Files
Erupe/server/channelserver/handlers_achievement.go
2022-08-07 21:04:47 +10:00

96 lines
3.6 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
"erupe-ce/network/mhfpacket"
)
var achievementCurves = [][]uint32{
// 0: HR weapon use, Class use, Tore dailies
{5, 15, 30, 50, 100, 150, 200, 250, 300},
// 1: Weapon collector, G wep enhances
{1, 3, 5, 15, 30, 50, 75, 100, 150},
// 2: Festa wins
{1, 2, 3, 4, 5, 6, 7, 8, 9},
// 3: GR weapon use
{10, 50, 100, 200, 350, 500, 750, 1000, 1500},
// 4: Armor refinement
{0, 5, 5, 5, 5, 5, 5, 5, 5},
// 5: Sigil crafts
{0, 50, 50, 50, 50, 50, 50, 50, 50},
}
var achievementCurveMap = map[uint8][]uint32{
0: achievementCurves[0], 1: achievementCurves[0], 2: achievementCurves[0], 3: achievementCurves[0],
4: achievementCurves[0], 5: achievementCurves[0], 6: achievementCurves[0], 7: achievementCurves[1],
8: achievementCurves[2], 9: achievementCurves[0], 10: achievementCurves[0], 11: achievementCurves[0],
12: achievementCurves[0], 13: achievementCurves[0], 14: achievementCurves[0], 15: achievementCurves[0],
16: achievementCurves[3], 17: achievementCurves[3], 18: achievementCurves[3], 19: achievementCurves[3],
20: achievementCurves[3], 21: achievementCurves[3], 22: achievementCurves[3], 23: achievementCurves[3],
24: achievementCurves[3], 25: achievementCurves[3], 26: achievementCurves[3], 27: achievementCurves[1],
28: achievementCurves[4], 29: achievementCurves[5], 30: achievementCurves[3], 31: achievementCurves[3],
32: achievementCurves[3],
}
func handleMsgMhfGetAchievement(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetAchievement)
err := s.server.db.QueryRow("SELECT id FROM achievements WHERE id=$1", s.charID)
if err != nil {
s.server.db.Exec("INSERT INTO achievements (id) VALUES ($1)", s.charID)
}
scores := make([]int, 33)
s.server.db.QueryRow("SELECT * FROM achievements WHERE id=$1", s.charID).Scan(&scores[0], &scores[0],
&scores[1], &scores[2], &scores[3], &scores[4], &scores[5], &scores[6], &scores[7], &scores[8], &scores[9],
&scores[10], &scores[11], &scores[12], &scores[13], &scores[14], &scores[15], &scores[16], &scores[17],
&scores[18], &scores[19], &scores[20], &scores[21], &scores[22], &scores[23], &scores[24], &scores[25],
&scores[26], &scores[27], &scores[28], &scores[29], &scores[30], &scores[31], &scores[32])
resp := byteframe.NewByteFrame()
points := uint32(69)
resp.WriteUint32(points)
resp.WriteUint32(points)
resp.WriteUint32(points)
resp.WriteUint32(points)
resp.WriteBytes([]byte{0x02, 0x00, 0x00})
entries := 34
resp.WriteUint8(uint8(entries)) // Entry count
for i := 0; i < entries; i++ {
resp.WriteUint8(uint8(i)) // achievement id
resp.WriteUint8(uint8(i)) // level
resp.WriteUint16(20) // point value
resp.WriteUint32(100) // required
resp.WriteUint8(0)
if i < 10 {
resp.WriteUint16(0x7FFF)
} else if i < 20 {
resp.WriteUint16(0x3FFF)
} else {
resp.WriteUint16(0x1FFF)
}
//resp.WriteUint16(0x7F7F) // unk
resp.WriteUint8(0)
resp.WriteUint32(100) // progress
}
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfSetCaAchievementHist(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSetCaAchievementHist)
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfResetAchievement(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfAddAchievement(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfPaymentAchievement(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfDisplayedAchievement(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfGetCaAchievementHist(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSetCaAchievement(s *Session, p mhfpacket.MHFPacket) {}