Files
Erupe/server/channelserver/handlers_house.go
2022-08-02 18:55:19 +10:00

318 lines
9.1 KiB
Go

package channelserver
import (
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/common/stringsupport"
"erupe-ce/network/mhfpacket"
"go.uber.org/zap"
)
func handleMsgMhfUpdateInterior(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateInterior)
_, err := s.server.db.Exec("UPDATE characters SET house=$1 WHERE id=$2", pkt.InteriorData, s.charID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
type HouseData struct {
CharID uint32 `db:"id"`
HRP uint16 `db:"hrp"`
GR uint16 `db:"gr"`
Name string `db:"name"`
}
func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateHouse)
bf := byteframe.NewByteFrame()
var houses []HouseData
switch pkt.Method {
case 1:
var friendsList string
s.server.db.QueryRow("SELECT friends FROM characters WHERE id=$1", s.charID).Scan(&friendsList)
cids := stringsupport.CSVElems(friendsList)
for _, cid := range cids {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", cid)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
}
case 2:
guild, err := GetGuildInfoByCharacterId(s, s.charID)
if err != nil {
break
}
guildMembers, err := GetGuildMembers(s, guild.ID, false)
if err != nil {
break
}
for _, member := range guildMembers {
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", member.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
}
case 3:
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE name=$1", pkt.Name)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
case 4:
house := HouseData{}
row := s.server.db.QueryRowx("SELECT id, hrp, gr, name FROM characters WHERE id=$1", pkt.CharID)
err := row.StructScan(&house)
if err != nil {
panic(err)
} else {
houses = append(houses, house)
}
case 5: // Recent visitors
break
}
var exists int
for _, house := range houses {
for _, session := range s.server.sessions {
if session.charID == house.CharID {
exists++
bf.WriteUint32(house.CharID)
bf.WriteUint8(session.myseries.state)
if len(session.myseries.password) > 0 {
bf.WriteUint8(3)
} else {
bf.WriteUint8(0)
}
bf.WriteUint16(house.HRP)
bf.WriteUint16(house.GR)
ps.Uint8(bf, house.Name, true)
break
}
}
}
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(exists))
resp.WriteBytes(bf.Data())
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
func handleMsgMhfUpdateHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateHouse)
// 01 = closed
// 02 = open anyone
// 03 = open friends
// 04 = open guild
// 05 = open friends+guild
s.myseries.state = pkt.State
s.myseries.password = pkt.Password
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
}
func handleMsgMhfLoadHouse(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadHouse)
bf := byteframe.NewByteFrame()
if pkt.Destination != 9 && len(pkt.Password) > 0 && pkt.CheckPass {
for _, session := range s.server.sessions {
if session.charID == pkt.CharID && pkt.Password != session.myseries.password {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
}
}
var furniture []byte
err := s.server.db.QueryRow("SELECT house FROM characters WHERE id=$1", pkt.CharID).Scan(&furniture)
if err != nil {
panic(err)
}
if furniture == nil {
furniture = make([]byte, 20)
}
switch pkt.Destination {
case 3: // Others house
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.houseTier)
bf.WriteBytes(session.myseries.houseData)
bf.WriteBytes(make([]byte, 19)) // Padding?
bf.WriteBytes(furniture)
}
}
case 4: // Bookshelf
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.bookshelfData)
}
}
case 5: // Gallery
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.galleryData)
}
}
case 8: // Tore
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.toreData)
}
}
case 9: // Own house
bf.WriteBytes(furniture)
case 10: // Garden
for _, session := range s.server.sessions {
if session.charID == pkt.CharID {
bf.WriteBytes(session.myseries.gardenData)
c, d := getGookData(s, pkt.CharID)
bf.WriteUint16(c)
bf.WriteUint16(0)
bf.WriteBytes(d)
}
}
}
if len(bf.Data()) == 0 {
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
} else {
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
}
func handleMsgMhfGetMyhouseInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetMyhouseInfo)
var data []byte
err := s.server.db.QueryRow("SELECT trophy FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
panic(err)
}
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
} else {
doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
}
}
func handleMsgMhfUpdateMyhouseInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfUpdateMyhouseInfo)
_, err := s.server.db.Exec("UPDATE characters SET trophy=$1 WHERE id=$2", pkt.Unk0, s.charID)
if err != nil {
panic(err)
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfLoadDecoMyset(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfLoadDecoMyset)
var data []byte
err := s.server.db.QueryRow("SELECT decomyset FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get preset decorations savedata from db", zap.Error(err))
}
if len(data) > 0 {
doAckBufSucceed(s, pkt.AckHandle, data)
//doAckBufSucceed(s, pkt.AckHandle, data)
} else {
// set first byte to 1 to avoid pop up every time without save
body := make([]byte, 0x226)
body[0] = 1
doAckBufSucceed(s, pkt.AckHandle, body)
}
}
func handleMsgMhfSaveDecoMyset(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSaveDecoMyset)
// https://gist.github.com/Andoryuuta/9c524da7285e4b5ca7e52e0fc1ca1daf
var loadData []byte
bf := byteframe.NewByteFrameFromBytes(pkt.RawDataPayload[1:]) // skip first unk byte
err := s.server.db.QueryRow("SELECT decomyset FROM characters WHERE id = $1", s.charID).Scan(&loadData)
if err != nil {
s.logger.Fatal("Failed to get preset decorations savedata from db", zap.Error(err))
} else {
numSets := bf.ReadUint8() // sets being written
// empty save
if len(loadData) == 0 {
loadData = []byte{0x01, 0x00}
}
savedSets := loadData[1] // existing saved sets
// no sets, new slice with just first 2 bytes for appends later
if savedSets == 0 {
loadData = []byte{0x01, 0x00}
}
for i := 0; i < int(numSets); i++ {
writeSet := bf.ReadUint16()
dataChunk := bf.ReadBytes(76)
setBytes := append([]byte{uint8(writeSet >> 8), uint8(writeSet & 0xff)}, dataChunk...)
for x := 0; true; x++ {
if x == int(savedSets) {
// appending set
if loadData[len(loadData)-1] == 0x10 {
// sanity check for if there was a messy manual import
loadData = append(loadData[:len(loadData)-2], setBytes...)
} else {
loadData = append(loadData, setBytes...)
}
savedSets++
break
}
currentSet := loadData[3+(x*78)]
if int(currentSet) == int(writeSet) {
// replacing a set
loadData = append(loadData[:2+(x*78)], append(setBytes, loadData[2+((x+1)*78):]...)...)
break
} else if int(currentSet) > int(writeSet) {
// inserting before current set
loadData = append(loadData[:2+((x)*78)], append(setBytes, loadData[2+((x)*78):]...)...)
savedSets++
break
}
}
loadData[1] = savedSets // update set count
}
_, err := s.server.db.Exec("UPDATE characters SET decomyset=$1 WHERE id=$2", loadData, s.charID)
if err != nil {
s.logger.Fatal("Failed to update decomyset savedata in db", zap.Error(err))
}
}
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
}
func handleMsgMhfEnumerateTitle(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfEnumerateTitle)
bf := byteframe.NewByteFrame()
if pkt.CharID == 0 {
titleCount := 114 // all titles unlocked
bf.WriteUint16(uint16(titleCount)) // title count
bf.WriteUint16(0) // unk
for i := 0; i < titleCount; i++ {
bf.WriteUint16(uint16(i))
bf.WriteUint16(0) // unk
bf.WriteUint32(0) // timestamp acquired
bf.WriteUint32(0) // timestamp updated
}
} else {
bf.WriteUint16(0)
}
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfOperateWarehouse(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfEnumerateWarehouse(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfUpdateWarehouse(s *Session, p mhfpacket.MHFPacket) {}