Handle Unlocking of Waypoints and Statues (#1608)

Original commits:

* Add necessary protos for scene point/area unlocking.

* Rename PlayerOpenStateManager to PlayerProgressManager and move data to Player.

* Handle unlocking of waypoints.

* Add primo rewards for waypoint unlock.

* Statue unlocking.

* Add statue quest on player login.

* I forgor to add an unlock command.

* Give EXP as reward, fire quest trigger, make EXP UI show up.
This commit is contained in:
GanyusLeftHorn
2022-08-10 12:03:47 +02:00
committed by GitHub
parent 2d48fab799
commit 04f0fae898
25 changed files with 574 additions and 211 deletions

View File

@@ -14,7 +14,7 @@ public class HandlerGetSceneAreaReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
GetSceneAreaReq req = GetSceneAreaReq.parseFrom(payload);
session.send(new PacketGetSceneAreaRsp(req.getSceneId()));
session.send(new PacketGetSceneAreaRsp(session.getPlayer(), req.getSceneId()));
}
}

View File

@@ -14,7 +14,7 @@ public class HandlerGetScenePointReq extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
GetScenePointReq req = GetScenePointReq.parseFrom(payload);
session.send(new PacketGetScenePointRsp(req.getSceneId()));
session.send(new PacketGetScenePointRsp(session.getPlayer(), req.getSceneId()));
}
}

View File

@@ -2,6 +2,7 @@ package emu.grasscutter.server.packet.recv;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.MainQuestData;
import emu.grasscutter.data.binout.MainQuestData.TalkData;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.quest.GameMainQuest;
import emu.grasscutter.game.quest.enums.ParentQuestState;
@@ -15,28 +16,40 @@ import emu.grasscutter.server.packet.send.PacketNpcTalkRsp;
@Opcodes(PacketOpcodes.NpcTalkReq)
public class HandlerNpcTalkReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
NpcTalkReq req = NpcTalkReq.parseFrom(payload);
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
NpcTalkReq req = NpcTalkReq.parseFrom(payload);
//Check if mainQuest exists
int talkId = req.getTalkId();
//remove last 2 digits to get a mainQuestId
int talkId = req.getTalkId();
int mainQuestId = talkId/100;
MainQuestData mainQuestData = GameData.getMainQuestDataMap().get(mainQuestId);
if(mainQuestData != null) {
MainQuestData.TalkData talk = mainQuestData.getTalks().stream().filter(p -> p.getId() == talkId).toList().get(0);
if(talk != null) {
//talk is finished
session.getPlayer().getQuestManager().getMainQuestById(mainQuestId).getTalks().put(Integer.valueOf(talkId),talk);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_ANY_TALK,String.valueOf(req.getTalkId()), 0, 0);
// Why are there 2 quest triggers that do the same thing...
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId(),0);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId(),0);
// This talk is associated with a quest. Handle it.
// If the quest has no talk data defined on it, create one.
TalkData talkForQuest = new TalkData(talkId, "");
if (mainQuestData.getTalks() != null) {
var talks = mainQuestData.getTalks().stream().filter(p -> p.getId() == talkId).toList();
if (talks.size() > 0) {
talkForQuest = talks.get(0);
}
}
// Add to the list of done talks for this quest.
var mainQuest = session.getPlayer().getQuestManager().getMainQuestById(mainQuestId);
if (mainQuest != null) {
session.getPlayer().getQuestManager().getMainQuestById(mainQuestId).getTalks().put(talkId, talkForQuest);
}
// Fire quest triggers.
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_ANY_TALK, String.valueOf(req.getTalkId()), 0, 0);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_COMPLETE_TALK, req.getTalkId(), 0);
session.getPlayer().getQuestManager().triggerEvent(QuestTrigger.QUEST_CONTENT_FINISH_PLOT, req.getTalkId(), 0);
}
session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
}
session.send(new PacketNpcTalkRsp(req.getNpcEntityId(), req.getTalkId(), req.getEntityId()));
}
}

View File

@@ -14,6 +14,6 @@ public class HandlerSetOpenStateReq extends PacketHandler {
int openState = req.getKey();
int value = req.getValue();
session.getPlayer().getOpenStateManager().setOpenStateFromClient(openState, value);
session.getPlayer().getProgressManager().setOpenStateFromClient(openState, value);
}
}

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@@ -0,0 +1,16 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.UnlockTransPointReqOuterClass.UnlockTransPointReq;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
@Opcodes(PacketOpcodes.UnlockTransPointReq)
public class HandlerUnlockTransPointReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
UnlockTransPointReq req = UnlockTransPointReq.parseFrom(payload);
session.getPlayer().getProgressManager().unlockTransPoint(req.getSceneId(), req.getPointId(), false);
}
}