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Morphia call fixes; add @Entity to more classes
1. During the conversion of Morphia calls to the new API, some of the `Filter.eq()` calls had their `field` set to `playerId` due to a copy/paste typo. 2. Morphia 2 switches to the codec system, so anything that will be serialized in the pipeline requires the `@Entity` annotation.
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@@ -4,6 +4,7 @@ import dev.morphia.annotations.*;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.utils.Utils;
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@Entity
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public class PlayerProfile {
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@Transient private GenshinPlayer player;
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