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Handle Unlocking of Waypoints and Statues (#1608)
Original commits: * Add necessary protos for scene point/area unlocking. * Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player. * Handle unlocking of waypoints. * Add primo rewards for waypoint unlock. * Statue unlocking. * Add statue quest on player login. * I forgor to add an unlock command. * Give EXP as reward, fire quest trigger, make EXP UI show up.
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package emu.grasscutter.game.quest.exec;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.game.quest.GameQuest;
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import emu.grasscutter.game.quest.QuestValue;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.quest.handlers.QuestExecHandler;
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import java.util.Arrays;
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@QuestValue(QuestTrigger.QUEST_EXEC_UNLOCK_AREA)
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public class ExecUnlockArea extends QuestExecHandler {
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@Override
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public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
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// Unlock the trans point for the player.
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int sceneId = Integer.parseInt(paramStr[0]);
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int areaId = Integer.parseInt(paramStr[1]);
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quest.getOwner().getProgressManager().unlockSceneArea(sceneId, areaId);
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// Done.
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return true;
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}
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}
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package emu.grasscutter.game.quest.exec;
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import emu.grasscutter.data.excels.QuestData;
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import emu.grasscutter.game.quest.GameQuest;
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import emu.grasscutter.game.quest.QuestValue;
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import emu.grasscutter.game.quest.enums.QuestTrigger;
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import emu.grasscutter.game.quest.handlers.QuestExecHandler;
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@QuestValue(QuestTrigger.QUEST_EXEC_UNLOCK_POINT)
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public class ExecUnlockPoint extends QuestExecHandler {
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@Override
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public boolean execute(GameQuest quest, QuestData.QuestExecParam condition, String... paramStr) {
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// Unlock the trans point for the player.
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int sceneId = Integer.parseInt(paramStr[0]);
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int pointId = Integer.parseInt(paramStr[1]);
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boolean isStatue = quest.getMainQuestId() == 303;
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quest.getOwner().getProgressManager().unlockTransPoint(sceneId, pointId, isStatue);
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// Done.
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return true;
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}
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}
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