mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 09:25:06 +01:00
Extend spawn command (#1777)
* add missing EntityTypes * small command refactorings and improvements * move common command patterns and methods to CommandHelpers * let the spawn command detect the entityType instead of spawning every entity as EntityVehicle * add extra options for spawning gadgets for better debuging and testing * More spawn command additions and cleanups+EntityVehicle changes * Moved remaining patterns from GiveCommand and ClearCommand to CommandHelpers * Added patterns for hp, maxhp, atk, def and (monster)ai for the spawn command * Moved intParam parsing via regex to the CommandHelpers * Read most of EntityVehicle stats from the ConfigGadget instead of hardcoding them Co-authored-by: hartie95 <mail@hartie95.de>
This commit is contained in:
committed by
GitHub
parent
9671a76af2
commit
08f361954a
@@ -37,6 +37,8 @@ import emu.grasscutter.utils.Position;
|
||||
import emu.grasscutter.utils.ProtoHelper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatMap;
|
||||
import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
|
||||
public class EntityMonster extends GameEntity {
|
||||
private final MonsterData monsterData;
|
||||
@@ -48,6 +50,8 @@ public class EntityMonster extends GameEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
private int poseId;
|
||||
@Getter @Setter
|
||||
private int aiId=-1;
|
||||
|
||||
public EntityMonster(Scene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
@@ -289,6 +293,9 @@ public class EntityMonster extends GameEntity {
|
||||
|
||||
monsterInfo.addWeaponList(weaponInfo);
|
||||
}
|
||||
if(this.aiId!=-1){
|
||||
monsterInfo.setAiConfigId(aiId);
|
||||
}
|
||||
|
||||
entityInfo.setMonster(monsterInfo);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user