Morphia call fixes; add @Entity to more classes

1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo.

2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.
This commit is contained in:
fumbling
2022-04-21 22:19:47 -04:00
parent 0a96012f2c
commit 06101f1b9c
8 changed files with 18 additions and 2 deletions

View File

@@ -139,7 +139,7 @@ public final class DatabaseHelper {
}
public static List<GenshinAvatar> getAvatars(GenshinPlayer player) {
return DatabaseManager.getDatastore().find(GenshinAvatar.class).filter(Filters.eq("playerId", player.getUid())).stream().toList();
return DatabaseManager.getDatastore().find(GenshinAvatar.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static void saveItem(GenshinItem item) {
@@ -155,7 +155,7 @@ public final class DatabaseHelper {
return DatabaseManager.getDatastore().find(GenshinItem.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static List<Friendship> getFriends(GenshinPlayer player) {
return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("playerId", player.getUid())).stream().toList();
return DatabaseManager.getDatastore().find(Friendship.class).filter(Filters.eq("ownerId", player.getUid())).stream().toList();
}
public static List<Friendship> getReverseFriends(GenshinPlayer player) {