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https://github.com/Grasscutters/Grasscutter.git
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Implement HandlerVehicleInteractReq & Rsp and HandlerVehicleSpawnReq & Rsp
Also added opcodes related to vehicles, added LODPatternName to GadgetData and added EntityVehicle class
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124
src/main/java/emu/grasscutter/game/entity/EntityVehicle.java
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124
src/main/java/emu/grasscutter/game/entity/EntityVehicle.java
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package emu.grasscutter.game.entity;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.PlayerProperty;
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import emu.grasscutter.game.world.Scene;
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import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
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import emu.grasscutter.net.proto.AnimatorParameterValueInfoPairOuterClass.AnimatorParameterValueInfoPair;
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import emu.grasscutter.net.proto.EntityAuthorityInfoOuterClass.EntityAuthorityInfo;
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import emu.grasscutter.net.proto.EntityRendererChangedInfoOuterClass.EntityRendererChangedInfo;
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import emu.grasscutter.net.proto.FightPropPairOuterClass.*;
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import emu.grasscutter.net.proto.MotionInfoOuterClass.MotionInfo;
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import emu.grasscutter.net.proto.PropPairOuterClass.PropPair;
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import emu.grasscutter.net.proto.ProtEntityTypeOuterClass.ProtEntityType;
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import emu.grasscutter.net.proto.SceneEntityAiInfoOuterClass.SceneEntityAiInfo;
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import emu.grasscutter.net.proto.SceneEntityInfoOuterClass.SceneEntityInfo;
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import emu.grasscutter.net.proto.SceneGadgetInfoOuterClass.SceneGadgetInfo;
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import emu.grasscutter.net.proto.VectorOuterClass.Vector;
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import emu.grasscutter.net.proto.VehicleInfoOuterClass.*;
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import emu.grasscutter.utils.Position;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatMap;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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public class EntityVehicle extends EntityGadget {
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private final Player owner;
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private final Int2FloatOpenHashMap fightProp;
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private final Position pos;
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private final Position rot;
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private float curStamina;
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private final int pointId;
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private final int gadgetId;
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public EntityVehicle(Scene scene, Player player, int gadgetId, int pointId, Position pos, Position rot) {
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super(scene);
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this.owner = player;
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
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this.fightProp = new Int2FloatOpenHashMap();
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this.pos = new Position(pos);
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this.rot = new Position(rot);
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this.gadgetId = gadgetId;
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this.pointId = pointId;
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this.curStamina = 240;
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}
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@Override
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public int getGadgetId() { return gadgetId; }
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public Player getOwner() {
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return owner;
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}
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public float getCurStamina() { return curStamina; }
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public void setCurStamina(float stamina) { this.curStamina = stamina; }
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public int getPointId() { return pointId; }
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@Override
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public Int2FloatOpenHashMap getFightProperties() {
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return fightProp;
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}
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@Override
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public Position getPosition() { return this.pos; }
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@Override
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public Position getRotation() {
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return this.rot;
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}
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@Override
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public SceneEntityInfo toProto() {
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VehicleInfo vehicle = VehicleInfo.newBuilder()
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.setOwnerUid(this.owner.getUid())
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.setCurStamina(getCurStamina())
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.build();
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EntityAuthorityInfo authority = EntityAuthorityInfo.newBuilder()
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.setAbilityInfo(AbilitySyncStateInfo.newBuilder())
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.setRendererChangedInfo(EntityRendererChangedInfo.newBuilder())
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.setAiInfo(SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(getPosition().toProto()))
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.setBornPos(getPosition().toProto())
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.build();
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SceneGadgetInfo.Builder gadgetInfo = SceneGadgetInfo.newBuilder()
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.setGadgetId(this.getGadgetId())
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.setAuthorityPeerId(this.getOwner().getPeerId())
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.setIsEnableInteract(true)
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.setVehicleInfo(vehicle);
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SceneEntityInfo.Builder entityInfo = SceneEntityInfo.newBuilder()
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.setEntityId(getId())
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.setEntityType(ProtEntityType.PROT_ENTITY_GADGET)
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.setMotionInfo(MotionInfo.newBuilder().setPos(getPosition().toProto()).setRot(getRotation().toProto()).setSpeed(Vector.newBuilder()))
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.addAnimatorParaList(AnimatorParameterValueInfoPair.newBuilder())
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.setGadget(gadgetInfo)
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.setEntityAuthorityInfo(authority)
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.setLifeState(1);
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PropPair pair = PropPair.newBuilder()
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.setType(PlayerProperty.PROP_LEVEL.getId())
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.setPropValue(ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, 47))
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.build();
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for (Int2FloatMap.Entry entry : getFightProperties().int2FloatEntrySet()) {
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if (entry.getIntKey() == 0) {
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continue;
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}
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FightPropPair fightProp = FightPropPair.newBuilder().setPropType(entry.getIntKey()).setPropValue(entry.getFloatValue()).build();
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entityInfo.addFightPropList(fightProp);
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}
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entityInfo.addPropList(pair);
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return entityInfo.build();
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}
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}
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