mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.
Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.
CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.
Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
334 lines
9.9 KiB
Go
334 lines
9.9 KiB
Go
package channelserver
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import (
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"erupe-ce/common/byteframe"
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ps "erupe-ce/common/pascalstring"
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cfg "erupe-ce/config"
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"erupe-ce/network/mhfpacket"
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"go.uber.org/zap"
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)
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// ShopItem represents a shop item listing.
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type ShopItem struct {
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ID uint32 `db:"id"`
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ItemID uint32 `db:"item_id"`
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Cost uint32 `db:"cost"`
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Quantity uint16 `db:"quantity"`
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MinHR uint16 `db:"min_hr"`
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MinSR uint16 `db:"min_sr"`
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MinGR uint16 `db:"min_gr"`
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StoreLevel uint8 `db:"store_level"`
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MaxQuantity uint16 `db:"max_quantity"`
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UsedQuantity uint16 `db:"used_quantity"`
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RoadFloors uint16 `db:"road_floors"`
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RoadFatalis uint16 `db:"road_fatalis"`
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}
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func writeShopItems(bf *byteframe.ByteFrame, items []ShopItem, mode cfg.Mode) {
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bf.WriteUint16(uint16(len(items)))
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bf.WriteUint16(uint16(len(items)))
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for _, item := range items {
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if mode >= cfg.Z2 {
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bf.WriteUint32(item.ID)
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}
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bf.WriteUint32(item.ItemID)
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bf.WriteUint32(item.Cost)
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bf.WriteUint16(item.Quantity)
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bf.WriteUint16(item.MinHR)
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bf.WriteUint16(item.MinSR)
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if mode >= cfg.Z2 {
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bf.WriteUint16(item.MinGR)
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}
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bf.WriteUint8(0) // Unk
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bf.WriteUint8(item.StoreLevel)
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if mode >= cfg.Z2 {
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bf.WriteUint16(item.MaxQuantity)
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bf.WriteUint16(item.UsedQuantity)
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}
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if mode == cfg.Z1 {
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bf.WriteUint8(uint8(item.RoadFloors))
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bf.WriteUint8(uint8(item.RoadFatalis))
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} else if mode >= cfg.Z2 {
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bf.WriteUint16(item.RoadFloors)
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bf.WriteUint16(item.RoadFatalis)
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}
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}
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}
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func getShopItems(s *Session, shopType uint8, shopID uint32) []ShopItem {
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items, err := s.server.shopRepo.GetShopItems(shopType, shopID, s.charID)
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if err != nil {
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return nil
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}
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return items
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}
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func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateShop)
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// Generic Shop IDs
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// 0: basic item
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// 1: gatherables
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// 2: hr1-4 materials
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// 3: hr5-7 materials
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// 4: decos
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// 5: other item
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// 6: g mats
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// 7: limited item
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// 8: special item
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switch pkt.ShopType {
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case 1: // Running gachas
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// Fundamentally, gacha works completely differently, just hide it for now.
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if s.server.erupeConfig.RealClientMode < cfg.G1 {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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gachas, err := s.server.gachaRepo.ListShop()
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(gachas)))
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bf.WriteUint16(uint16(len(gachas)))
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for _, g := range gachas {
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if s.server.erupeConfig.RealClientMode >= cfg.G1 {
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bf.WriteUint32(g.ID)
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bf.WriteUint32(0) // Unknown rank restrictions
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(g.MinGR)
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bf.WriteUint32(g.MinHR)
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bf.WriteUint32(0) // only 0 in known packet
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}
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ps.Uint8(bf, g.Name, true)
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if s.server.erupeConfig.RealClientMode <= cfg.GG { //For versions less than or equal to GG, each message sent to the name ends
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continue
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}
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ps.Uint8(bf, g.URLBanner, false)
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ps.Uint8(bf, g.URLFeature, false)
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if s.server.erupeConfig.RealClientMode >= cfg.G10 {
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bf.WriteBool(g.Wide)
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ps.Uint8(bf, g.URLThumbnail, false)
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}
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if g.Recommended {
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bf.WriteUint16(2)
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} else {
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bf.WriteUint16(0)
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}
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bf.WriteUint8(g.GachaType)
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if s.server.erupeConfig.RealClientMode >= cfg.G10 {
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bf.WriteBool(g.Hidden)
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}
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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case 2: // Actual gacha
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(pkt.ShopID)
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gachaType, err := s.server.gachaRepo.GetShopType(pkt.ShopID)
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if err != nil {
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s.logger.Error("Failed to get gacha shop type", zap.Error(err))
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}
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entries, err := s.server.gachaRepo.GetAllEntries(pkt.ShopID)
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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divisor, err := s.server.gachaRepo.GetWeightDivisor(pkt.ShopID)
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if err != nil {
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s.logger.Error("Failed to get gacha weight divisor", zap.Error(err))
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}
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bf.WriteUint16(uint16(len(entries)))
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for _, ge := range entries {
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var items []GachaItem
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if s.server.erupeConfig.RealClientMode <= cfg.GG {
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// If you need to configure the optional material list among the three options,Configure directly in gacha_detries,The same Entry Type can be merged and displayed in GG,In addition, the prizes are also directly configured in the gacha-entries table,
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// MHFG1~GG does not use the gacha_items table throughout the entire process, which meets the lottery function of MHFG with a more single function
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// In addition, the MHFG function itself is relatively simple,Example of lottery configuration for G1~GG:
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// eg: gachaname:test
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// entry: itemgroup: group1:(choose one of the two) ITEM_1_ID:7 COUNT:1 ITEM_1_ID:8 COUNT:2group2:ITEM_1_ID:9 COUNT:3 ; reward:reward1: ITEM_ID:1 COUNT:4 weight:10% reward1: ITEM_ID:2 COUNT:5 weight:90%
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// table:gacha_shop |1|0|0|test|null|null|null|f|f|3|f|
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// table:gacha_entries
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// |1|1|0|7|7|1|0|0|0|0|0|null|
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// |4|1|0|7|8|2|0|0|0|0|0|null|
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// |5|1|1|7|9|3|0|0|0|0|0|null|
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// |8|1|100|7|1|4|1000|0|0|0|0|null|
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// |9|1|100|7|2|5|9000|0|0|0|0|null|
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint32(ge.ID)
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bf.WriteUint8(ge.ItemType)
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bf.WriteUint32(ge.ItemNumber)
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bf.WriteUint16(ge.ItemQuantity)
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var weightPr uint16
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if gachaType >= 4 { // If box
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weightPr = 1
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} else {
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weightPr = uint16(ge.Weight / divisor)
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}
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bf.WriteUint16(weightPr)
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bf.WriteUint8(0)
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continue
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}
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bf.WriteUint8(ge.EntryType)
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bf.WriteUint32(ge.ID)
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bf.WriteUint8(ge.ItemType)
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bf.WriteUint32(ge.ItemNumber)
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bf.WriteUint16(ge.ItemQuantity)
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if gachaType >= 4 { // If box
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bf.WriteUint16(1)
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} else {
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bf.WriteUint16(uint16(ge.Weight / divisor))
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}
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bf.WriteUint8(ge.Rarity)
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bf.WriteUint8(ge.Rolls)
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items, err := s.server.gachaRepo.GetItemsForEntry(ge.ID)
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if err != nil {
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bf.WriteUint8(0)
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} else {
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bf.WriteUint8(uint8(len(items)))
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}
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bf.WriteUint16(ge.FrontierPoints)
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bf.WriteUint8(ge.DailyLimit)
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if ge.EntryType < 10 {
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ps.Uint8(bf, ge.Name, true)
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} else {
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bf.WriteUint8(0)
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}
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for _, gi := range items {
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bf.WriteUint16(uint16(gi.ItemType))
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bf.WriteUint16(gi.ItemID)
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bf.WriteUint16(gi.Quantity)
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}
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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case 3: // Hunting Festival Exchange
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fallthrough
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case 4: // N Points, 0-6
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fallthrough
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case 5: // GCP->Item, 0-6
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fallthrough
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case 6: // Gacha coin->Item
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fallthrough
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case 7: // Item->GCP
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fallthrough
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case 8: // Diva
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fallthrough
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case 9: // Diva song shop
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fallthrough
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case 10: // Item shop, 0-8
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bf := byteframe.NewByteFrame()
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items := getShopItems(s, pkt.ShopType, pkt.ShopID)
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if len(items) > int(pkt.Limit) {
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items = items[:pkt.Limit]
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}
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writeShopItems(bf, items, s.server.erupeConfig.RealClientMode)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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}
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func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireExchangeShop)
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bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload)
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exchanges := int(bf.ReadUint16())
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for i := 0; i < exchanges; i++ {
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itemHash := bf.ReadUint32()
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if itemHash == 0 {
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continue
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}
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buyCount := bf.ReadUint32()
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if err := s.server.shopRepo.RecordPurchase(s.charID, itemHash, buyCount); err != nil {
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s.logger.Error("Failed to update shop item purchase count", zap.Error(err))
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}
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}
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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// FPointExchange represents a frontier point exchange entry.
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type FPointExchange struct {
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ID uint32 `db:"id"`
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ItemType uint8 `db:"item_type"`
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ItemID uint16 `db:"item_id"`
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Quantity uint16 `db:"quantity"`
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FPoints uint16 `db:"fpoints"`
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Buyable bool `db:"buyable"`
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}
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func handleMsgMhfExchangeFpoint2Item(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfExchangeFpoint2Item)
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quantity, itemValue, err := s.server.shopRepo.GetFpointItem(pkt.TradeID)
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if err != nil {
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s.logger.Error("Failed to read fpoint item cost", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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cost := (int(pkt.Quantity) * quantity) * itemValue
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balance, err := s.server.userRepo.AdjustFrontierPointsDeduct(s.userID, cost)
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if err != nil {
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s.logger.Error("Failed to deduct frontier points", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(balance)
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doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfExchangeItem2Fpoint)
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quantity, itemValue, err := s.server.shopRepo.GetFpointItem(pkt.TradeID)
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if err != nil {
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s.logger.Error("Failed to read fpoint item value", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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cost := (int(pkt.Quantity) / quantity) * itemValue
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balance, err := s.server.userRepo.AdjustFrontierPointsCredit(s.userID, cost)
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if err != nil {
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s.logger.Error("Failed to credit frontier points", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, nil)
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return
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(balance)
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doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
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}
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func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetFpointExchangeList)
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bf := byteframe.NewByteFrame()
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exchanges, err := s.server.shopRepo.GetFpointExchangeList()
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if err != nil {
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s.logger.Error("Failed to get fpoint exchange list", zap.Error(err))
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}
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var buyables uint16
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for _, e := range exchanges {
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if e.Buyable {
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buyables++
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}
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}
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if s.server.erupeConfig.RealClientMode <= cfg.Z2 {
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bf.WriteUint8(uint8(len(exchanges)))
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bf.WriteUint8(uint8(buyables))
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} else {
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bf.WriteUint16(uint16(len(exchanges)))
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bf.WriteUint16(buyables)
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}
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for _, e := range exchanges {
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bf.WriteUint32(e.ID)
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bf.WriteUint16(0)
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bf.WriteUint16(0)
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bf.WriteUint16(0)
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bf.WriteUint8(e.ItemType)
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bf.WriteUint16(e.ItemID)
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bf.WriteUint16(e.Quantity)
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bf.WriteUint16(e.FPoints)
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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}
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