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Handle Unlocking of Waypoints and Statues (#1608)
Original commits: * Add necessary protos for scene point/area unlocking. * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player. * Handle unlocking of waypoints. * Add primo rewards for waypoint unlock. * Statue unlocking. * Add statue quest on player login. * I forgor to add an unlock command. * Give EXP as reward, fire quest trigger, make EXP UI show up.
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@@ -4,7 +4,7 @@ import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.player.PlayerOpenStateManager;
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import emu.grasscutter.game.player.PlayerProgressManager;
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import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
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import java.util.HashMap;
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@@ -22,12 +22,12 @@ public final class UnlockAllCommand implements CommandHandler {
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for (var state : GameData.getOpenStateList()) {
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// Don't unlock blacklisted open states.
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if (PlayerOpenStateManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
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if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
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continue;
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}
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if (targetPlayer.getOpenStateManager().getOpenState(state.getId()) == 0) {
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targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getId(), 1);
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if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
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targetPlayer.getOpenStates().put(state.getId(), 1);
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changed.put(state.getId(), 1);
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}
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}
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