errors
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// ============================================================================
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// MockNetConn simulates a net.Conn for testing
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type MockNetConn struct {
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readBuf *bytes.Buffer
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writeBuf *bytes.Buffer
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closed bool
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mu sync.Mutex
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readErr error
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writeErr error
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}
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func NewMockNetConn() *MockNetConn {
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return &MockNetConn{
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readBuf: new(bytes.Buffer),
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writeBuf: new(bytes.Buffer),
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}
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}
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func (m *MockNetConn) Read(b []byte) (n int, err error) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.closed {
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return 0, io.EOF
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}
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if m.readErr != nil {
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return 0, m.readErr
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}
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return m.readBuf.Read(b)
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}
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func (m *MockNetConn) Write(b []byte) (n int, err error) {
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.closed {
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return 0, io.ErrClosedPipe
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}
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if m.writeErr != nil {
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return 0, m.writeErr
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}
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return m.writeBuf.Write(b)
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}
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func (m *MockNetConn) Close() error {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.closed = true
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return nil
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}
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func (m *MockNetConn) LocalAddr() net.Addr {
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return &net.TCPAddr{IP: net.IPv4(127, 0, 0, 1), Port: 54001}
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}
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func (m *MockNetConn) RemoteAddr() net.Addr {
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return &net.TCPAddr{IP: net.IPv4(127, 0, 0, 1), Port: 12345}
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}
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func (m *MockNetConn) SetDeadline(t time.Time) error {
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return nil
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}
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func (m *MockNetConn) SetReadDeadline(t time.Time) error {
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return nil
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}
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func (m *MockNetConn) SetWriteDeadline(t time.Time) error {
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return nil
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}
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func (m *MockNetConn) QueueRead(data []byte) {
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m.mu.Lock()
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defer m.mu.Unlock()
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m.readBuf.Write(data)
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}
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func (m *MockNetConn) GetWritten() []byte {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.writeBuf.Bytes()
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}
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func (m *MockNetConn) IsClosed() bool {
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.closed
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}
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// TestClientConnection_GracefulLoginLogout simulates a complete client session
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// This is closer to what a real client does than handler-only tests
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func TestClientConnection_GracefulLoginLogout(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "client_test_user")
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charID := CreateTestCharacter(t, db, userID, "ClientChar")
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t.Log("Simulating client connection with graceful logout")
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// Simulate client connecting
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mockConn := NewMockNetConn()
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session := createTestSessionForServerWithChar(server, charID, "ClientChar")
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// In real scenario, this would be set up by the connection handler
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// For testing, we test handlers directly without starting packet loops
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// Client sends save packet
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("ClientChar\x00"))
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saveData[8000] = 0xAB
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saveData[8001] = 0xCD
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compressed, err := nullcomp.Compress(saveData)
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if err != nil {
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t.Fatalf("Failed to compress: %v", err)
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}
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: 12001,
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session, savePkt)
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time.Sleep(100 * time.Millisecond)
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// Client sends logout packet (graceful)
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t.Log("Client sending logout packet")
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logoutPkt := &mhfpacket.MsgSysLogout{}
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handleMsgSysLogout(session, logoutPkt)
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time.Sleep(100 * time.Millisecond)
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// Verify connection closed
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if !mockConn.IsClosed() {
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// Note: Our mock doesn't auto-close, but real session would
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t.Log("Mock connection not closed (expected for mock)")
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}
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// Verify data saved
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var savedCompressed []byte
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err = db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Fatalf("Failed to query savedata: %v", err)
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}
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if len(savedCompressed) == 0 {
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t.Error("❌ No data saved after graceful logout")
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} else {
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decompressed, _ := nullcomp.Decompress(savedCompressed)
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if len(decompressed) > 8001 {
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if decompressed[8000] == 0xAB && decompressed[8001] == 0xCD {
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t.Log("✓ Data saved correctly after graceful logout")
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} else {
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t.Error("❌ Data corrupted")
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}
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}
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}
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}
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// TestClientConnection_UngracefulDisconnect simulates network failure
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func TestClientConnection_UngracefulDisconnect(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "disconnect_user")
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charID := CreateTestCharacter(t, db, userID, "DisconnectChar")
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t.Log("Simulating ungraceful client disconnect (network error)")
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session := createTestSessionForServerWithChar(server, charID, "DisconnectChar")
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// Note: Not calling Start() - testing handlers directly
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time.Sleep(50 * time.Millisecond)
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// Client saves some data
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("DisconnectChar\x00"))
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saveData[9000] = 0xEF
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saveData[9001] = 0x12
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compressed, _ := nullcomp.Compress(saveData)
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: 13001,
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session, savePkt)
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time.Sleep(100 * time.Millisecond)
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// Simulate network failure - connection drops without logout packet
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t.Log("Simulating network failure (no logout packet sent)")
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// In real scenario, recvLoop would detect io.EOF and call logoutPlayer
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logoutPlayer(session)
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time.Sleep(100 * time.Millisecond)
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// Verify data was saved despite ungraceful disconnect
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var savedCompressed []byte
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err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Fatalf("Failed to query: %v", err)
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}
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if len(savedCompressed) == 0 {
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t.Error("❌ CRITICAL: No data saved after ungraceful disconnect")
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t.Error("This means players lose data when they have connection issues!")
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} else {
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t.Log("✓ Data saved even after ungraceful disconnect")
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}
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}
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// TestClientConnection_SessionTimeout simulates timeout disconnect
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func TestClientConnection_SessionTimeout(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "timeout_user")
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charID := CreateTestCharacter(t, db, userID, "TimeoutChar")
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t.Log("Simulating session timeout (30s no packets)")
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session := createTestSessionForServerWithChar(server, charID, "TimeoutChar")
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// Note: Not calling Start() - testing handlers directly
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time.Sleep(50 * time.Millisecond)
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// Save data
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("TimeoutChar\x00"))
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saveData[10000] = 0xFF
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compressed, _ := nullcomp.Compress(saveData)
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: 14001,
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session, savePkt)
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time.Sleep(100 * time.Millisecond)
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// Simulate timeout by setting lastPacket to long ago
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session.lastPacket = time.Now().Add(-35 * time.Second)
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// In production, invalidateSessions() goroutine would detect this
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// and call logoutPlayer(session)
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t.Log("Session timed out (>30s since last packet)")
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logoutPlayer(session)
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time.Sleep(100 * time.Millisecond)
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// Verify data saved
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var savedCompressed []byte
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err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Fatalf("Failed to query: %v", err)
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}
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if len(savedCompressed) == 0 {
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t.Error("❌ CRITICAL: No data saved after timeout disconnect")
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} else {
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decompressed, _ := nullcomp.Decompress(savedCompressed)
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if len(decompressed) > 10000 && decompressed[10000] == 0xFF {
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t.Log("✓ Data saved correctly after timeout")
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} else {
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t.Error("❌ Data corrupted or not saved")
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}
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}
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}
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// TestClientConnection_MultipleClientsSimultaneous simulates multiple clients
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func TestClientConnection_MultipleClientsSimultaneous(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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numClients := 3
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var wg sync.WaitGroup
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wg.Add(numClients)
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t.Logf("Simulating %d clients connecting simultaneously", numClients)
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for clientNum := 0; clientNum < numClients; clientNum++ {
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go func(num int) {
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defer wg.Done()
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username := fmt.Sprintf("multi_client_%d", num)
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charName := fmt.Sprintf("MultiClient%d", num)
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userID := CreateTestUser(t, db, username)
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charID := CreateTestCharacter(t, db, userID, charName)
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session := createTestSessionForServerWithChar(server, charID, charName)
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// Note: Not calling Start() - testing handlers directly
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time.Sleep(30 * time.Millisecond)
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// Each client saves their own data
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte(charName+"\x00"))
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saveData[11000+num] = byte(num)
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compressed, _ := nullcomp.Compress(saveData)
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: uint32(15000 + num),
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session, savePkt)
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time.Sleep(50 * time.Millisecond)
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// Graceful logout
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logoutPlayer(session)
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time.Sleep(50 * time.Millisecond)
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// Verify individual client's data
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var savedCompressed []byte
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err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Errorf("Client %d: Failed to query: %v", num, err)
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return
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}
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if len(savedCompressed) > 0 {
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decompressed, _ := nullcomp.Decompress(savedCompressed)
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if len(decompressed) > 11000+num {
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if decompressed[11000+num] == byte(num) {
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t.Logf("Client %d: ✓ Data saved correctly", num)
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} else {
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t.Errorf("Client %d: ❌ Data corrupted", num)
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}
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}
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} else {
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t.Errorf("Client %d: ❌ No data saved", num)
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}
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}(clientNum)
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}
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wg.Wait()
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t.Log("All clients disconnected")
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}
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// TestClientConnection_SaveDuringCombat simulates saving while in quest
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// This tests if being in a stage affects save behavior
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func TestClientConnection_SaveDuringCombat(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "combat_user")
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charID := CreateTestCharacter(t, db, userID, "CombatChar")
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t.Log("Simulating save/logout while in quest/stage")
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session := createTestSessionForServerWithChar(server, charID, "CombatChar")
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// Simulate being in a stage (quest)
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// In real scenario, session.stage would be set when entering quest
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// For now, we'll just test the basic save/logout flow
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// Note: Not calling Start() - testing handlers directly
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time.Sleep(50 * time.Millisecond)
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// Save data during "combat"
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("CombatChar\x00"))
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saveData[12000] = 0xAA
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compressed, _ := nullcomp.Compress(saveData)
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: 16001,
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session, savePkt)
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time.Sleep(100 * time.Millisecond)
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// Disconnect while in stage
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t.Log("Player disconnects during quest")
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logoutPlayer(session)
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time.Sleep(100 * time.Millisecond)
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// Verify data saved even during combat
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var savedCompressed []byte
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err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Fatalf("Failed to query: %v", err)
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}
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if len(savedCompressed) > 0 {
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decompressed, _ := nullcomp.Decompress(savedCompressed)
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if len(decompressed) > 12000 && decompressed[12000] == 0xAA {
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t.Log("✓ Data saved correctly even during quest")
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} else {
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t.Error("❌ Data not saved correctly during quest")
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}
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} else {
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t.Error("❌ CRITICAL: No data saved when disconnecting during quest")
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}
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}
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// TestClientConnection_ReconnectAfterCrash simulates client crash and reconnect
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func TestClientConnection_ReconnectAfterCrash(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "crash_user")
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charID := CreateTestCharacter(t, db, userID, "CrashChar")
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t.Log("Simulating client crash and immediate reconnect")
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// First session - client crashes
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session1 := createTestSessionForServerWithChar(server, charID, "CrashChar")
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// Not calling Start()
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time.Sleep(50 * time.Millisecond)
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// Save some data before crash
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("CrashChar\x00"))
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saveData[13000] = 0xBB
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compressed, _ := nullcomp.Compress(saveData)
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savePkt := &mhfpacket.MsgMhfSavedata{
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SaveType: 0,
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AckHandle: 17001,
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AllocMemSize: uint32(len(compressed)),
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DataSize: uint32(len(compressed)),
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RawDataPayload: compressed,
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}
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handleMsgMhfSavedata(session1, savePkt)
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time.Sleep(50 * time.Millisecond)
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// Client crashes (ungraceful disconnect)
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t.Log("Client crashes (no logout packet)")
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logoutPlayer(session1)
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time.Sleep(100 * time.Millisecond)
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// Client reconnects immediately
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t.Log("Client reconnects after crash")
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session2 := createTestSessionForServerWithChar(server, charID, "CrashChar")
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// Not calling Start()
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time.Sleep(50 * time.Millisecond)
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// Load data
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loadPkt := &mhfpacket.MsgMhfLoaddata{
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AckHandle: 18001,
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}
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handleMsgMhfLoaddata(session2, loadPkt)
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time.Sleep(50 * time.Millisecond)
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// Verify data from before crash
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var savedCompressed []byte
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err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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if err != nil {
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t.Fatalf("Failed to query: %v", err)
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}
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if len(savedCompressed) > 0 {
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decompressed, _ := nullcomp.Decompress(savedCompressed)
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if len(decompressed) > 13000 && decompressed[13000] == 0xBB {
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t.Log("✓ Data recovered correctly after crash")
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} else {
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t.Error("❌ Data lost or corrupted after crash")
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}
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} else {
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t.Error("❌ CRITICAL: All data lost after crash")
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}
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logoutPlayer(session2)
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}
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// TestClientConnection_PacketDuringLogout tests that a save followed by
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// logout produces valid, non-corrupted data. In production the dispatch
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// loop processes packets sequentially per session, so these two operations
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// can never truly overlap — we test them in the same order here.
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func TestClientConnection_PacketDuringLogout(t *testing.T) {
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db := SetupTestDB(t)
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defer TeardownTestDB(t, db)
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server := createTestServerWithDB(t, db)
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defer server.Shutdown()
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userID := CreateTestUser(t, db, "race_user")
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charID := CreateTestCharacter(t, db, userID, "RaceChar")
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t.Log("Testing save-then-logout sequence")
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|
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session := createTestSessionForServerWithChar(server, charID, "RaceChar")
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// Note: Not calling Start() - testing handlers directly
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time.Sleep(50 * time.Millisecond)
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|
|
|
// Prepare save packet
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saveData := make([]byte, 150000)
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copy(saveData[88:], []byte("RaceChar\x00"))
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saveData[14000] = 0xCC
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|
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compressed, _ := nullcomp.Compress(saveData)
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|
savePkt := &mhfpacket.MsgMhfSavedata{
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|
SaveType: 0,
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|
AckHandle: 19001,
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|
AllocMemSize: uint32(len(compressed)),
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|
DataSize: uint32(len(compressed)),
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|
RawDataPayload: compressed,
|
|
}
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|
|
|
// Process save then logout sequentially, matching production dispatch order
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|
handleMsgMhfSavedata(session, savePkt)
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|
t.Log("Save packet processed")
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|
|
|
logoutPlayer(session)
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|
t.Log("Logout processed")
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|
|
|
// Verify final state
|
|
var savedCompressed []byte
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|
err := db.QueryRow("SELECT savedata FROM characters WHERE id = $1", charID).Scan(&savedCompressed)
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|
if err != nil {
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|
t.Fatalf("Failed to query: %v", err)
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|
}
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|
|
|
if len(savedCompressed) == 0 {
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|
t.Fatal("No savedata in DB after save+logout sequence")
|
|
}
|
|
|
|
decompressed, err := nullcomp.Decompress(savedCompressed)
|
|
if err != nil {
|
|
t.Fatalf("Saved data is not valid compressed data: %v", err)
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|
}
|
|
if len(decompressed) < 15000 {
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|
t.Fatalf("Decompressed data too short (%d bytes), expected at least 15000", len(decompressed))
|
|
}
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|
|
|
t.Log("Save-then-logout sequence completed with valid data")
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|
}
|