Files
Erupe/server/channelserver/repo_misc.go
Houmgaor ecfe58ffb4 feat: add SQLite support, setup wizard enhancements, and live dashboard
Add zero-dependency SQLite mode so users can run Erupe without
PostgreSQL. A transparent db.DB wrapper auto-translates PostgreSQL
SQL ($N placeholders, now(), ::casts, ILIKE, public. prefix,
TRUNCATE) for SQLite at runtime — all 28 repo files use the wrapper
with no per-query changes needed.

Setup wizard gains two new steps: quest file detection with download
link, and gameplay presets (solo/small/community/rebalanced). The API
server gets a /dashboard endpoint with auto-refreshing stats.

CI release workflow now builds and pushes Docker images to GHCR
alongside binary artifacts on tag push.

Key changes:
- common/db: DB/Tx wrapper with 6 SQL translation rules
- server/migrations/sqlite: full SQLite schema (0001-0005)
- config: Database.Driver field ("postgres" or "sqlite")
- main.go: SQLite connection with WAL mode, single writer
- server/setup: quest check + preset selection steps
- server/api: /dashboard with live stats
- .github/workflows: Docker in release, deduplicate docker.yml
2026-03-05 18:00:30 +01:00

43 lines
1.3 KiB
Go

package channelserver
import (
"fmt"
dbutil "erupe-ce/common/db"
)
// MiscRepository centralizes database access for miscellaneous game tables.
type MiscRepository struct {
db *dbutil.DB
}
// NewMiscRepository creates a new MiscRepository.
func NewMiscRepository(db *dbutil.DB) *MiscRepository {
return &MiscRepository{db: db}
}
// GetTrendWeapons returns the top 3 weapon IDs for a given weapon type, ordered by count descending.
func (r *MiscRepository) GetTrendWeapons(weaponType uint8) ([]uint16, error) {
rows, err := r.db.Query("SELECT weapon_id FROM trend_weapons WHERE weapon_type=$1 ORDER BY count DESC LIMIT 3", weaponType)
if err != nil {
return nil, fmt.Errorf("query trend_weapons: %w", err)
}
defer func() { _ = rows.Close() }()
var result []uint16
for rows.Next() {
var id uint16
if err := rows.Scan(&id); err != nil {
return nil, fmt.Errorf("scan trend_weapons: %w", err)
}
result = append(result, id)
}
return result, rows.Err()
}
// UpsertTrendWeapon increments the count for a weapon, inserting it if it doesn't exist.
func (r *MiscRepository) UpsertTrendWeapon(weaponID uint16, weaponType uint8) error {
_, err := r.db.Exec(`INSERT INTO trend_weapons (weapon_id, weapon_type, count) VALUES ($1, $2, 1) ON CONFLICT (weapon_id) DO
UPDATE SET count = trend_weapons.count+1`, weaponID, weaponType)
return err
}