Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions

View File

@@ -4,7 +4,7 @@ import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.player.PlayerOpenStateManager;
import emu.grasscutter.game.player.PlayerProgressManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
@@ -22,12 +22,12 @@ public final class UnlockAllCommand implements CommandHandler {
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerOpenStateManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getOpenStateManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getId(), 1);
if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStates().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}