Fix whitespace [skip actions]

This commit is contained in:
github-actions
2022-10-13 13:32:10 +00:00
parent d1d39db56c
commit 025e5d3c1c
16 changed files with 481 additions and 481 deletions

View File

@@ -11,18 +11,18 @@ import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.EvtCreateGadgetNotify)
public class HandlerEvtCreateGadgetNotify extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
EvtCreateGadgetNotify notify = EvtCreateGadgetNotify.parseFrom(payload);
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
EvtCreateGadgetNotify notify = EvtCreateGadgetNotify.parseFrom(payload);
// Sanity check - dont add duplicate entities
if (session.getPlayer().getScene().getEntityById(notify.getEntityId()) != null) {
return;
}
// Sanity check - dont add duplicate entities
if (session.getPlayer().getScene().getEntityById(notify.getEntityId()) != null) {
return;
}
// Create entity and summon in world
// Create entity and summon in world
var gadgetId = notify.getConfigId();
EntityClientGadget gadget = switch (gadgetId) {
EntityClientGadget gadget = switch (gadgetId) {
//Solar Isotoma.
case EntitySolarIsotomaClientGadget.GADGET_ID ->
new EntitySolarIsotomaClientGadget(session.getPlayer().getScene(), session.getPlayer(), notify);
@@ -33,6 +33,6 @@ public class HandlerEvtCreateGadgetNotify extends PacketHandler {
};
session.getPlayer().getScene().onPlayerCreateGadget(gadget);
}
}
}

View File

@@ -7,14 +7,14 @@ import emu.grasscutter.net.proto.SceneTimeNotifyOuterClass.SceneTimeNotify;
public class PacketSceneTimeNotify extends BasePacket {
public PacketSceneTimeNotify(Player player) {
super(PacketOpcodes.SceneTimeNotify);
public PacketSceneTimeNotify(Player player) {
super(PacketOpcodes.SceneTimeNotify);
SceneTimeNotify proto = SceneTimeNotify.newBuilder()
.setSceneId(player.getSceneId())
.setSceneTime(player.getScene().getSceneTime())
.build();
SceneTimeNotify proto = SceneTimeNotify.newBuilder()
.setSceneId(player.getSceneId())
.setSceneTime(player.getScene().getSceneTime())
.build();
this.setData(proto);
}
this.setData(proto);
}
}