mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-15 00:15:33 +01:00
Merge branch 'dev-scene'
This commit is contained in:
@@ -78,6 +78,7 @@ public class GenshinPlayer {
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@Transient private long nextGuid = 0;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private GenshinScene scene;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@@ -155,17 +156,17 @@ public class GenshinPlayer {
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this.getRotation().set(0, 307, 0);
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}
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public int getId() {
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public int getUid() {
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return id;
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}
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public void setId(int id) {
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public void setUid(int id) {
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this.id = id;
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}
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public long getNextGuid() {
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public long getNextGenshinGuid() {
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long nextId = ++this.nextGuid;
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return ((long) this.getId() << 32) + nextId;
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return ((long) this.getUid() << 32) + nextId;
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}
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public Account getAccount() {
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@@ -174,7 +175,7 @@ public class GenshinPlayer {
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public void setAccount(Account account) {
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this.account = account;
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this.account.setPlayerId(getId());
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this.account.setPlayerId(getUid());
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}
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public GameSession getSession() {
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@@ -201,6 +202,14 @@ public class GenshinPlayer {
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this.world = world;
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}
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public GenshinScene getScene() {
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return scene;
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}
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public void setScene(GenshinScene scene) {
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this.scene = scene;
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}
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public int getGmLevel() {
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return 1;
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}
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@@ -551,7 +560,16 @@ public class GenshinPlayer {
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}
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public void dropMessage(Object message) {
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this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getId(), message.toString()));
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this.sendPacket(new PacketPrivateChatNotify(GenshinConstants.SERVER_CONSOLE_UID, getUid(), message.toString()));
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}
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/**
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* Sends a message to another player.
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* @param sender The sender of the message.
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* @param message The message to send.
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*/
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public void sendMessage(GenshinPlayer sender, Object message) {
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this.sendPacket(new PacketPrivateChatNotify(sender.getUid(), this.getUid(), message.toString()));
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}
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/**
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@@ -564,14 +582,14 @@ public class GenshinPlayer {
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}
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public void interactWith(int gadgetEntityId) {
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GenshinEntity entity = getWorld().getEntityById(gadgetEntityId);
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GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
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if (entity == null) {
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return;
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}
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// Delete
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entity.getWorld().removeEntity(entity);
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entity.getScene().removeEntity(entity);
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// Handle
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if (entity instanceof EntityItem) {
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@@ -605,7 +623,7 @@ public class GenshinPlayer {
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public OnlinePlayerInfo getOnlinePlayerInfo() {
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OnlinePlayerInfo.Builder onlineInfo = OnlinePlayerInfo.newBuilder()
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.setUid(this.getId())
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.setUid(this.getUid())
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.setNickname(this.getNickname())
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.setPlayerLevel(this.getLevel())
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.setMpSettingType(this.getMpSetting())
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@@ -624,7 +642,7 @@ public class GenshinPlayer {
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public SocialDetail.Builder getSocialDetail() {
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SocialDetail.Builder social = SocialDetail.newBuilder()
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.setUid(this.getId())
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.setUid(this.getUid())
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.setAvatar(HeadImage.newBuilder().setAvatarId(this.getHeadImage()))
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.setNickname(this.getNickname())
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.setSignature(this.getSignature())
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@@ -640,7 +658,7 @@ public class GenshinPlayer {
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public PlayerLocationInfo getPlayerLocationInfo() {
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return PlayerLocationInfo.newBuilder()
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.setUid(this.getId())
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.setUid(this.getUid())
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.setPos(this.getPos().toProto())
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.setRot(this.getRotation().toProto())
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.build();
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@@ -690,7 +708,7 @@ public class GenshinPlayer {
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// Check if player object exists in server
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// TODO - optimize
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GenshinPlayer exists = this.getServer().getPlayerById(getId());
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GenshinPlayer exists = this.getServer().getPlayerByUid(getUid());
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if (exists != null) {
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exists.getSession().close();
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}
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333
src/main/java/emu/grasscutter/game/GenshinScene.java
Normal file
333
src/main/java/emu/grasscutter/game/GenshinScene.java
Normal file
@@ -0,0 +1,333 @@
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package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final SceneData sceneData;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return sceneData.getId();
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}
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public World getWorld() {
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return world;
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}
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public SceneData getSceneData() {
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return this.sceneData;
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}
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public SceneType getSceneType() {
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return getSceneData().getSceneType();
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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return entities;
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}
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public GenshinEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public int getTime() {
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return time;
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}
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public void changeTime(int time) {
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this.time = time % 1440;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public boolean isInScene(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev scene
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if (player.getScene() != null) {
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player.getScene().removePlayer(player);
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}
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// Add
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getPlayers().add(player);
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player.setSceneId(this.getId());
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player.setScene(this);
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this.setupPlayerAvatars(player);
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}
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public void removePlayer(GenshinPlayer player) {
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// Remove player from scene
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getPlayers().remove(player);
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player.setScene(null);
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// Remove player avatars
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this.removePlayerAvatars(player);
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// Remove player gadgets
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for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
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this.removeEntity(gadget);
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}
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// Deregister scene if not in use
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if (this.getEntities().size() <= 0) {
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this.getWorld().deregisterScene(this);
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}
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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// Add new entities for player
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TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
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for (int avatarId : teamInfo.getAvatars()) {
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EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
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player.getTeamManager().getActiveTeam().add(entity);
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}
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// Limit character index in case its out of bounds
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if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
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player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
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}
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VisionRemove);
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it.remove();
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}
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}
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public void spawnPlayer(GenshinPlayer player) {
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if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
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}
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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private void addEntityDirectly(GenshinEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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public synchronized void addEntity(GenshinEntity entity) {
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this.addEntityDirectly(entity);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
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}
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public synchronized void addEntities(Collection<GenshinEntity> entities) {
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for (GenshinEntity entity : entities) {
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this.addEntityDirectly(entity);
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}
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
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}
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private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
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return getEntities().remove(entity.getId());
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}
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public void removeEntity(GenshinEntity entity) {
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this.removeEntity(entity, VisionType.VisionDie);
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}
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public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
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GenshinEntity removed = this.removeEntityDirectly(entity);
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if (removed != null) {
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
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}
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}
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public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
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this.removeEntityDirectly(oldEntity);
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this.addEntityDirectly(newEntity);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
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this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
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}
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public void showOtherEntities(GenshinPlayer player) {
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List<GenshinEntity> entities = new LinkedList<>();
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GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity == currentEntity) {
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||||
continue;
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
|
||||
}
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||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
//GenshinEntity attacker = getEntityById(result.getAttackerId());
|
||||
GenshinEntity target = getEntityById(result.getDefenseId());
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Godmode check
|
||||
if (target instanceof EntityAvatar) {
|
||||
if (((EntityAvatar) target).getPlayer().inGodmode()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Lose hp
|
||||
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
|
||||
|
||||
// Check if dead
|
||||
boolean isDead = false;
|
||||
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
isDead = true;
|
||||
}
|
||||
|
||||
// Packets
|
||||
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
|
||||
// Check if dead
|
||||
if (isDead) {
|
||||
this.killEntity(target, result.getAttackerId());
|
||||
}
|
||||
}
|
||||
|
||||
public void killEntity(GenshinEntity target, int attackerId) {
|
||||
// Packet
|
||||
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
|
||||
this.removeEntity(target);
|
||||
|
||||
// Death event
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
// Directly add
|
||||
this.addEntityDirectly(gadget);
|
||||
|
||||
// Add to owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
|
||||
}
|
||||
|
||||
public void onPlayerDestroyGadget(int entityId) {
|
||||
GenshinEntity entity = getEntities().get(entityId);
|
||||
|
||||
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get and remove entity
|
||||
EntityClientGadget gadget = (EntityClientGadget) entity;
|
||||
this.removeEntityDirectly(gadget);
|
||||
|
||||
// Remove from owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
||||
return;
|
||||
}
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
if (player == excludedPlayer) {
|
||||
continue;
|
||||
}
|
||||
// Send
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,12 +46,12 @@ public class InvokeHandler<T> {
|
||||
try {
|
||||
if (entryListForwardAll.size() > 0) {
|
||||
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
|
||||
player.getWorld().broadcastPacket(packet);
|
||||
player.getScene().broadcastPacket(packet);
|
||||
this.entryListForwardAll.clear();
|
||||
}
|
||||
if (entryListForwardAllExceptCur.size() > 0) {
|
||||
GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
|
||||
player.getWorld().broadcastPacketToOthers(player, packet);
|
||||
player.getScene().broadcastPacketToOthers(player, packet);
|
||||
this.entryListForwardAllExceptCur.clear();
|
||||
}
|
||||
if (entryListForwardHost.size() > 0) {
|
||||
|
||||
@@ -4,6 +4,7 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
|
||||
public class TeamInfo {
|
||||
@@ -12,7 +13,7 @@ public class TeamInfo {
|
||||
|
||||
public TeamInfo() {
|
||||
this.name = "";
|
||||
this.avatars = new ArrayList<>(GenshinConstants.MAX_AVATARS_IN_TEAM);
|
||||
this.avatars = new ArrayList<>(Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam);
|
||||
}
|
||||
|
||||
public String getName() {
|
||||
@@ -36,7 +37,7 @@ public class TeamInfo {
|
||||
}
|
||||
|
||||
public boolean addAvatar(GenshinAvatar avatar) {
|
||||
if (size() >= GenshinConstants.MAX_AVATARS_IN_TEAM || contains(avatar)) {
|
||||
if (size() >= Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam || contains(avatar)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -56,7 +57,7 @@ public class TeamInfo {
|
||||
}
|
||||
|
||||
public void copyFrom(TeamInfo team) {
|
||||
copyFrom(team, GenshinConstants.MAX_AVATARS_IN_TEAM);
|
||||
copyFrom(team, Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam);
|
||||
}
|
||||
|
||||
public void copyFrom(TeamInfo team, int maxTeamSize) {
|
||||
|
||||
@@ -10,6 +10,7 @@ import java.util.Set;
|
||||
|
||||
import dev.morphia.annotations.Transient;
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
@@ -158,17 +159,18 @@ public class TeamManager {
|
||||
}
|
||||
|
||||
public boolean isSpawned() {
|
||||
return getPlayer().getWorld() != null && getPlayer().getWorld().getEntities().containsKey(getCurrentAvatarEntity().getId());
|
||||
return getPlayer().getScene() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
|
||||
}
|
||||
|
||||
public int getMaxTeamSize() {
|
||||
if (getPlayer().isInMultiplayer()) {
|
||||
int max = Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeamMultiplayer;
|
||||
if (getPlayer().getWorld().getHost() == this.getPlayer()) {
|
||||
return Math.max(1, (int) Math.ceil(GenshinConstants.MAX_AVATARS_IN_TEAM / (double) getWorld().getPlayerCount()));
|
||||
return Math.max(1, (int) Math.ceil(max / (double) getWorld().getPlayerCount()));
|
||||
}
|
||||
return Math.max(1, (int) Math.floor(GenshinConstants.MAX_AVATARS_IN_TEAM / (double) getWorld().getPlayerCount()));
|
||||
return Math.max(1, (int) Math.floor(max / (double) getWorld().getPlayerCount()));
|
||||
}
|
||||
return GenshinConstants.MAX_AVATARS_IN_TEAM;
|
||||
return Grasscutter.getConfig().getServerOptions().MaxAvatarsInTeam;
|
||||
}
|
||||
|
||||
// Methods
|
||||
@@ -233,7 +235,7 @@ public class TeamManager {
|
||||
prevSelectedAvatarIndex = i;
|
||||
}
|
||||
} else {
|
||||
entity = new EntityAvatar(getPlayer().getWorld(), getPlayer().getAvatars().getAvatarById(avatarId));
|
||||
entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
|
||||
}
|
||||
|
||||
this.getActiveTeam().add(entity);
|
||||
@@ -241,7 +243,7 @@ public class TeamManager {
|
||||
|
||||
// Unload removed entities
|
||||
for (EntityAvatar entity : existingAvatars.values()) {
|
||||
getPlayer().getWorld().removeEntity(entity);
|
||||
getPlayer().getScene().removeEntity(entity);
|
||||
entity.getAvatar().save();
|
||||
}
|
||||
|
||||
@@ -266,7 +268,7 @@ public class TeamManager {
|
||||
// Check if character changed
|
||||
if (currentEntity != getCurrentAvatarEntity()) {
|
||||
// Remove and Add
|
||||
getWorld().replaceEntity(currentEntity, getCurrentAvatarEntity());
|
||||
getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -396,7 +398,7 @@ public class TeamManager {
|
||||
oldEntity.setMotionState(MotionState.MotionStandby);
|
||||
|
||||
// Remove and Add
|
||||
getWorld().replaceEntity(oldEntity, newEntity);
|
||||
getPlayer().getScene().replaceEntity(oldEntity, newEntity);
|
||||
getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
|
||||
}
|
||||
|
||||
@@ -426,7 +428,7 @@ public class TeamManager {
|
||||
} else {
|
||||
// Set index and spawn replacement member
|
||||
this.setCurrentCharacterIndex(replaceIndex);
|
||||
getWorld().addEntity(replacement);
|
||||
getPlayer().getScene().addEntity(replacement);
|
||||
}
|
||||
|
||||
// Response packet
|
||||
|
||||
@@ -14,6 +14,8 @@ import emu.grasscutter.game.props.EnterReason;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.def.SceneData;
|
||||
import emu.grasscutter.game.GenshinPlayer.SceneLoadState;
|
||||
import emu.grasscutter.game.entity.EntityAvatar;
|
||||
import emu.grasscutter.game.entity.EntityClientGadget;
|
||||
@@ -33,24 +35,21 @@ import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
|
||||
import emu.grasscutter.utils.Position;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public class World implements Iterable<GenshinPlayer> {
|
||||
private final GenshinPlayer owner;
|
||||
private final List<GenshinPlayer> players;
|
||||
private final Int2ObjectMap<GenshinScene> scenes;
|
||||
|
||||
private int levelEntityId;
|
||||
private int nextEntityId = 0;
|
||||
private int nextPeerId = 0;
|
||||
private final Int2ObjectMap<GenshinEntity> entities;
|
||||
|
||||
private int worldLevel;
|
||||
private int sceneId;
|
||||
private int time;
|
||||
private ClimateType climate;
|
||||
|
||||
private boolean isMultiplayer;
|
||||
private boolean isDungeon;
|
||||
|
||||
public World(GenshinPlayer player) {
|
||||
this(player, false);
|
||||
@@ -59,11 +58,9 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
public World(GenshinPlayer player, boolean isMultiplayer) {
|
||||
this.owner = player;
|
||||
this.players = Collections.synchronizedList(new ArrayList<>());
|
||||
this.entities = new Int2ObjectOpenHashMap<>();
|
||||
this.scenes = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
|
||||
this.sceneId = player.getSceneId();
|
||||
this.time = 8 * 60;
|
||||
this.climate = ClimateType.CLIMATE_SUNNY;
|
||||
this.worldLevel = player.getWorldLevel();
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
}
|
||||
@@ -87,22 +84,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return ++this.nextPeerId;
|
||||
}
|
||||
|
||||
public int getSceneId() {
|
||||
return sceneId;
|
||||
}
|
||||
|
||||
public void setSceneId(int sceneId) {
|
||||
this.sceneId = sceneId;
|
||||
}
|
||||
|
||||
public int getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
public void changeTime(int time) {
|
||||
this.time = time % 1440;
|
||||
}
|
||||
|
||||
public int getWorldLevel() {
|
||||
return worldLevel;
|
||||
}
|
||||
@@ -111,46 +92,44 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public ClimateType getClimate() {
|
||||
return climate;
|
||||
}
|
||||
|
||||
public void setClimate(ClimateType climate) {
|
||||
this.climate = climate;
|
||||
}
|
||||
|
||||
public List<GenshinPlayer> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinScene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
public GenshinScene getSceneById(int sceneId) {
|
||||
// Get scene normally
|
||||
GenshinScene scene = getScenes().get(sceneId);
|
||||
if (scene != null) {
|
||||
return scene;
|
||||
}
|
||||
|
||||
// Create scene from scene data if it doesnt exist
|
||||
SceneData sceneData = GenshinData.getSceneDataMap().get(sceneId);
|
||||
if (sceneData != null) {
|
||||
scene = new GenshinScene(this, sceneData);
|
||||
this.registerScene(scene);
|
||||
return scene;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return getPlayers().size();
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinEntity> getEntities() {
|
||||
return this.entities;
|
||||
}
|
||||
|
||||
public boolean isInWorld(GenshinEntity entity) {
|
||||
return this.entities.containsKey(entity.getId());
|
||||
}
|
||||
|
||||
public boolean isMultiplayer() {
|
||||
return isMultiplayer;
|
||||
}
|
||||
|
||||
public boolean isDungeon() {
|
||||
return isDungeon;
|
||||
}
|
||||
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
public GenshinEntity getEntityById(int id) {
|
||||
return this.entities.get(id);
|
||||
}
|
||||
|
||||
public synchronized void addPlayer(GenshinPlayer player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
@@ -165,13 +144,21 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
// Register
|
||||
player.setWorld(this);
|
||||
getPlayers().add(player);
|
||||
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Setup team avatars
|
||||
this.setupPlayerAvatars(player);
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
player.getTeamManager().setCurrentCharacterIndex(0);
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
@@ -191,18 +178,15 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
this.removePlayerAvatars(player);
|
||||
|
||||
// Remove from scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Remove player gadgets
|
||||
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
|
||||
this.removeEntity(gadget);
|
||||
}
|
||||
|
||||
|
||||
// Disband world if host leaves
|
||||
if (getHost() == player) {
|
||||
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
|
||||
@@ -210,11 +194,37 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void registerScene(GenshinScene scene) {
|
||||
this.getScenes().put(scene.getId(), scene);
|
||||
}
|
||||
|
||||
public void deregisterScene(GenshinScene scene) {
|
||||
this.getScenes().remove(scene.getId());
|
||||
}
|
||||
|
||||
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
|
||||
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (player.getScene() != null) {
|
||||
player.getScene().removePlayer(player);
|
||||
}
|
||||
|
||||
GenshinScene scene = this.getSceneById(sceneId);
|
||||
scene.addPlayer(player);
|
||||
player.getPos().set(pos);
|
||||
|
||||
// Teleport packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
|
||||
return true;
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
|
||||
for (GenshinPlayer player : getPlayers()) {
|
||||
// Dont send packets if player is loading in and filter out joining player
|
||||
@@ -239,185 +249,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
private void addEntityDirectly(GenshinEntity entity) {
|
||||
getEntities().put(entity.getId(), entity);
|
||||
}
|
||||
|
||||
public synchronized void addEntity(GenshinEntity entity) {
|
||||
this.addEntityDirectly(entity);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
|
||||
}
|
||||
|
||||
public synchronized void addEntities(Collection<GenshinEntity> entities) {
|
||||
for (GenshinEntity entity : entities) {
|
||||
this.addEntityDirectly(entity);
|
||||
}
|
||||
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
|
||||
}
|
||||
|
||||
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
|
||||
return getEntities().remove(entity.getId());
|
||||
}
|
||||
|
||||
public void removeEntity(GenshinEntity entity) {
|
||||
this.removeEntity(entity, VisionType.VisionDie);
|
||||
}
|
||||
|
||||
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
|
||||
GenshinEntity removed = this.removeEntityDirectly(entity);
|
||||
if (removed != null) {
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
|
||||
this.removeEntityDirectly(oldEntity);
|
||||
this.addEntityDirectly(newEntity);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
|
||||
}
|
||||
|
||||
private void setupPlayerAvatars(GenshinPlayer player) {
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
}
|
||||
|
||||
// Clear entities from old team
|
||||
player.getTeamManager().getActiveTeam().clear();
|
||||
|
||||
// Add new entities for player
|
||||
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
|
||||
for (int avatarId : teamInfo.getAvatars()) {
|
||||
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
|
||||
player.getTeamManager().getActiveTeam().add(entity);
|
||||
}
|
||||
|
||||
// Limit character index in case its out of bounds
|
||||
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
|
||||
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void removePlayerAvatars(GenshinPlayer player) {
|
||||
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
|
||||
while (it.hasNext()) {
|
||||
this.removeEntity(it.next(), VisionType.VisionRemove);
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnPlayer(GenshinPlayer player) {
|
||||
if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
||||
}
|
||||
|
||||
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
|
||||
}
|
||||
|
||||
public void showOtherEntities(GenshinPlayer player) {
|
||||
List<GenshinEntity> entities = new LinkedList<>();
|
||||
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
if (entity == currentEntity) {
|
||||
continue;
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
|
||||
}
|
||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
//GenshinEntity attacker = getEntityById(result.getAttackerId());
|
||||
GenshinEntity target = getEntityById(result.getDefenseId());
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Godmode check
|
||||
if (target instanceof EntityAvatar) {
|
||||
if (((EntityAvatar) target).getPlayer().inGodmode()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Lose hp
|
||||
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
|
||||
|
||||
// Check if dead
|
||||
boolean isDead = false;
|
||||
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
isDead = true;
|
||||
}
|
||||
|
||||
// Packets
|
||||
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
|
||||
// Check if dead
|
||||
if (isDead) {
|
||||
this.killEntity(target, result.getAttackerId());
|
||||
}
|
||||
}
|
||||
|
||||
public void killEntity(GenshinEntity target, int attackerId) {
|
||||
// Packet
|
||||
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
|
||||
this.removeEntity(target);
|
||||
|
||||
// Death event
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
// Directly add
|
||||
this.addEntityDirectly(gadget);
|
||||
|
||||
// Add to owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
|
||||
}
|
||||
|
||||
public void onPlayerDestroyGadget(int entityId) {
|
||||
GenshinEntity entity = getEntities().get(entityId);
|
||||
|
||||
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get and remove entity
|
||||
EntityClientGadget gadget = (EntityClientGadget) entity;
|
||||
this.removeEntityDirectly(gadget);
|
||||
|
||||
// Remove from owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
@@ -425,21 +256,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
||||
return;
|
||||
}
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
if (player == excludedPlayer) {
|
||||
continue;
|
||||
}
|
||||
// Send
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
entity = new EntityAvatar(avatar);
|
||||
getPlayer().sendPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
} else {
|
||||
getPlayer().getWorld().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
getPlayer().getScene().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
}
|
||||
|
||||
// Done
|
||||
|
||||
@@ -148,8 +148,8 @@ public class GenshinAvatar {
|
||||
|
||||
public void setOwner(GenshinPlayer player) {
|
||||
this.owner = player;
|
||||
this.ownerId = player.getId();
|
||||
this.guid = player.getNextGuid();
|
||||
this.ownerId = player.getUid();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
}
|
||||
|
||||
public int getSatiation() {
|
||||
|
||||
@@ -5,6 +5,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.inventory.EquipType;
|
||||
@@ -39,14 +40,14 @@ public class EntityAvatar extends GenshinEntity {
|
||||
private PlayerDieType killedType;
|
||||
private int killedBy;
|
||||
|
||||
public EntityAvatar(World world, GenshinAvatar avatar) {
|
||||
super(world);
|
||||
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
|
||||
super(scene);
|
||||
this.avatar = avatar;
|
||||
this.id = world.getNextEntityId(EntityIdType.AVATAR);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
|
||||
|
||||
GenshinItem weapon = this.getAvatar().getWeapon();
|
||||
if (weapon != null) {
|
||||
weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
|
||||
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,7 +107,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
|
||||
public SceneAvatarInfo getSceneAvatarInfo() {
|
||||
SceneAvatarInfo.Builder avatarInfo = SceneAvatarInfo.newBuilder()
|
||||
.setPlayerId(this.getPlayer().getId())
|
||||
.setPlayerId(this.getPlayer().getUid())
|
||||
.setAvatarId(this.getAvatar().getAvatarId())
|
||||
.setGuid(this.getAvatar().getGuid())
|
||||
.setPeerId(this.getPlayer().getPeerId())
|
||||
@@ -152,7 +153,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
if (this.getWorld() != null) {
|
||||
if (this.getScene() != null) {
|
||||
entityInfo.setMotionInfo(this.getMotionInfo());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
@@ -34,8 +35,8 @@ public class EntityClientGadget extends EntityGadget {
|
||||
private int targetEntityId;
|
||||
private boolean asyncLoad;
|
||||
|
||||
public EntityClientGadget(World world, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(world);
|
||||
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(scene);
|
||||
this.owner = player;
|
||||
this.id = notify.getEntityId();
|
||||
this.pos = new Position(notify.getInitPos());
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
|
||||
public abstract class EntityGadget extends GenshinEntity {
|
||||
|
||||
public EntityGadget(World world) {
|
||||
super(world);
|
||||
public EntityGadget(GenshinScene scene) {
|
||||
super(scene);
|
||||
}
|
||||
|
||||
public abstract int getGadgetId();
|
||||
|
||||
@@ -2,6 +2,7 @@ package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
@@ -30,12 +31,12 @@ public class EntityItem extends EntityGadget {
|
||||
private final GenshinItem item;
|
||||
private final long guid;
|
||||
|
||||
public EntityItem(World world, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.GADGET);
|
||||
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(scene);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.guid = player.getNextGuid();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
this.item = new GenshinItem(itemData, count);
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
import emu.grasscutter.data.def.MonsterCurveData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@@ -36,9 +37,9 @@ public class EntityMonster extends GenshinEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.MONSTER);
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
this.fightProp = new Int2FloatOpenHashMap();
|
||||
this.pos = new Position(pos);
|
||||
@@ -48,7 +49,7 @@ public class EntityMonster extends GenshinEntity {
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
|
||||
this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||
}
|
||||
|
||||
this.recalcStats();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
@@ -12,23 +13,27 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final World world;
|
||||
private final GenshinScene scene;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
private int lastMoveReliableSeq;
|
||||
|
||||
public GenshinEntity(World world) {
|
||||
this.world = world;
|
||||
public GenshinEntity(GenshinScene scene) {
|
||||
this.scene = scene;
|
||||
this.moveState = MotionState.MotionNone;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
|
||||
public World getWorld() {
|
||||
return world;
|
||||
return this.getScene().getWorld();
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
return this.scene;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
|
||||
@@ -79,11 +79,11 @@ public class FriendsList {
|
||||
}
|
||||
|
||||
// Make sure asker cant do anything
|
||||
if (myFriendship.getAskerId() == this.getPlayer().getId()) {
|
||||
if (myFriendship.getAskerId() == this.getPlayer().getUid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().forceGetPlayerById(targetUid);
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
if (target == null) {
|
||||
return; // Should never happen
|
||||
}
|
||||
@@ -91,7 +91,7 @@ public class FriendsList {
|
||||
// Get target's friendship
|
||||
Friendship theirFriendship = null;
|
||||
if (target.isOnline()) {
|
||||
theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getId());
|
||||
theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getUid());
|
||||
} else {
|
||||
theirFriendship = DatabaseHelper.getReverseFriendship(myFriendship);
|
||||
}
|
||||
@@ -112,7 +112,7 @@ public class FriendsList {
|
||||
this.addFriend(myFriendship);
|
||||
|
||||
if (target.isOnline()) {
|
||||
target.getFriendsList().getPendingFriends().remove(this.getPlayer().getId());
|
||||
target.getFriendsList().getPendingFriends().remove(this.getPlayer().getUid());
|
||||
target.getFriendsList().addFriend(theirFriendship);
|
||||
}
|
||||
|
||||
@@ -124,7 +124,7 @@ public class FriendsList {
|
||||
myFriendship.delete();
|
||||
// Delete from target uid
|
||||
if (target.isOnline()) {
|
||||
theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getId());
|
||||
theirFriendship = target.getFriendsList().getPendingFriendById(this.getPlayer().getUid());
|
||||
}
|
||||
theirFriendship.delete();
|
||||
}
|
||||
@@ -146,7 +146,7 @@ public class FriendsList {
|
||||
GenshinPlayer friend = myFriendship.getFriendProfile().getPlayer();
|
||||
if (friend != null) {
|
||||
// Friend online
|
||||
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getId());
|
||||
theirFriendship = friend.getFriendsList().getFriendById(this.getPlayer().getUid());
|
||||
if (theirFriendship != null) {
|
||||
friend.getFriendsList().getFriends().remove(theirFriendship.getFriendId());
|
||||
theirFriendship.delete();
|
||||
@@ -165,7 +165,7 @@ public class FriendsList {
|
||||
}
|
||||
|
||||
public synchronized void sendFriendRequest(int targetUid) {
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().forceGetPlayerById(targetUid);
|
||||
GenshinPlayer target = getPlayer().getSession().getServer().getPlayerByUid(targetUid, true);
|
||||
|
||||
if (target == null || target == this.getPlayer()) {
|
||||
return;
|
||||
@@ -220,14 +220,14 @@ public class FriendsList {
|
||||
friendship.setOwner(getPlayer());
|
||||
|
||||
// Check if friend is online
|
||||
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerById(friendship.getFriendProfile().getId());
|
||||
GenshinPlayer friend = getPlayer().getSession().getServer().getPlayerByUid(friendship.getFriendProfile().getId());
|
||||
if (friend != null) {
|
||||
// Set friend to online mode
|
||||
friendship.setFriendProfile(friend);
|
||||
|
||||
// Update our status on friend's client if theyre online
|
||||
if (friend.getFriendsList().hasLoaded()) {
|
||||
Friendship theirFriendship = friend.getFriendsList().getFriendshipById(getPlayer().getId());
|
||||
Friendship theirFriendship = friend.getFriendsList().getFriendshipById(getPlayer().getUid());
|
||||
if (theirFriendship != null) {
|
||||
// Update friend profile
|
||||
theirFriendship.setFriendProfile(getPlayer());
|
||||
|
||||
@@ -27,10 +27,10 @@ public class Friendship {
|
||||
|
||||
public Friendship(GenshinPlayer owner, GenshinPlayer friend, GenshinPlayer asker) {
|
||||
this.setOwner(owner);
|
||||
this.ownerId = owner.getId();
|
||||
this.friendId = friend.getId();
|
||||
this.ownerId = owner.getUid();
|
||||
this.friendId = friend.getUid();
|
||||
this.profile = friend.getProfile();
|
||||
this.askerId = asker.getId();
|
||||
this.askerId = asker.getUid();
|
||||
}
|
||||
|
||||
public GenshinPlayer getOwner() {
|
||||
@@ -70,7 +70,7 @@ public class Friendship {
|
||||
}
|
||||
|
||||
public void setFriendProfile(GenshinPlayer character) {
|
||||
if (character == null || this.friendId != character.getId()) return;
|
||||
if (character == null || this.friendId != character.getUid()) return;
|
||||
this.profile = character.getProfile();
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class PlayerProfile {
|
||||
public PlayerProfile() { }
|
||||
|
||||
public PlayerProfile(GenshinPlayer player) {
|
||||
this.id = player.getId();
|
||||
this.id = player.getUid();
|
||||
this.syncWithCharacter(player);
|
||||
}
|
||||
|
||||
|
||||
@@ -125,8 +125,8 @@ public class GenshinItem {
|
||||
}
|
||||
|
||||
public void setOwner(GenshinPlayer player) {
|
||||
this.ownerId = player.getId();
|
||||
this.guid = player.getNextGuid();
|
||||
this.ownerId = player.getUid();
|
||||
this.guid = player.getNextGenshinGuid();
|
||||
}
|
||||
public int getItemId() {
|
||||
return itemId;
|
||||
|
||||
@@ -6,6 +6,7 @@ import java.util.LinkedList;
|
||||
import java.util.List;
|
||||
|
||||
import emu.grasscutter.GenshinConstants;
|
||||
import emu.grasscutter.Grasscutter;
|
||||
import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.def.AvatarCostumeData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
@@ -36,10 +37,10 @@ public class Inventory implements Iterable<GenshinItem> {
|
||||
this.store = new Long2ObjectOpenHashMap<>();
|
||||
this.inventoryTypes = new Int2ObjectOpenHashMap<>();
|
||||
|
||||
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(GenshinConstants.LIMIT_WEAPON));
|
||||
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(GenshinConstants.LIMIT_RELIC));
|
||||
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(GenshinConstants.LIMIT_MATERIAL));
|
||||
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(GenshinConstants.LIMIT_FURNITURE));
|
||||
this.createInventoryTab(ItemType.ITEM_WEAPON, new EquipInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitWeapon));
|
||||
this.createInventoryTab(ItemType.ITEM_RELIQUARY, new EquipInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitRelic));
|
||||
this.createInventoryTab(ItemType.ITEM_MATERIAL, new MaterialInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitMaterial));
|
||||
this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(Grasscutter.getConfig().getServerOptions().InventoryLimitFurniture));
|
||||
}
|
||||
|
||||
public GenshinPlayer getPlayer() {
|
||||
|
||||
@@ -36,14 +36,14 @@ public class ChatManager {
|
||||
}
|
||||
|
||||
// Get target
|
||||
GenshinPlayer target = getServer().getPlayerById(targetUid);
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create chat packet
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), message);
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), message);
|
||||
|
||||
player.sendPacket(packet);
|
||||
target.sendPacket(packet);
|
||||
@@ -51,14 +51,14 @@ public class ChatManager {
|
||||
|
||||
public void sendPrivateMessage(GenshinPlayer player, int targetUid, int emote) {
|
||||
// Get target
|
||||
GenshinPlayer target = getServer().getPlayerById(targetUid);
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Create chat packet
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getId(), target.getId(), emote);
|
||||
GenshinPacket packet = new PacketPrivateChatNotify(player.getUid(), target.getUid(), emote);
|
||||
|
||||
player.sendPacket(packet);
|
||||
target.sendPacket(packet);
|
||||
|
||||
@@ -24,7 +24,7 @@ public class MultiplayerManager {
|
||||
}
|
||||
|
||||
public void applyEnterMp(GenshinPlayer player, int targetUid) {
|
||||
GenshinPlayer target = getServer().getPlayerById(targetUid);
|
||||
GenshinPlayer target = getServer().getPlayerByUid(targetUid);
|
||||
if (target == null) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
|
||||
return;
|
||||
@@ -35,13 +35,15 @@ public class MultiplayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
if (target.getWorld().isDungeon()) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.SceneCannotEnter));
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// Get request
|
||||
CoopRequest request = target.getCoopRequests().get(player.getId());
|
||||
CoopRequest request = target.getCoopRequests().get(player.getUid());
|
||||
|
||||
if (request != null && !request.isExpired()) {
|
||||
// Join request already exists
|
||||
@@ -50,31 +52,31 @@ public class MultiplayerManager {
|
||||
|
||||
// Put request in
|
||||
request = new CoopRequest(player);
|
||||
target.getCoopRequests().put(player.getId(), request);
|
||||
target.getCoopRequests().put(player.getUid(), request);
|
||||
|
||||
// Packet
|
||||
target.sendPacket(new PacketPlayerApplyEnterMpNotify(player));
|
||||
}
|
||||
|
||||
public void applyEnterMpReply(GenshinPlayer player, int applyUid, boolean isAgreed) {
|
||||
public void applyEnterMpReply(GenshinPlayer hostPlayer, int applyUid, boolean isAgreed) {
|
||||
// Checks
|
||||
CoopRequest request = player.getCoopRequests().get(applyUid);
|
||||
CoopRequest request = hostPlayer.getCoopRequests().get(applyUid);
|
||||
if (request == null || request.isExpired()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove now that we are handling it
|
||||
GenshinPlayer requester = request.getRequester();
|
||||
player.getCoopRequests().remove(applyUid);
|
||||
hostPlayer.getCoopRequests().remove(applyUid);
|
||||
|
||||
// Sanity checks - Dont let player join if already in multiplayer
|
||||
// Sanity checks - Dont let the requesting player join if they are already in multiplayer
|
||||
if (requester.getWorld().isMultiplayer()) {
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(player, false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, false, PlayerApplyEnterMpReason.PlayerCannotEnterMp));
|
||||
return;
|
||||
}
|
||||
|
||||
// Response packet
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(player, isAgreed, PlayerApplyEnterMpReason.PlayerJudge));
|
||||
request.getRequester().sendPacket(new PacketPlayerApplyEnterMpResultNotify(hostPlayer, isAgreed, PlayerApplyEnterMpReason.PlayerJudge));
|
||||
|
||||
// Declined
|
||||
if (!isAgreed) {
|
||||
@@ -82,24 +84,27 @@ public class MultiplayerManager {
|
||||
}
|
||||
|
||||
// Success
|
||||
if (!player.getWorld().isMultiplayer()) {
|
||||
if (!hostPlayer.getWorld().isMultiplayer()) {
|
||||
// Player not in multiplayer, create multiplayer world
|
||||
World world = new World(player, true);
|
||||
World world = new World(hostPlayer, true);
|
||||
|
||||
// Add
|
||||
world.addPlayer(player);
|
||||
world.addPlayer(hostPlayer);
|
||||
|
||||
// Rejoin packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getWorld().getSceneId(), player.getPos()));
|
||||
hostPlayer.sendPacket(new PacketPlayerEnterSceneNotify(hostPlayer, hostPlayer, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, hostPlayer.getScene().getId(), hostPlayer.getPos()));
|
||||
}
|
||||
|
||||
// Make requester join
|
||||
player.getWorld().addPlayer(requester);
|
||||
// Set scene pos and id of requester to the host player's
|
||||
requester.getPos().set(hostPlayer.getPos());
|
||||
requester.getRotation().set(hostPlayer.getRotation());
|
||||
requester.setSceneId(hostPlayer.getSceneId());
|
||||
|
||||
// Make requester join
|
||||
hostPlayer.getWorld().addPlayer(requester);
|
||||
|
||||
// Packet
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getWorld().getSceneId(), player.getPos()));
|
||||
requester.getPos().set(player.getPos());
|
||||
requester.getRotation().set(player.getRotation());
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, hostPlayer, EnterType.EnterOther, EnterReason.TeamJoin, hostPlayer.getScene().getId(), hostPlayer.getPos()));
|
||||
}
|
||||
|
||||
public boolean leaveCoop(GenshinPlayer player) {
|
||||
@@ -120,7 +125,7 @@ public class MultiplayerManager {
|
||||
world.addPlayer(player);
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getWorld().getSceneId(), player.getPos()));
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -132,7 +137,7 @@ public class MultiplayerManager {
|
||||
}
|
||||
|
||||
// Get victim and sanity checks
|
||||
GenshinPlayer victim = player.getServer().getPlayerById(targetUid);
|
||||
GenshinPlayer victim = player.getServer().getPlayerByUid(targetUid);
|
||||
|
||||
if (victim == null || victim == player) {
|
||||
return false;
|
||||
@@ -147,7 +152,7 @@ public class MultiplayerManager {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
45
src/main/java/emu/grasscutter/game/props/SceneType.java
Normal file
45
src/main/java/emu/grasscutter/game/props/SceneType.java
Normal file
@@ -0,0 +1,45 @@
|
||||
package emu.grasscutter.game.props;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.stream.Stream;
|
||||
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
|
||||
|
||||
public enum SceneType {
|
||||
SCENE_NONE (0),
|
||||
SCENE_WORLD (1),
|
||||
SCENE_DUNGEON (2),
|
||||
SCENE_ROOM (3),
|
||||
SCENE_HOME_WORLD (4),
|
||||
SCENE_HOME_ROOM (5),
|
||||
SCENE_ACTIVITY (6);
|
||||
|
||||
private final int value;
|
||||
private static final Int2ObjectMap<SceneType> map = new Int2ObjectOpenHashMap<>();
|
||||
private static final Map<String, SceneType> stringMap = new HashMap<>();
|
||||
|
||||
static {
|
||||
Stream.of(values()).forEach(e -> {
|
||||
map.put(e.getValue(), e);
|
||||
stringMap.put(e.name(), e);
|
||||
});
|
||||
}
|
||||
|
||||
private SceneType(int value) {
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
public int getValue() {
|
||||
return value;
|
||||
}
|
||||
|
||||
public static SceneType getTypeByValue(int value) {
|
||||
return map.getOrDefault(value, SCENE_NONE);
|
||||
}
|
||||
|
||||
public static SceneType getTypeByName(String name) {
|
||||
return stringMap.getOrDefault(name, SCENE_NONE);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user