More reliable stamina calculation

by separately handling immediate one-time cost and cost over time.
This commit is contained in:
gentlespoon
2022-05-07 05:00:50 -07:00
committed by Melledy
parent eb4dabe162
commit 090b00556b
6 changed files with 269 additions and 247 deletions

View File

@@ -557,7 +557,7 @@ public class TeamManager {
// return;
// }
// }
player.getMovementManager().resetTimer(); // prevent drowning immediately after respawn
player.getMovementManager().stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
// Revive all team members
for (EntityAvatar entity : getActiveTeam()) {