Morphia call fixes; add @Entity to more classes

1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo.

2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.
This commit is contained in:
fumbling
2022-04-21 22:19:47 -04:00
parent 0a96012f2c
commit 06101f1b9c
8 changed files with 18 additions and 2 deletions

View File

@@ -8,6 +8,7 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
import emu.grasscutter.GenshinConstants;
import emu.grasscutter.Grasscutter;
@@ -41,6 +42,7 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
@Entity
public class TeamManager {
@Transient private GenshinPlayer player;