Feature: vehicle stamina

1. Remove references.
2. Handle vehicle stamina.
This commit is contained in:
gentlespoon
2022-05-11 17:11:57 -07:00
committed by Melledy
parent 2fa2746246
commit 00a248725e
7 changed files with 127 additions and 105 deletions

View File

@@ -14,6 +14,7 @@ public class HandlerVehicleInteractReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
VehicleInteractReqOuterClass.VehicleInteractReq req = VehicleInteractReqOuterClass.VehicleInteractReq.parseFrom(payload);
session.getPlayer().getStaminaManager().handleVehicleInteractReq(session, req.getEntityId(), req.getInteractType());
session.send(new PacketVehicleInteractRsp(session.getPlayer(), req.getEntityId(), req.getInteractType()));
}
}

View File

@@ -1,17 +1,16 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.VehicleStaminaNotifyOuterClass.VehicleStaminaNotify;
public class PacketVehicleStaminaNotify extends BasePacket {
public PacketVehicleStaminaNotify(GameEntity entity, int newStamina) {
public PacketVehicleStaminaNotify(int vehicleId, float newStamina) {
super(PacketOpcodes.VehicleStaminaNotify);
VehicleStaminaNotify.Builder proto = VehicleStaminaNotify.newBuilder();
proto.setEntityId(entity.getId());
proto.setEntityId(vehicleId);
proto.setCurStamina(newStamina);
this.setData(proto.build());