Fix player fields not being set

line seps r weird
This commit is contained in:
KingRainbow44
2023-04-10 22:46:19 -04:00
parent 5e56b5e3a8
commit 06cbae31fa
453 changed files with 63228 additions and 63071 deletions

View File

@@ -1,72 +1,72 @@
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.SceneGroupInstance;
import java.util.List;
@Command(
label = "group",
aliases = {"g"},
usage = {"(refresh) [<groupId>] [<suiteId>]"},
permission = "player.group",
permissionTargeted = "player.group.others")
public final class GroupCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
return;
}
String cmd = args.remove(0).toLowerCase();
int groupId = 0;
int suiteId = 0;
switch (args.size()) {
case 2:
try {
suiteId = Integer.parseInt(args.get(1));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_suiteid"));
return;
} // Fallthrough
case 1:
try {
groupId = Integer.parseInt(args.get(0));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_groupid"));
return;
}
break;
default:
sendUsageMessage(sender);
return;
}
switch (cmd) {
case "refresh" -> {
SceneGroupInstance groupInstance =
targetPlayer.getScene().getScriptManager().getGroupInstanceById(groupId);
if (groupInstance == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.group.group_not_found", groupId));
return;
}
if (args.size() >= 2) {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance, suiteId, false);
} else {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.group.refreshed", groupId));
}
default -> {
sendUsageMessage(sender);
}
}
}
}
package emu.grasscutter.command.commands;
import static emu.grasscutter.utils.Language.translate;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.SceneGroupInstance;
import java.util.List;
@Command(
label = "group",
aliases = {"g"},
usage = {"(refresh) [<groupId>] [<suiteId>]"},
permission = "player.group",
permissionTargeted = "player.group.others")
public final class GroupCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.isEmpty()) {
return;
}
String cmd = args.remove(0).toLowerCase();
int groupId = 0;
int suiteId = 0;
switch (args.size()) {
case 2:
try {
suiteId = Integer.parseInt(args.get(1));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_suiteid"));
return;
} // Fallthrough
case 1:
try {
groupId = Integer.parseInt(args.get(0));
} catch (Exception e) {
CommandHandler.sendMessage(sender, translate(sender, "commands.group.invalid_groupid"));
return;
}
break;
default:
sendUsageMessage(sender);
return;
}
switch (cmd) {
case "refresh" -> {
SceneGroupInstance groupInstance =
targetPlayer.getScene().getScriptManager().getGroupInstanceById(groupId);
if (groupInstance == null) {
CommandHandler.sendMessage(
sender, translate(sender, "commands.group.group_not_found", groupId));
return;
}
if (args.size() >= 2) {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance, suiteId, false);
} else {
targetPlayer.getScene().getScriptManager().refreshGroup(groupInstance);
}
CommandHandler.sendMessage(sender, translate(sender, "commands.group.refreshed", groupId));
}
default -> {
sendUsageMessage(sender);
}
}
}
}